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[x]Primal Fist - Green Fist
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Topic Started: Fri Jan 27, 2017 1:06 am (1,610 Views)
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Taven
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Fri Jan 27, 2017 1:06 am
Post #1
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Green Fist
Level One
- Limited Primal Immunity [Hands]: Your hands, wrists, and arms up to your elbow develop an immunity to elemental energy of your branch. This includes both natural and magical manifestations of your element and allows you to deflect attacks with your bare hands alone. Green Fists are immune to nature such as poison, venom and acid.
- Elemental Stone: An object given or otherwise received by the Primal Fist that enhances their connection to the raw power of their chosen element. This object can serve as a storage device for elemental power that will allow you to use more powerful attacks or abilities. At level one, your Elemental Stone can only hold a single charge. With every additional level the number of charges will increase by one. You can spend a post of concentration to gather the proper amount of elemental energy from the environment to restore a charge. This will leave you vulnerable in combat unless you own the Combat Casting feat.
- Green Fist:
- Nature Sense: The Green Fist can sense natural energies, which includes plants, animals, and living things in general. This sense works within a radius of fifty feet, but at this level it is not very clear. As you increase in level it becomes to easier to differentiate between sources of heat and obtain greater clarity.
- Vine Punch: This ability requires the use of a single charge from your Elemental Stone. When you punch spiked vines form around your fist effectively extending the reach of your punch by an additional five feet.
Level Two
- Primal Symbology: At this level the Primal Fist will be taught the intricacies of using sigils in combat. These magical markings can unleash powerful elemental effects in a variety of ways. Outside of combat, it takes one post of focused effort to muster the proper amount of elemental energy to use a primal sigil. The distractions of combat extend this period of time. With no levels in the Concentration skill, it will take four posts to summon enough energy to use a sigil. With Adept rank, it only takes three posts. With Master rank, it will only take two posts. You may only have one of each type of sigil written at any one time, except when noted otherwise in the description. Sigils can be dispelled or canceled via an Anti-Magic Field, and a sigil cannot be inscribed within such a field.
- Green Fist:
- Green Fist: At will, the Green Fist can cover their fists and lower arm in non-magical acid. When they make unarmed attacks, the acid will allow them to deal extra damage to their foes and potentially set them alight.
- Poison Infusion: This ability requires the use of a single charge from your Elemental Stone. When one of your attacks makes impact, it adds common poison (see alchemy shop) to your strike that can slow your opponents movements. When combined with Vine Punch, the poison becomes a paralyzing poison (see alchemy shop).
- Nature Sigil: At this level, you learn one nature Sigil of your choice. With every additional level you can choose one more nature Sigil to learn.
Level Three
- Elemental Transformation: : Your Elemental Stone gains a new ability. For the cost of a single charge, it can change shape into that of a small elemental creature. It has little power, but can move on its own. Your elemental sense is transferred to the elemental, which will allow it to scout out your surroundings. If it goes more than a half-mile away, it will lose its power and revert back to its stone-like state.
- Green Fist:
- Acid Spray: This is a ranged melee attack that works better with your bare hands, but can still be utilized with a handheld weapon. The Green Fist can create a spray of acid with their next attack. It can be up to five feet in radius and extend up to fifteen feet away from them. Anyone caught in this ability will receive second-degree burns.
- Acid Weapon: The Green Fist can now extend their non-magical coating of acid to their weapon as well. This adds nature damage to any attack that connects with your weapon. This effect is transferred to your ammunition when using ranged weapons.
Level Four
- Limited Primal Immunity [Feet]: Your feet, ankles, and legs up to your knees develop an immunity to elemental energy of your branch. This includes both natural and magical manifestations of your element and allows you to deflect attacks with your bare feet alone.
- Greater Primal Manifestation: You can now manifest your element on your hands and feet at the same time, surrounding your feet and lower leg in a covering of your element. You can use Vine Fist, Burst Punch Flowing Cut, Zephyr Gauntlets, or Earthen Fist with your legs in addition to your arms, depending on your specialty.
- Primal Absorption: Your Elemental Stone will constantly absorb elemental energy from your surroundings, allowing it to passively regain one charge every three posts. Using an ability that requires the use of a charge from your Elemental Stone will cause this recharge time to restart (e.g. If after two combat posts you use an ability that spends a charge, you must wait three more posts before this ability will replenish one). Out of combat, you can freely meditate for at least five minutes on the nature of your element to regain all five charge; this can be accomplished in a single post.
