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| Team Weyard 2; Title says it all. XD | |
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| Tweet Topic Started: Nov 25 2011, 05:23 AM (650 Views) | |
| Phantom | Dec 22 2011, 04:48 PM Post #16 |
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Self-proclaimed Sandslash
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But...but...I wanna learn Scout, too. And Sniper! And... Waaaaaaah. ;-; I hate being limited. |
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| Katuko | Dec 22 2011, 08:16 PM Post #17 |
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Black Mage
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Good evening, gentlemen (and ladies). You may know me as the Spy. I am sneaky, deceiving, a snake in the grass. But then, suddenly, that snake is aflame. For I am also a Pyro, and I love to watch the world burn. When the times are tough, however, and the spam is too much... I am the healer, the protector, the team captain: The Medic. If you want to sign me up for any of these roles, I can fill them. ... I hope. :D |
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| Phantom | Dec 22 2011, 08:36 PM Post #18 |
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Self-proclaimed Sandslash
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Is it ironic that you play all three classes I try and main? XD Don't worry, we're not too experienced in this game, so you'll be just fine. It would be great to see you in action some time. And maybe some Uberchain action some time...? :D |
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| Katuko | Dec 23 2011, 08:59 AM Post #19 |
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Black Mage
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Oh, I've been playing for 3 years. I'm not really worried. :) I can teach you those classes if you want, and I can substitute with my less-played ones if needed. |
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| Phantom | Dec 23 2011, 03:16 PM Post #20 |
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Self-proclaimed Sandslash
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If you have any Medic tips, I'd love to hear them. Always looking to be a better Medic; I'm often the only one actually willing to play Medic on a server. Looking for Spy / Pyro tips as well. ^-^ |
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| bluek00pa | Dec 23 2011, 03:30 PM Post #21 |
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ಠ_ಠ
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If you don't get out of my grocery line, I'll do the Scorpion fatality and rip out your spine. Your topic has been graced by Koops. Bow down. BAN WHEN READY. EDIT: wtf Edited by bluek00pa, Dec 23 2011, 04:11 PM.
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| Katuko | Dec 23 2011, 08:21 PM Post #22 |
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Black Mage
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Well, the basics of being a good Medic: 1) Heal everyone, not just your primary patient. If someone is hurt, get them back to full, at least. Preferably as many people as possible should be overhealed at all times. It keeps your team alive and makes it a lot harder for the enemy. 2) You keep everyone alive, so you are often the most important team member. The Übercharge can help destroy sentry nests and break through chokepoints. Try not to waste it. Therefore: If your heal target rushes into a situation you deem to be lethal (more than two targets, not equipped for the situation, snipers got clear view of you or something) then abandon him. Break off and retreat. He may die, but you keep your Übercharge, and that is worth more than him. But also: If it's charged, and you get severely hurt/think you're about to die, pop it. Don't waste it completely by dying, just pop it. 8 seconds of invulnerability. Use them to retreat. It beats sitting 12 seconds in respawn and having to run back to the front lines. 3) Even though healing is you primary purpose, sometimes it will be necessary to pull out your syringes or melee to deal with spies, or to help soften up an enemy. Don't do this unles you feel you're in control. Otherwise let your team handle it. 4) Communication is key. You can afford to boss people around, since you keep everyone alive and you are not directly in the crossfire at all times. You can hang back, spotting snipers and sentries and spies. Note your team about this. It will help them deal with the situation. If your heal target does not protect you, find someone else to "pocket". Example: Heavy who checks his back now and then and throws his Sandvich to you when you are hurt = good target. Heavy that just keeps the mouse button down and ignores things like flanking pyros = bad target. 5) Heal priority: People that are hurt, other Medics, your best fighters, those with low HP. Try to keep everyone overhealed. Remember that those who got hurt a little while ago heal faster than those that just got hit. Also remember that your charge builds faster when healing people that are hurt. 6) Be paranoid. Everyone is gunning for you, for as a Medic you are vital. Don't put yourself where snipers can see. Check your back for Spies (you can do this without breaking the heal beam), Pyros and other lethal flankers, like Scouts. Any good player will not target your patient, but you, because they know you must die before the heal target can be brought down. Never stand still. This goes for everyone, but especially Medics. If you stand still for too long, you might as well glue one target on your forehead and one on your back, because being stationary acts like a magnet on potential assassins. 7) Finally: If your team is incompetent and don't protect you, don't check for spies and can't aim or survive even when healed, then a Medic may not be what they need, actually. They need someone to pave the way, and that role can be better filled by a combat class like Soldier. Heavy with Sandvich, Scout with Mad Milk or Engineer with a dispenser may fill the role as support-healer in a pinch. |
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| Phantom | Dec 23 2011, 10:23 PM Post #23 |
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Self-proclaimed Sandslash
