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Crazy Tvp; For Anto
Topic Started: Dec 31 2011, 09:43 PM (107 Views)
goldensunfr3ak829
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Lord
Check this crazy TvP I was in Anto.
(I know I float minerals and gas like a sleep deprived bronze leaguer, but that's what I am, so w/e)
Enjoy, if the link works!
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Attachments: Crazy_TvP.sc2replay (133.99 KB)
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Phantom
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Self-proclaimed Sandslash

Your opponent was an idiot. He was a Protoss who tried to play Terran. You don't have the gas ball up Stalkers, Colossi, AND Void Ray. There was no way he could've won that.

But anyway, there's some major things I noticed, which I wrote down. I don't play Terran as much as Zerg, but I do know some basic things that you really need to keep in mind:

First off, you need to realize Terran build orders. You had four Barracks and three reactors. I completely expected 30 Marines to roll over five Stalkers at six minutes. One of my favorite builds to do against Protoss is 3rax Stim Push. It's exactly as it sounds - you get three Barracks, and research Stim. Make sure two of your Rax have tech labs, you need Marauders. Which leads me to my next point.

MARADUERS. Are. Your. Friend. I've seen countless Protoss - even pros - fall to MMM. MMM is crap against Zerg, but against Protoss, they're your best friend. In that specific situation, it was good that you got a lot of Marines, because the Protoss was going air. But, your Marines melt against Stalkers, unless they're 3 / 3. If the Protoss had a balanced, intelligent mix of Zealots, Stalkers, and Sentries, your Marines would've been toast. Balance your own army - get Marines AND Marauders. Control your army nicely.

Hotkeys. Use them. You hotkeyed only your army, and your Rax. But you ended up not training constantly, and you lost your whole main. I can't really give you any tips on that, that will come with experience. But remember to hotkey all your buildings, starting with your command center.

My Hotkeys look like this:

1 - Army (main attacking units, such as: Zerglings, Roaches, Hydras)
2 - Spellcasters / Banelings
3 - Mutas
4 - Hatcheries
5 - 8 - Queens
9 - Evo Chambers
0 - Nydus

Obviously Terran / Protoss macro is pretty damn different from Zerg, but you can get the general idea. Just replace 5 - 8 with Barracks / Factories / Starports, if you so please. I can't really give you an ideal hotkey set-up, you need to experiment with one yourself. It's different for everyone.

Finally, just a tip: Repair your buildings and mechanical units. I always see Terrans pull off their mineral line at repair a PF, so the healing out-DPSes the attack. If the opponent has any micro whatsoever under their belt they'll see that, but it does work. Unless 50 Banelings roll into your base. Then you're just screwed, lol. And don't spread out your Missile Turrets like you did in that game. Put one or two near your production facilities, and one in your mineral line, and a couple of Marines. If the Zerg is going heavy Muta, get Thors. Even if the Zerg knows about magic-boxing, I don't think anyone your level will be able to pull it off. If you have Thors, put one in your mineral line, and you're set for Mutas. I don't know if people are smart enough to drop Infestors or not, but keep an eye out for those too. If you see Infested Terrans or your workers getting Fungaled, scan as soon as possible, and that Thor in the mineral line / some Marines should be able to take care of two or three Infestors.

Otherwise, it was a gg, like you said. Keep up the good work. :)

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