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Imythess is a creative writing board where you narrate the story of a character in the medieval land of Imythess, on the planet Chaon. Each topic is an opportunity for your character to interact with the world and its peoples by cooperatively writing pieces of a story with other members, one post at a time. We call this role-playing, because you assume the identity of your character as if it were your own.

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Majere Seras Victoria; Young Magic Girl (Age 14)
Topic Started: Tue Jun 16, 2009 5:58 am (133 Views)
majere
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Name: Majere Seras Victoria

Gender: Female

Race:1/4 Human 1/4 Dragon (Father, black dragon, Lawful Evil, fighter) Half-Celestial (Mother, Lawful Good, magic user)


Instead of telling you what she looks like i will show you (will fix soon)

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Class: Sorceress (Female Sorcerer)

Alignment: Neutral Good

A neutral good character does the best that a good person can do. They are devoted to helping others. They work with kings and magistrates but do not feel beholded to them. A cleric who helps others according to their needs is a neutral good character. Neutral good means doing what is good without bias toward or against order.

Element: Arcana

Secondary Element: (none)

Age: 14

Height: 137cm (53.9 inches or 1.3 meters or about 4 feet 6 inches)

Weight: 35kg (77 Pounds)

Skills:
Knowledge (arcana): Adept

This skill shows how much you know about magic and the way it works. Also useful in identifying spells.

Scry: Novice

Though not as powerful as a divination spell, you can still see hidden messages through a number of scrying tools, such as tarot cards or crystal balls. These messages are generally small things, such as whether or not you will have good fortune in coming days, but can occasionally reveal something important.

Flaw:
Curiosity
You're a naturally curious person and you find mysteries of any sort irresistable. In most circumstances, alas, your curiosity overrides your common sense.

Overconfident
Nothing is beyond your capabilities. If you wanted, you could defeat the best swordsman in the world; you just haven't had any reason to do so yet. And surely that chasm isn't too wide for you to leap across.

Scheming
You like big, complicated plots. The more the convoluted, the better. In fact, sometimes your schemes are so hard to grasp that your minions screw them up entirely. It's so hard to find good help these days.
It's not enough to kill an enemy; you have to lower him into a deadly maze, complete with lethal traps.

Stubborn
You don't change your mind very often, if at all. Once you've decided on a course of action, you follow through no matter what. Attempts to convince you that you are wrong roll off your back with no effect.

Talkative
You have a problem keeping your plans to yourself. Your ideas are simply so clever that you tell them to other people, so that you can watch their astonishment creep across their faces just before they tell you just how smart you are.

Weakness (Cute guys and anything cute but mostly cute guys)
You have a petty vice of some sort...each time you come into contact with your vice, it can be very difficult to resist. Typical weaknesses are gold, gambling, alcohol, and members of the opposite sex. This can be taken multiple times.

Feat:
Quicken Spell
You cast a spell much quicker than usual, usually with a single word or gesture.

Starting Equipment:
Weapon
Posted Image - Spellcaster's Wand
Magic Type: General/Mind

Item
Posted Image - General Spellbook

Spell
Posted Image – Magic Missile
Effects: Sends a jet of magic power at your foe
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