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Danke, my friend. I do find myself doing what you've listed, but I often have trouble surviving, because good Scouts will flank me at 80% Uber, and no one notices until I'm dead. I can't tell you how many times I've died with 90% Uber to a backstab, a Sniper, Pyro, or Scout, and then the other team pushes, and it's devastating for two reasons: - I'm in spawn, I can't heal. - I can't counter-Uber, and it'll be a good 40 seconds or so before I get one to push back. By that time, it may be too late. I have lost rounds entirely due to my carelessness and not watching my back, or being an open target (crouching or not), and I feel horrible, knowing ONE Uber I could've had would've saved the match. I wish I could ask for awareness of Spies and stray rockets, but that sadly comes with experience, lol. I do struggle with communication, due to the lack of a proper mic. I can alert teammates of Spies and Incoming, but not much more than that. I tend to back up when I feel like the person I'm healing and I will die, but I feel like people don't get the message half the time. Speaking of Ubers, those are indeed something I struggle with. Whenever I get an Uber, I feel like the target on my back just grew. I get nervous, and want to use it as soon as possible before I'm forced to pop it. Do you have any specific situations you tend to Uber? I know I'll Uber Backburner Pyros who are about to pounce on four or five people on a cart, or a Heavy stepping into an enemy base. Are there any classes you prefer to Uber? I prefer to Uber Sollies myself, if there's no decent Heavies around. And I've often found myself with an incompetent team, unable to kill with decent-popped Ubers, or even one Engineer behind a Sentry. I just facepalm after the Uber runs out, because then I just die right after. It's then I want to switch, but I'm often the only Medic on the team. Should I switch anyway? Even with a team that's composed of more than two Heavies / Sollies? |
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| Katuko | Dec 24 2011, 06:07 AM Post #24 |
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Black Mage
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Communicating without a mic is harder, true, but you can still give people a general idea of what's going on. If you get flanked, spam the "Help!" command. If your teammates are at all observant, they will notice either that , or your cries of pain when you get shot. :P As said: Be paranoid. Sometimes it's better to yell "Spy!", "Incoming!" or "Help!" even when not directly attacked, simply because you can't afford to take any chances. As you say, being dead makes you useless. There's not much you can do about spam in chokepoints, but try to hang back. You have a long "leash" on your patient, so you can afford to not get in there yourself. If he manages to get through and is not immediately creamed by rockets, you can follow safely. The class I über depends on the player's skill and the situation. At close range, Heavy or Pyro, mid-range Soldier or Demoman. The think about übers are that there is not one "true" situation to use it in, though. I use it in the following: - Sentry nest that needs to go (Demoman is best here, especially when there's multiple buildings) - Lots of people clustered in one spot (Heavy, Pyro) - Breaking a choke-point (Any combat class) - Surprise ambush! Use it to survive! (Whomever is nearby, even just myself) - Countering another Über If I have the Kritzkrieg, I go with Soldier, Heavy or Demoman, as they can spam and get the most out of it. In a pinch, anyone will do, however. An Engineer with a crit shotgun can still be devastating, as I'm sure you know if you've played against Frontier Justice users. Heck, if they got the Widowmaker then they can just keep shooting without even reloading, since it uses metal as ammo and regains metal based on damage done. I tend to hold onto the über for some time, trying to find that perfect time to use it. But again, as you say, the longer you go the higher the risk becomes of that Spy you didn't see stabbing you or something. So once it's charged, try to get to the current choke-point or sentry nest and just go for it. I've found that if you use the "Sentry Ahead!", "Go left!" commands, followed by perhaps "I am charged!" "Go! Go! Go!", then people get the idea that there's a sentry to the left that you want them when you use the über. If you find that a teammate is incompetent midway through an uber, then use the last of it to escape. Über was wasted, perhaps, but you live to keep healing, and that's something, at least. You can also switch targets, but that drains it slightly faster (you can still use it to 5-second uber 2 people at once, by rapidly switching). The funny thing about classes like the Heavy and Soldier is that while they can do good with a Medic, they don't need one per se. They both have above-average health, and they can dish out some real damage without really worrying about themselves. Heck, the Heavy even has a portable medkit. So if your healing feels wasted on them, don't bother. Play something you want to play. The only times I would say a Medic is 100% needed is when the enemy also has a competent Medic. |
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| Phantom | Dec 25 2011, 01:08 AM Post #25 |
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Self-proclaimed Sandslash
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Spamming voice commands I've found, is quite important. Especially as Medic. I was on other server earlier today, and I found that the players that would kill 4-5 people with my Ubers, would actually come over to me, and see what's wrong. Yet the people who waste them (as in, miss every shot, even though there's like, five enemies) would just be on their way. I also ran into a Pyro who refused to extinguish me, which costed me an Uber. And then an Uber is around the corner the moment I spawn... Stupid Pyros. I also recall a very nice tip I learned a little while ago: As a Medic, run in front of what's being fired upon when Ubered. This works nice for Sentries, because the Medic is the one taking the slowing effect of the Sentry, not the patient. Five Sentry nests destroyed because of that, today. :) In one match. Ah, Heavies at CLOSE range. I've often Ubered Heavies when there's four / five enemies in the distance. I figure the Heavy is able to track them, but perhaps not. I'll try Ubering Heavies at a closer range. And speaking of Demomen: I've Ubered them often, but I never see any merit in it. Maybe because they're not too great of