- Green Fist:
- Vine Pull: You are able to summon multiple vines that graple and pull you towards a desired direction(s). This allows you to move in unexpected ways. Additionally, by spending a charge from your Elemental Stone, you can use this ability you can twist vines into temporary structures such as a short bridge.
Level Five
- True Primal Immunity: Your entire body develops an immunity to elemental energy of your branch. This includes both natural and magical manifestations of your element.
- Perfected Manifestation:The Primal Fist can now manifest their element on their entire body, completely coating them in their element. The Primal Fist cannot do this if they have no elemental charges in their stone, but it does not require the Primal Fist to spend a charge. You can use Vine Punch,Burst Punch Flowing Cut, Zephyr Gauntlets, or Earthen Fist with any portion of your body at this point, depending on your specialty.
- Green Fist:
- Green Fury: This ability will instantly drain your Elemental Stone of all its remaining charges, and it must possess at least three charges to be activated. When activated, you will release a flurry of thick vines that thrash around you out to twenty-five feet from your body. The vines will do minor damage, but contain common and paralyzing poisons Additionally, for three posts none of your other abilities require the use of charges from your Elemental Stone and are augmented. You cannot regain any charges in your Elemental Stone for the rest of your current combat after activating Green Fury.
Augmented Green Fist Abilities (Click to Toggle) - Vine Punch: Your strikes bend to hit the opponent making it harder to dodge or parry the attack.
- Poison Infusion: The poison of your strikes is twice as effective/ lasts twice as long.
- Acid Spray: The spray of acid can be maintained for an extended period of time, allowing you to sweep the stream back and forth across the battlefield. The range is doubled.
- Vine Pull: Your create vines can be used on other people to pull them out of position or towards you.
Primal Sigils
- Nature Sigils
- Gateway of Nature: This sigil creates a portal to the Elemental Plane of Nature. The Green Fist is capable of entering and exiting this Plane via this portal. This portal opens quite slowly and both sides are clearly visible to anyone that can see it. You cannot use this sigil from the Elemental Plane of Nature, but there are permanent portals that are connected to areas of Chaon that are closely connected to the element (e.g. Norwood Forest).
- NatureWard: This sigil will activate as soon as someone attempts to pick up, open, or otherwise interact with the object upon which it was placed. The object will be surrounded by a tangle of poisoned vines that strike out at the anyone nearby. The vines can be dispelled, but otherwise will remain until the Green Fist commands it to dissipate.
- Wall of Thorns: This ability cannot be activated unless at least two sigils have been inscribed within twenty feet of each other. This will create a forty-foot wall of thorny plants between the two of them. This barrier is a foot thick and will last for up to an hour before wilting away. Anyone attempting to pass through will find it difficult to cut down and will take damage if they attempt to climb over it. Up to four sigils can be linked in this manner.
- Acid Bomb: This sigil can be placed on any object that can fit in the palm of your hand. When this object is thrown, it will cause an explosion of acid on impact. This explosion has a ten foot radius, and the acid is very persistent and will continue to eat away at a person if they do not spend time to whip it away.
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redfiver
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Fri Jan 27, 2017 1:19 am
Post #2
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- Posts:
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- light brown gold
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- Kaess
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Helped build this possible expansion to the Primal Fist, so I approve of it.
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Seele
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Fri Feb 17, 2017 5:56 pm
Post #3
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- Seele
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New branches to existing PrCs count as cPrCs. This is to make it so we don't have to constantly edit the original PrC topic every time wants a slightly different or niche branch.
I'm moving this to the proper forum.
EDIT; Ahhahahaha I just noticed this got removed before. Sorry, lemme figure this out.
EDIT2; We'll look at this ASAP, just trying to figure out how we're going to handle it. Sorry for the confusion.
Edited by Seele, Fri Feb 17, 2017 6:17 pm.
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Taven
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Thu Mar 9, 2017 11:18 pm
Post #4
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- Posts:
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- Height
- 6' 9"
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- Age
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- Hair
- Bald
- Eyes
- Black
- Skin
- Light Brown
- Name
- Taven
- Alias
- Taven
- Link to Inventory
- http://imythess.com/topic/5190691/1/#new
- Link to Alt Registry
- http://imythess.com/topic/5191356/1/#new
- Link to Extended Description
- http://imythess.com/topic/5190628/1/?x=0#post8071197
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Hey! There's no rush, but I'm wondering where we're at with this?
