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| Manic Miner - The Lost Levels DS; OUT NOW! | |
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| Topic Started: Sep 17 2009, 11:08 AM (4,494 Views) | |
| RevStu | Nov 3 2009, 08:54 AM Post #126 |
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Laird/Beast Of Glencairn
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Why not just record it from the emulator via something like Replay Music? |
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| flash | Nov 3 2009, 11:49 AM Post #127 |
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Once you have heard a tune during gameplay, these are then available from the audio options screen. The game uses 8bit samples, but I have had a word with Spacefractal and hopefully he will release mp3's using the original 16bit sounds and effects that were lost in conversion to DS. |
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| RevMarzikins | Nov 3 2009, 08:01 PM Post #128 |
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LOAD"*",8,1. READY. RUN.
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Were the Warhawk MP3s sourced from the original compositions then (and higher quality)? I understand that it should be possible to make your own MP3 of the PPOT tune with the RAW file the game provides, but obviously it isn't perfect quality. Speaking of which, what's the real format of the RAW files? Tossing them into GoldWave gives me identical sound at both 32000Hz Signed 8-Bit Mono and 16000Hz Signed 8-Bit Stereo, which is quite funny. |
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| flash | Nov 3 2009, 09:37 PM Post #129 |
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I really cannot remember the format. If you visit retrobytesportal the mp3's for Warhawk are linked in General News - but, we seem to be 'down' at the moment
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| flash | Nov 3 2009, 09:48 PM Post #130 |
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Digressing from the topic somewhat, so last mention of Warhawk.. The link is HERE |
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| RevMarzikins | Nov 4 2009, 03:35 PM Post #131 |
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LOAD"*",8,1. READY. RUN.
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Sorry about that, flash! I guess since you were posting here and I didn't know where else to discuss it...... ![]() BTW, I'm happy to announce that I managed to beat Willywood in a single session (using the recently-released v1.03 now with external XM music! Woo!). It took a fair amount of beating but I managed to do it. At least Willywood doesn't have bastard meteors or levels where you're fucked if you don't move a millisecond after the level starts. :-P |
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| flash | Nov 4 2009, 06:42 PM Post #132 |
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That is ok.. BTW... The MMLL Soundtrack should be released tomorrow with hq audio and cover artwork in mp3 format. This will give you much better, clearer quality than from the game itself for obvious reasons. The game xm's are in 8bit (how else could we fit all 36 tunes, 50 levels, and everything else in 3meg )
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| RevStu | Nov 4 2009, 07:21 PM Post #133 |
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Laird/Beast Of Glencairn
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A single session? You mean one game, with three lives? |
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| RevMarzikins | Nov 4 2009, 09:30 PM Post #134 |
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LOAD"*",8,1. READY. RUN.
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Yes, no continuing from a later level. From start to finish. I'm quite proud. XD |
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| RevMarzikins | Nov 4 2009, 09:33 PM Post #135 |
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LOAD"*",8,1. READY. RUN.
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BTW, why can't one pause the game during a Willy death animation? Is it to rub our dismail failure in a bit more? ;-) |
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| flash | Nov 4 2009, 09:58 PM Post #136 |
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YES! LOL |
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| flash | Nov 4 2009, 10:09 PM Post #137 |
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In fairness, there is a simple explanation! The circular fade uses interrupts to go in and out and does not check for pause (also uses different code for the death routine) and I did not add pause code to either. It could have been added, but it would have been a bit more work and why would anyone want to pause that? Simple solution is to close the lid. The batt save code runs constantly so will suspend the game at any time (yes, on the DS you have to even add code for that simple function) |
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| RevMarzikins | Nov 5 2009, 12:02 AM Post #138 |
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LOAD"*",8,1. READY. RUN.
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I see! Well to be honest I asked mainly because I felt being able to pause during a death would make it quicker for me to quit out of the game and restart if I felt like I needed to do it again. |
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| flash | Nov 5 2009, 12:09 AM Post #139 |
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you will become the holder of the biggest Willy - er Score! I read it in a fortune cookie. LOL |
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| flash | Nov 5 2009, 08:51 AM Post #140 |
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Spacefractal has released his music in mp3 album form (this also contains the original 16bit XM's) ![]() This can be downloaded from HERE Edited by flash, Nov 5 2009, 11:36 AM.
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| RevMarzikins | Nov 9 2009, 06:49 PM Post #141 |
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LOAD"*",8,1. READY. RUN.
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Thanks very much for your generosity, flash and Spacefractal! Time I iPodded this shizzle... Another MM question beckons. Why only three lives in total? If I recall correctly, most (if not all) versions of MM let you start with more than three, from the Speccy original to the GBA port. |
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| RevStu | Nov 9 2009, 07:01 PM Post #142 |
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Laird/Beast Of Glencairn
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Where are you getting that? Neither the Speccy nor GBA versions (nor any others that I can think of) offer any option to alter the number of lives. |
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| RevMarzikins | Nov 9 2009, 07:30 PM Post #143 |
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LOAD"*",8,1. READY. RUN.
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Strange, for some reason I thought the Speccy game started with more than three lives (like with Jet Set Willy) - I wonder what all that extra space was for then. The GBA version definitely gives you more than three lives to start with though (here's a video). |
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| Rob M | Nov 9 2009, 08:15 PM Post #144 |
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Honourable Member
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You would earn extra lives the higher score you got. Forget the increment, but I think it was a regular one - every 500* or whatever. *Number completely pulled out of the air; no idea what the scoring was, and can't be bothered checking. |
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| flash | Nov 10 2009, 11:48 PM Post #145 |
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3 Lives is enough for ANY hardcore and true gamer... Personally... I would have gone for the one life! |
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