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To Find A Ship (Closed-not cannon)
Topic Started: Mon Nov 14, 2016 12:58 am (1,220 Views)
Malaure
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Malaure watched as the last long boat headed out the ship docked in a small cove. It to the east of Kellen. Malaure had avoided Norwood as she was still scared of her mother. Even being this close to the eastern shore made her nervous. Her mother was a guardian of the shore of their ocean village and might detect her even this far away.... no maybe she was just too paranoid.... then again it was her mother.

It was early morning and the sun had only been up for an hour or so. From the air Malaure looked over the ship. It was a decent looking ship and the crew seemed good enough. It looked decently fast too. It had been a few weeks since she had made the deal with the captain. She had hired a specialist in Arcane Technology. Given what she was hunting for she hopped he could help get it working or fix it if it was broken. His name was Hearne and should already be on the ship. The last boat contained about ten engineers who would be supporting Hearne when they reached their target. They weren't specialists, but they did have the skills needed to do repairs with the proper instructions. Malaure had been getting a few last things needed for this trip. She had stored a lot items... plus she had to borrow some money from her father.... well if this worked out there would be more than enough treasure.

She flew down landing on the deck after the last few people were getting on board and the long boat was being secured. She looked over greeting the captain and handed her a bag and a map case. The bag was not large, but had some fairly expensive gems in it. She did have to look down at the short captain, but wow she had some height with those ears. It must be painful to be near loud sounds with those. Well regardless she was polite. This was her captain and need to be respected. "Well then Captain. I must thank you again for taking this mission from me. Here is your down payment. I hope you are fully stocked up for the trip and ready to go as it will probably be a long trip. That bag should be enough for my passage and for those I have brought on board. That case holds the maps we will be using. The first stop is about a week out. A small island that isn't on most maps. I dubbed it fire monkey island... well because of some really angry fire monkey on it. Unfortunately we need to find an item there and use a land mark there to chart the next stop on our voyage.

Also I was hoping to chat with Hearne, the arcane specialist I hired. Where has he set himself up?"
Malaure did want to talk with bot the captain and Hearne over some of the additional details of this trip. She hadn't wanted to explain everything until they were ready to go. Or better yet already traveling. This could be a very valuable find if it panned out. Fearne was also essential for all of this to work out correctly. She had even negotiated extra to make sure he was treated comfortably along with her on the ship and given some space if he needed it.

Now just to see how everyone got along.
Edited by Malaure, Sun Jun 25, 2017 6:13 pm.
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Hearne
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Hearne sat cross-legged on the railing of the ship, precariously balanced on a strip of wood not nearly wide enough to hold him comfortably. His sword lay across his lap, etching tools in hand as he stared down at the steel through a pair of opaque glasses. One tool gently scraped at the metal, working it easily as if it were white-hot, the other making knitting motions in the air just over the blade. Through the glasses he could see the threads of magic streaming from himself into the steel.

When I decided to join you on this merry little adventure, this wasn't exactly what I was expecting.” Branse leaned on the mop, tilting his tricorn cap and adjusting the Tarasian navy-inspired coat he'd made for the occasion. Hearne's hands continued working as he looked up at the ivyn man over the edge of his glasses.

Awful lot of complaining for a tagalong. What were you expecting, exactly?” “Drinking, singing, good cheer, less fish stench.” Hearne looked back to his work, forming the end of his current string of enchantment. “And wenches?” “And wenches!

Hearne smirked, using the side of a hand to brush over the engravings on the blade. “You've been spending too much time with Happy.” Satisfied with his work, he picked his scabbard up from where it was hanging off a knob on the railing, sliding the blade home. “You missed a spot.” He pointed to a dry spot on the deck. The Ivyn managed to roll his eyes, despite there being no actual eyes to roll. Purple lanternlights in his eye sockets flared as he leaned on the mop with one hand and fishing a loose, soggy cigarette out of his pocket with the other.