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Aeyliea
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Sun Mar 12, 2017 10:22 pm
Post #5
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- Posts:
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- Height
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- Weight
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- Age
- 37
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- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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You will need to knock your abilities down to 7. Even as a new branch, it still must follow the requirements of a cPrC
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redfiver
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Sun Mar 12, 2017 10:50 pm
Post #6
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- Posts:
- 4
- Group:
- Banned
- Member
- #5,326
- Joined:
- June 10, 2008
- Gender
- Male
- Species
- Half-Dragon (gold) Elf
- Height
- 5’11”
- Weight
- 170lbs
- Build
- Athletic
- Age
- 132
- Eyes
- light brown gold
- Skin
- Gold Scales
- Name
- Kaess
- Link to Inventory
- http://imythess.com/topic/882967/1/#entry2704227
- Link to Alt Registry
- http://imythess.com/topic/5104825/1/
- Link to Extended Description
- http://imythess.com/topic/885267/1/
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Sigh Aey we went through this once and moved it to suggestions by Ley's request once before and it was forgoten for a month. Seele then moved it here before understanding that it had been here before. We are not making a cPRC. We are making an official expansion branch. Making it a cPRC just makes it weaker than every other branch which is not fair. Seele just moved it here after it had been moved to sugestions once before. There is a cooy in sugestions too. The official PRC suggestion forum should probably be moved over into this staff section honestly. Perhaps a sub section of cPRCs for cases like this that exceed cPRC limitations.
Edited by redfiver, Sun Mar 12, 2017 10:51 pm.
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Aeyliea
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Mon Mar 13, 2017 1:04 am
Post #7
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- Posts:
- 87
- Group:
- Role-Players
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- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
- Species
- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
- 147
- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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It was decided that this would not be added as a new branch to the current PrC, hence why it was moved back here. You can still make it in the guise of a new branch but must make it fit the cPrC rules for submission.
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redfiver
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Mon Mar 13, 2017 1:15 am
Post #8
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- Posts:
- 4
- Group:
- Banned
- Member
- #5,326
- Joined:
- June 10, 2008
- Gender
- Male
- Species
- Half-Dragon (gold) Elf
- Height
- 5’11”
- Weight
- 170lbs
- Build
- Athletic
- Age
- 132
- Eyes
- light brown gold
- Skin
- Gold Scales
- Name
- Kaess
- Link to Inventory
- http://imythess.com/topic/882967/1/#entry2704227
- Link to Alt Registry
- http://imythess.com/topic/5104825/1/
- Link to Extended Description
- http://imythess.com/topic/885267/1/
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Well that is unfortunate and actually really hard to do. I find that a little disappointing that it didn't even get a chance to go through a proper PRC review, but okay at least we have an answer.
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Aeyliea
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Mon Mar 13, 2017 1:29 am
Post #9
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- Posts:
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- Role-Players
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- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
- Species
- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
- 147
- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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Shelve it and wait until we're not backlogged on a number of major projects and ST events ongoing and perhaps we will take a look at it in the future.
Full PrC's are major projects in and of themselves. I am sorry we weren't able to accommodate you on this request, but you can always rework this into a completely different cPrC with the same theme.
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redfiver
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Mon Mar 13, 2017 2:00 am
Post #10
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- Posts:
- 4
- Group:
- Banned
- Member
- #5,326
- Joined:
- June 10, 2008
- Gender
- Male
- Species
- Half-Dragon (gold) Elf
- Height
- 5’11”
- Weight
- 170lbs
- Build
- Athletic
- Age
- 132
- Eyes
- light brown gold
- Skin
- Gold Scales
- Name
- Kaess
- Link to Inventory
- http://imythess.com/topic/882967/1/#entry2704227
- Link to Alt Registry
- http://imythess.com/topic/5104825/1/
- Link to Extended Description
- http://imythess.com/topic/885267/1/
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Alright time to try and cut this thing down, so I can give Taven an option. Maybe sometime in the future a full version will have a chance. I have compressed some abilities into one ability as they are basically the same thing, but just extended to more limbs. There are a couple things lost like the elemental sigils, but hopefully this works better. Also I sort of consider the elemental stone as not an ability, but a limiter to the other abilities. If this works for people that we can work from here.