Demomen, or because I had horrible timing, but usually they don't get a lot done. It annoys me, and I'd much rather take down a Sentry nest with a Heavy. If there's only one Sentry, that is. But even if there's more, I'd take a Pyro over a Demoman. I prefer to keep my Uber on one person, unless six or so people are pushing with the Uber. Then whoever is in front gets to lead. But that's on rare occasions, it's usually me and some other person I think is competent in front. But oh well; such is the conditions of pub servers. I do often desert my teammates if I think I'm going to follow them into suicide. It's much better for them to die than for me to lose my Uber. I have done better as a result, recently. But I do sometimes leave my teammates too early, and they just kinda die... XD Ah well, C'est la vie. Well, anyway, I've often seen teams of three Heavies, Sollies and like, two Pyros, yet no one is Medic. I usually can't believe it when I see that, but teams with like no Sollies or just Pyros / a bunch of Support = a dysfunctional team. Well, I think I will try and be Spy more often, if my team is indeed incompetent. Gotta learn somehow, right? |
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| Katuko | Dec 26 2011, 07:41 AM Post #26 |
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Black Mage
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Yes, voice commands are my bread-and-butter when my team doesn't care about my mic. It seems many just turn off voice chat altogether due to trolls and micspam. I wish more Medics would do the sentry-blocking thing. It really helps. Heavies can track people at long range, but would be hard pressed to kill anyone. Damage-falloff reduces the minigun from a 500 DPS death cannon to a pitiful 10 DPS squirt gun at that range. Due to the way TF2 works, Übercharges are always best used at close/mid range. The exception is the Kritzkrieg, since critical hits do the same damage at all ranges. A decent Demoman is far more capable of killing a Sentry than any other class. At close range, the Heavy can indeed mow it down, and the Pyro can damage both the buildings and the Engineer at once, but the Demoman is best because he can utterly kill everything. The Engineer can usually whack the sentry to make it last longer, but with 3 or 4 stickies around it all he can do is run, for that will destroy it from full health in one blast. By just spamming a sticky carpet into the nest, it can all go down pretty darn quickly. Lobbing a few stickies into a cluster of people also kills them rather quickly, even more so than rockets. The trick is to lay out a few bombs before detonating. If you hit with one explosion at a time, then people have time to run, heal or repair. But if they get killed in one detonation, then they can't do any of that. A Kritzcharged Demoman has possibly the most lethal weapon in the game next to a minigun at close range. I too, über only one person at a time. The only time I've really übered more was when a Pyro came out of left-field and began burning the rest of my team. I flicked the über onto them in turn to extinguish and save them. I also "dual-übered" a Soldier and Demoman with the Kritzkrieg, to take advantage of maximum spam. The downside is that Kritz fades instantly when broken off, so I just gave the Demo a few crit bombs before I let the Soldier empty his clip of rockets. |
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| Phantom | Dec 27 2011, 03:12 AM Post #27 |
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Self-proclaimed Sandslash
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Some people on public servers can be really annoying to those who want to sit down, relax, and play. While a Medic with a mic can be really useful, it's still hard to communicate with a crowd of people you don't know. I know if I had a microphone, I wouldn't use it. I'm really not comfortable talking to people vocally I don't know in real life. Exceptions would be of course, online friends. Decent players will tell Medics to move up into the Sentry, so the player isn't mowed down by the slowing effect. Like how they'll also give tips on where Engineers should put their buildings, or remind Pyros to use compression blast. Little things that really help the team in the long run. As long as they aren't complete jerks about it, people will usually listen (and thank) them. I think my Uber timings could use work. I'm used to being over-paranoid when I build one up. I really want to use my Uber as soon as possible. My new default Medic set-up of Overdose / Medigun / Ubersaw really builds up Uber faster. With that Uber building up faster, I need to reconsider and adjust my emotions during gameplay. I need to consider who I'm going to Uber, and remember to Uber them as they're walking forward. I think I need to narrow down my Uber rules and create specific situations in my head, like I've done already. I rarely see really good Demomen. It's nice to know people are trying, but I wouldn't pocket a Demoman over a Heavy. I know that's kinda stereotypical newbish Medic thinking, but I've only seen one awesome Demoman on Toyfort, who asked me to switch to Kritz. He would actually defend points that were being challenged by six or seven people. I would attempt to Uber many people at once as well in that situation, but I'm not too sure how successful I would be. I suppose it would come with experience, but it's not too often a Pyro manages to take five people by surprise without someone noticing him. |
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| Katuko | Dec 27 2011, 12:30 PM Post #28 |
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Black Mage
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I understand the thing about voice chat, but I've found that it doesn't hurt to try. Often people are just like you and me: hesitant to say the first word but happy to get some teamwork done. I wouldn't pocket a Demoman either, but they are fantastic at clearing sentries, payload carts and control points. Basically, crowded places. Otherwise you're usually better off pocketing a Heavy or Soldier. It's usually best to uber just one person, and then use the invincibility time to distract people and draw sentry fire so that the rest of your team can push. An invincible attacker causes mayhem. An invincible attacker and his army causes victory. :D Edited by Katuko, Dec 27 2011, 12:30 PM.
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