He held it out to Hearne, who lit it off the tip of a finger. “Thanks, hon. I think our “employer” is here. Care to say hello?” Hearne strapped the scabbard to his belt and tucked his shirt in. “May as well. How do I look?” “Dashing.” Hearne winked and Branse snickered, returning to swabbing the deck, a trickle of clove-scented smoke trickling from the knot in the side of his head.

Hearne made his way across the ship, nodding his head and extending a hand to the scaled woman who had just arrived. “My ears are burning. You must be Malaure. Glad to see you showed up for this venture, they don't always when I get these little invitations. Captain.” He tipped an imaginary hat to the shorter woman he'd met earlier when he hadn't so much been invited as boarded the woman's ship, forcing Branse into menial labor while they waited.
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Zinnia
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The captain of the Waterlogged Weasel was not a typical captain in every traditional sense. Her vessel was small, built for speed and stealth rather than for power. It had a crew of forty-eight, strong and true, and every man was armed with a razor-sharp cutlass of bismuth. While one might think that made the amoral sailors bold with regard to their captain, the fact was that Zinnia of Mithlonde rarely attacked anyone directly. Besides that, most of the crew was loyal - and those that weren’t didn’t remain aboard her vessel for very long. Every member of her crew was, while not precisely scared of her, wary enough that they didn’t dare cross her.

There was also the fact that Zinnia, despite rabbit-like ears stretching four inches above her head from the place where ordinary ears should have been, stood only three-foot-four. She was, after all, a halfling. Yet other pirates had learned not to underestimate her in the past. She was clever, resourceful, and a decent mage - decent enough to be considered a Magister in Mithlonde. Nevertheless, when she’d found a man and his miniscule entourage aboard her ship, she was not at all pleased but had decided not to the invaders overboard. Instead, she had decided to make a profit - and she had given the man’s employer until sun-down to arrive before she decided that she was annoyed enough by his presence to keelhaul him and keep the golems for herself.

When she stepped onto the deck beneath the mid-afternoon sun, the long shadows silhouetted her against the doorway leading into the compartments below. She stood there for some time, munching on an apple, until at last the woman stepped aboard. The crew were all below-decks save for a couple at the moment, and those that were aboard were keeping a weather eye open. Tossing the apple overboard, she stepped forward into the light. Short, dark-brown hair fell to just above her eyes and to her shoulders, parted only by the slender ears of white with their pink interiors showing; the cartilage in those ears kept the ears upright for the most part, and subtle movements might hint at her mood - but not necessarily what she was going to say or do. For that was another problem with the captain, who was currently clad in hip-hugging bell-bottom breeches stopping just below her knees: she was as unpredictable as she was short.

The wind was relatively mild today, though it missed not a single chance to whip about Zinnia’s body the white blouse and dark-brown vest that she wore. It wouldn’t have done to look truly improper before guests, and if the man called Hearne was correct, then this would be quite a profitable venture indeed. She didn’t bother with foot-wear, however, beyond the pair of enchanted kelp anklets that she wore. A dark-blue stoat was draped around her neck like a stole, eyeing the woman carrying the presumed payment fiercely. Zinnia took the sack and examined its contents. A quick, shrill whistle issued from her lips when the map case was proffered; the four crewmen on deck rushed to stand at attention, and she snapped her fingers as she indicated the map case.

“Carson,” was all she said.

The man responded at once, taking the case and heading down to the map room.

“Grayson,” she said next, and she handed him the payment. He rushed off as well.

"Hearne's behind me," Zinnia said in her usual sea-tempered Mithlondian accent. “Ta repeat m’rules fer yer benefit as well as his, the map room is open t’you s’long as ya take nothin’. Ya bunk with the crew, an’ ev’ry guest aboard works. Hearne there’s got golems, so that counts. No one in my cabin without an invite, an’ no one b’low the crew-deck. My word is law an’ my sailors are loyal. Peace be with ye, work hard, an’ there’ll be n’trouble unless I start it. Y’un’erstan’ ‘at, an’ we’ll be gettin’ along merry.”

