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[a] CIT: Arcane Orb
Topic Started: Thu Dec 29, 2016 7:32 am (196 Views)
Hart
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Using Common Item Ticket to try to make:

Arcane Orb
A crystalline orb that can be used as a proxy for the owner to cast any non-epic spell from, controlled by a ring. The orb can hover in the air and be used to cast magic remotely, but it cannot move fast enough on its own to be a very effective weapon. If broken it can regenerate within twenty-four hours from the largest piece and only the largest piece will be able to hover, with smaller pieces dissipating over time, however attempting to use it as a proxy in such a state can prove unreliable and even dangerous as the spell splits between and attempts to be cast from all shards uncontrollably, as weak as the pieces are small. Arcane Orbs tend to be popular with wizards who want to keep their distance from enemies.
Edited by Hart, Thu Dec 29, 2016 7:37 am.
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Aeyliea
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Neat. I think if its broken, though, it can't work at all until it fixes itself. Also, I think there should be a defined range away from the caster that it can work.
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Keter
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Yeah, it not working at all if broken is also a good route. I just thought it'd be funny if somebody tried using it when it's borken and ended up accidentally shooting themselves. As for range I figured it would just be limited by what the user could see, otherwise they might be firing blindly at anything.

Maybe a range of. . . 100 meters?
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Aeyliea
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Cor a common item? I'd say no more that 25-30 FEET. 100 meters is 200+ feet; there are PrC abilities that don't have that range :D
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Keter
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Hmm. Durn. . . 50 feet acceptable?

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Aeyliea
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I would personally say no. This is a common item, so anyone could get it...but we want to keep it on the same playing field as other items obtainable in shops. If it was a UIT, it would be different :D
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Keter
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Eh, thought I'd at least try. Alrighty, 30 feet?
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Hart
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Arcane Orb
A crystalline orb that can be used as a proxy for the owner to cast any non-epic spell from, controlled by a ring. The orb can hover in the air and be used to cast magic remotely from up to 30 feet, but it cannot move fast enough on its own to be a very effective weapon. If broken the orb will be unusable for spellcasting, but will regenerate within twenty-four hours from the largest piece. Arcane Orbs tend to be popular with wizards who want to keep their distance from enemies.
Edited by Hart, Mon Jan 2, 2017 10:07 pm.
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Aeyliea
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Arcane Orb:
A crystalline orb that can be used as a point of origin for spell casting of any non-epic spell. The orb can hover in the air and can be used up to thirty feet away from the caster, but it cannot move fast enough on its own to be an effective weapon. Once broken, it is useless for casting spells, but it will regenerate within a day from the largest remaining shard.
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Keter
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Yarp, dat looks nice and polished. Thanks for working so quickly with me on this.
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Aeyliea
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I think I would like to add one more caveat to it, though:

Arcane Orb:
A crystalline orb that can be used as a point of origin for spell casting of any non-epic spell. The orb can hover in the air and can be used up to thirty feet away from the caster, but it cannot move fast enough on its own to be an effective weapon. Once broken, it is useless for casting spells, but it will regenerate within a day from the largest remaining shard. Using the orb requires slightly more mana than casting a spell without it would.

I just belatedly realized that would keep it balanced. I could personally abuse the HELL out of this item :D
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Keter
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Hehe, dang, but yeah that's fine. Spellcasting focused characters probably won't consider it too much of a burden.
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Aeyliea
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This request has been approved or otherwise come to a successful resolution. : D
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