Level 1 Primal Immunity: As you level up you gain a greater understanding of your element and slow gain immunity to the nature element both natural and magical. Examples of the nature element includ poison, venom and acid. At level 1 your hands and arms are immune, at level four your feet and legs are immune and at level 5 you are fully immune.
Elemental Stone: An object given or otherwise received by the Primal Fist that enhances their connection to the raw power of their chosen element. This object can serve as a storage device for elemental power that will allow you to use more powerful attacks or abilities. At level one, your Elemental Stone can only hold a single charge. With every additional level the number of charges will increase by one. You can spend a post of concentration to gather the proper amount of elemental energy from the environment to restore a charge. This will leave you vulnerable in combat unless you own the Combat Casting feat. At level 4 the primal stone can recharge one charge on it's own.
- Vine Punch: This ability requires the use of a single charge from your Elemental Stone. When you punch spiked vines form around your fist effectively extending the reach of your punch by an additional five feet.
Level 2 Elemental Manifestation: At will, the Green Fist can cover their fists and lower arm in non-magical acid. When they make unarmed attacks, the acid will allow them to deal extra damage to their foes and potentially the acid will stick to the enemy and deal additional damage over time unless dealt with. At level 3 you can extend this coating to a weapon. At level 4 you can cover your legs and feet as well. At level five you can cover you entire body.
Level 3 Poison Infusion: This ability requires the use of a single charge from your Elemental Stone. When one of your attacks makes impact, it adds common poison (see alchemy shop) to your strike that can slow your opponents movements. When combined with Vine Punch, the poison becomes a paralyzing poison (see alchemy shop).
Acid Spray: This is a ranged melee attack that works better with your bare hands, but can still be utilized with a handheld weapon. The Green Fist can create a spray of acid with their next attack. It can be up to five feet in radius and extend up to fifteen feet away from them. Anyone caught in this ability will receive second-degree burns.
Level 4 Vine Pull: You are able to summon multiple vines that graple and pull you towards a desired direction(s). This allows you to move in unexpected ways. Additionally, by spending a charge from your Elemental Stone, you can use this ability you can twist vines into temporary structures such as a short bridge.
Level 5 Green Fury: This ability will instantly drain your Elemental Stone of all its remaining charges, and it must possess at least three charges to be activated. When activated, you will release a flurry of thick vines that thrash around you out to twenty-five feet from your body. The vines will do minor damage, but contain common and paralyzing poisons Additionally, for three posts none of your other abilities require the use of charges from your Elemental Stone and are augmented. You cannot regain any charges in your Elemental Stone for the rest of your current combat after activating Green Fury.
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Aeyliea
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Tue Jul 18, 2017 3:19 am
Post #11
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- Posts:
- 87
- Group:
- Role-Players
- Member
- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
- Species
- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
- 147
- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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To be fair, Red, Taven needs to be submitting this for his own self.
Further edits need to be submitted by Taven. If you guys wish to work behind the scenes, by all means do so
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Seele
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Sat Oct 7, 2017 9:24 pm
Post #12
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- Posts:
- 372
- Group:
- Role-Players
- Member
- #1,002
- Joined:
- July 31, 2004
- Gender
- Male
- Species
- Elf
- Height
- 6'6"
- Weight
- 180 lbs.
- Build
- Slender
- Age
- 204 (appears 26)
- Hair
- Straw Blonde
- Eyes
- Green
- Skin
- Pale
- Name
- Seele
- Link to Inventory
- http://imythess.com/topic/873485/1/#y908447
- Link to Alt Registry
- http://imythess.com/topic/5119462/1/#new
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This hasn't been looked at in a almost two months. Taven, are you still interested in this cPrC? If not I'm going to mark it inactive in a week (on 10/14).
After that, feel free to make a new topic for it if you're interested, redfiver. Just keep in mind that as the active applicant, it will count as the cPrC for one of your established accounts.
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Snellopy[Adm]
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Wed Nov 8, 2017 2:13 am
Post #13
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Shop Ninja
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No response from you since Seele poked you, mate, so I have cancelled your Custom PrC request. You are welcome to try again, though, either of you.
Edited by Snellopy, Wed Nov 8, 2017 2:14 am.
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