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spell casting
Topic Started: Sat Aug 25, 2007 12:02 pm (307 Views)
the forsakend one
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how often can i cast my spells?
do i need to wait between spells?
do they have coldown?
or is the spell destroyed after use?

tell me about th spell casting rules please.

thanks, the forsakend one
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Rothardan
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the forsakend one
Aug 25 2007, 12:02 PM
how often can i cast my spells?
do i need to wait between spells?
do they have coldown?
or is the spell destroyed after use?

tell me about th spell casting rules please.

thanks, the forsakend one

As a general rule, I cast one spell at a time since it would be unfair to cast six or seven at once.

Perhaps... For roleplaying purposes, you could say that casting spells would drain some mental energy and too many spells could make you tired... so perhaps your character would have to rest after casting so many spells. Doing something like this could bring you one step closer to being an ARPer!

Coldown? Please define.

And no, spells are not destroyed after use. Once you buy a spell, it's yours for life... or until you get desperate for gold and sell your spells.

Hope this helped.
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the forsakend one
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it helpet so thanks!
but lets say i have the spell heal(true, by the way), and there are 4injured people. heal heals only one of them, so i can just cast 4 heals?
Or i need to wait between every heal, or i just heal heal heal and heal?
another example:
Lets say I have a create minor wounds. i'm casting it on someone, he is still alive. i can cast again(in my next massage) or the spell "is not ready yet" and i need to cast another damaging spell for the kill?
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Taika
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All spells can be cast one at a time (unless the spell's description says otherwise), preferably one per post. Doing more then that, unless agreed upon by all members of the thread before hand, is considered power-playing and is breaking the rules. There really is no cool down time for any spell (unless the spell's description says otherwise) but it is considered good role play to create limits for your character's power and to say why things work that way. As A rule of thumb, one spell per post is good.

It is also a good idea to use a particular style of magic use. Do you recite magical words and wave a wand? Do you use a staff to direct the power of your spells? Or perhaps you simply use your own hands? Do you use music like a bard does to cast a spell?

Do you research your magic or does it come naturally? Do you know some particular type of spells naturally and must you do some research to learn another type? These are all things you choose depending on the type of character you wish to play. Any other questions? ^_^

~AD
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the forsakend one
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Aha. Ok thanks!
anyway, the spell Animate Dead, how many animated corpses can i controll each time, and how long they stay? Logic tells me as many as I raised and untill someone kills them, but then i can have an army of thousand zombies, so is there any time and amout limit?
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Master Ace
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Magister

Spells gernally have some verbal components (magical words) and Somatic components (magical movents/hand signals). The feat Still spell removes the need to move while casting a spell and the feat Silent spell removes need to say magical pharses while casting. Some people also use magical components for spells which simply adds more flavor to the spell casting.

Animate Dead says nothing of how long animation lasts, but neither do many other spells with would seem to not be permanent. Given that it is not an epic spell and priced only a little above the price for basic summoning spells, it can be assumed it does have an evetually end time before the corpses collapse and become inanimate. In any case it is vague enough to allow you to have your permanet undead servents, yet having any more than around 15 at a time is mildly ridiculous and pushing the limits since it is not epic. And if you wish to keep the Spell permanent consider the magic number 3 since otherwise you could effectively keep recasting over battlefeilds and graveyards to be an all powerful war lord.

Also I noticed that you have too many skills. Since you are Eynalis I know you were told the Flaw for skills system was on hold and not to be used. Even so I beleive you would still have one too many skills. Please make sure you only have two starting skills.
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Lehona
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All very good advice, keep up the great work guys! Spell casting can be extremely fun, magic is a great way to add a little flavor to your posts. You can be very descriptive, which will give a bit more length to what you have already written.

When starting out, you really do not want to play that you are all powerful. This is a common mistake when characters have an evil alignment, the player feels as though they are unbeatable. You will be quite surprised at how many people will have much more fun role-playing with you if your character is more flawed and is not the most powerful magic caster in the land.

A good rule of thumb is one spell per post, as stated above. There is no really great reason to go over this amount unless you are seriously looking to be God-Moding (that is playing more powerful than your character actually is). Make sure your character has a downside to casting, there are a number of ways he could be weakened, so play in a style that you are comfortable with. Think of this from an IC standpoint; without a downside, why wouldn't you cast numerous spells in succession?

As for the legion of undead that you animate with the animate dead spell, it's description states that the spell 'animates the bodies of any nearby dead beings (Up to 3) into undead servants who obey the caster'. So you would be allowed only three undead bodies to be risen at any given time and you will determine the length of time that they are risen for. Keep in mind that you are not a God and you are not all powerful. These spells are not meant to be permenant and would eventually need recasting, but we leave that up to your common sense.
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the forsakend one
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Ok thanks. So i can animate as many as a want(but not too much, it spoils the fun), and it might need recasting after a while. lets say I have a guild hall/house, can I have like a hundred undead servants in there(they will not make me any stronger), but they can't do anything else then just giving me drinks and food?
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Lánilmathién
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As Lehona just responded, it is only possible to have three corpses animated at one time, and it is not permanent. As for the Guild Hall, I suppose you could have NPCed Undead servants, but if it comes down to it, you could easily have alive NPC people who could deliver the drinks in a much more lively [[pun intended =D]] fashion.


Arg, sorry for the short answer. Tired//hungry. I'll edit it if no one else responds to elaborate. ^^:
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Lehona
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Correct, you can only have three animated dead at any given time. It's stated in the description for the spell.
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the forsakend one
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ok, thanks. i think i got it now. if there is anything else you think i should know about magic casting, please tell me.
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