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The Bartle Test; A way to test your gaming style
Topic Started: Jan 9 2008, 08:36 AM (135 Views)
NewTexas
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Governor
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The Bartle Test, available here: http://www.guildcafe.com/bartle.php, is a way to judge the motivations of individual MMPORG players. It was originally designed for MUD, but can be studied as a way to understand player motivations in general and how they interact with their games.

The Four Bartle Catagories

People with high Achiever scores tend to prefer collecting points, levels, treasure and accomplishments that set them apart from other players--or simply present challenges.

People with high Explorer scores tend to enjoy finding all of the unique areas of the world, often enjoying the immersion of the experience. Finding a place with unique monsters and seeing what those monsters do is usually more fun for an

Explorer than defeating the monsters themselves.
People with high Killer scores prefer the player-versus-player aspect of any game more than anything offered by the environment. They often relish the adrenaline and challenge of pitting themselves against real players.

People with high Socializer scores enjoy interacting with other people, forming organizations, and finding cooperative solutions to the challenges within the virtual world.


Here is our breakdown:

Based on your answers you are ...
EASK

EASK players often live by the phrase 'The journey is often more enjoyable than the destination.' They are motivated by meeting the challenges of the world, but they are usually in no rush--because seeing the creatures and places of the world is even more fun.

Quote:
 
Breakdown: Achiever 53.33%, Explorer 80.00%, Killer 26.67%, Socializer 46.67%




It will be interesting to see how everyone scores....

:shizzle
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Murray the evil skull
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Damnyankee!
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ESAK

ESAK players often see the game world as a great stage, full of things to see and people to meet. They love teaming up with people to get to the hard-to-see places, and they relish unique experiences.

Breakdown: Achiever 40.00%, Explorer 66.67%, Killer 40.00%, Socializer 53.33%
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F799
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Pharaoh Nimajne
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AEKS players are interested in the player-versus-environment aspect of the game more than anything else. They are often soloists who want to achieve and see what the world has to offer. Often, they find groups cumbersome and PVP to be more an annoyance than a feature.

Breakdown: Achiever 73.33%, Explorer 53.33%, Killer 53.33%, Socializer 20.00%

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Independent Planets
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Texas Representative Council
ASEK

ASEK players like to pit themselves against the grand-challenges of a virtual world. They see grouping and guilds/clans not only as an enjoyable aspect of the social environment, but also as a way to achieve goals that cannot be achieved as an individual.

Breakdown: Achiever 93.33%, Explorer 53.33%, Killer 6.67%, Socializer 53.33%
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Bearistotle and Hebert
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Troublemaker
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SEAK

SEAK players are usually very interested in the the 'total experience' of a virtual world--meeting other people and finding the unique places within it. They don't care much for PVP or levelling, but meeting up with online friends to see new parts of the world is usually fun and exciting.

Breakdown: Achiever 40.00%, Explorer 80.00%, Killer 0.00%, Socializer 80.00%

Apparently I only know where the beer is, I'm lousy at defense.
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Advanced Concepts
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Former Secretary Of State Of The Great Nation Of Texas
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Based on your answers you are ...
EASK

EASK players often live by the phrase 'The journey is often more enjoyable than the destination.' They are motivated by meeting the challenges of the world, but they are usually in no rush--because seeing the creatures and places of the world is even more fun.

Breakdown: Achiever 60.00%, Explorer 80.00%, Killer 20.00%, Socializer 40.00%

That's me!
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