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[a] Tail Weapon
Topic Started: Fri Feb 17, 2017 11:49 pm (147 Views)
redfiver
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Mechanik Weapon + Mace + Sword to form

Tail Weapon: A weapon covering about a foot and a half of the user's tail in strong steel. For thd most part it functions as a bludgeoning weapon, but with the poper twist or flick the weapon unfolds into a series of baldes surounding the tail.


Mostly asking as the weapon is a little exotic and not sure what base weapon to use.

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Seele
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I would honestly use two hand weapons to do this. Make one a "cestus" and one a "punch dagger" and have them strapped on your tail like some sort of mutant stegosaurus.

The foot and a half part is a bit much tho. It might need to be fused into armor to provide that much protection, or you need to specify its held on with non-protective straps.
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Shirine
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Hmm... alright well it is going on top of armor. I will try to add this into the description. I am not sure how to use a punch dagger or a cestus as both are one handed weapons really not two handed? Regardless I will try to update it bellow.

Mechanik Weapon + two hand blunt weapon + two hands bladed weapon.

Mechanik Tail Weapon: A series of heavy plates that are either strapped on top of armor or held on with non-protective straps. They extend to a maximum of a foot and a half along a tail. In general it provides a heavy blunt surface for a tail to act as a heavy mace. With the right twist or flick of the tail the plates shift into heavy blades that can cut down the opponent rather than bludgeon them.

EDIT: This is an alt of redfiver.
Edited by Shirine, Sat Feb 18, 2017 9:31 pm.
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Zolero Rossen
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I think what Seele meant was that you should use two hand-weapons (e.g. claw, metal knuckles, punching dagger), not two two-handed-weapons.

In my opinion, it would be easier to just say that the tail weapon offers no additional protection than to talk about non-protective straps.

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redfiver
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Ah I see officially by the store those are just hand-weapons. I was going by those categories. Hand-weapons like claws down really work as well. A hand is a much more precise body part and also smaller. A tail unless prehensile is not really acurate. A claw or knuckle, would cover a relatively small surface. It would be hard to hit with a small surface by lashing out with a tail. It is why I went with the foot and a half length. That is why I went with two-handed weaponry You want a good size to give yourself a good chance to hit with a tail. Or at least with a large dragon tail, that my character Malaure has. A small monkey tail might not work. Perhaps I need to specify the size of the tail needed to wield this thing.

I am also fine with just stating that the tail weapon offers no additional protection.
Edited by redfiver, Sun Mar 12, 2017 12:59 am.
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Aeyliea
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I personally see no problem with a foot and a half. It turns that part of the tail into a weapon; technically he could parry with it.

Though that kind of weapon is going to be far from a precision instrument no matter what kind of tail it goes on.
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redfiver
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Okay applied the small change Zolero mentiond, so unless there is anything I still need to change please specify which combo works for making this weapon and hopefully you can approve it.

Mechanik Weapon + two hand blunt weapon + two hands bladed weapon.

OR

Mechanik Weapon + claw + knuckle

Mechanik Tail Weapon: A series of heavy plates that are either strapped on top of armor or held on straps. It offers no added defense beyond what a weapon normally provides. The plates extend to a maximum of a foot and a half along a tail. In general it provides a heavy blunt surface for a tail to act as a heavy mace. With the right twist or flick of the tail the plates shift into heavy blades that can cut down the opponent rather than bludgeon them.
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Aeyliea
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This request has been approved or otherwise come to a successful resolution. : D
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