She jerked her thumb behind her at Hearne when she mentioned him. Once all of that was out of the way, she grinned. A mischievous twinkle danced in her eye.

“Welcome aboard the Waterlogged Weasel.”
Edited by Zinnia, Mon Nov 14, 2016 7:30 am.
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Malaure
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As usual Malaure was wearing her mithril armor. It was well maintained and had many enchantments built into it. Her face was uncovered the face covering pushed back between her horns. Malaure grinned as Hearne aproached. He looked sort of dashing, but a bit excentric too. Probably not her type though... that was too bad. Still she thought the look suited the man perfectly some how. He had a certain confidence about him that made her think she had chosen the right man for this job. Well she would find out soon. "Ah excellent there you are. I am also glad you could make it. Been planning this trip for years. We will have lots to talk about and lots for you to do during this adventure. It will be fun."

Soon the small captain explained the rules. "Of course a captain is supreme on their ship. I have no issues working. Though I will say I do have experience sailing on a similar ship I own. Just did not have a crew for her right now. My eyes can see pretty much through any weather too, so I make a good look out or scout. Still just asign me where you will. I am used to doing lots of things as an adventurere.

Anyways I will get out of your way, so you can get us moving, but I would like to meet up privately with you and Hearne once we are an hour so out. There are a few points I should go over with you both. Just call us both when you feel it is a good time. Until then I will chat with Hearne for a time unless you have a task for me?"


She then got out of the way and listened to any asignments or further instructions their small captain had. She was interested in Hearne though and would keep an eye on what he was up to while Zinnia got the ship moving. If she had no task she would chat with Hearne for a bit to find out more about him and his skills. Maybe meet his golem. It was always good to figure out things about your companions on an adventure.
Edited by Malaure, Mon Nov 14, 2016 4:52 pm.
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Hearne
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Hear that, Branse? You're my golem. My property, the help. I like the sound of that.” Hearne grinned toothily back at the well-dressed Ivyn, who turned up his nose. Leaning on the mop, Hearne's closest companion and associate took a drag on his cigarette, the orbs of purple light constricting to pinpoints as he inspected the captain and Malaure critically. He inhaled sharply, flexing his body and puffed smoke from every knot, trails of smoke gushing from his sleeves.

Always nice to see you've pulled the stick out of your ass once in a while, darling. But this is a rather hefty mop handle. Oh look!” He tapped the mop handle with a finger. “It misses you.” Hearne's eyes lit visibly, shaking his head as he turned back to the captain and employer.

Branse is a fair hand at cleaning and one of the best cooks I've ever met. I have a couple of constructs who might be willing to pitch in when you need them, but we'll most likely retire to the Mare at the end of the day. I won't be much help myself on the boat, but enemy magicians won't be a problem. And you'll find we have a favorable wind more often than not.” While he spoke, a rift opened behind him, two figures stepping through the tear.

Both were humanoid in appearance, their bodies made up of flowing runes, threads of enchantment weaving into a basic shape. The energy they were made up of, robes and hoods and all, were stone green in color with pinpoints of golden light in their eyes. As one they fell in with the crew, helping preparations and carrying supplies with ease.

Flexing the fingers of his left hand, he leaned against the railing next to Malaure, watching Branse point and shout at the constructs, who chose to disregard him completely unless being given an actual order. “What did you want to talk about? I find myself with a bounty of free time unless we happen to get into a scrape.
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Zinnia
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“Then a look-out ye’ll be, an’ y’can meet me in th’map room whene’er yer ready.”

With that, she turned and sent the last two crewmen below-deck to get things going. Other crewmen came top-side the ensure that everything was ready, but it was not the wind flowing into the sails that soon drove the small ship to turn about and get moving. The engine was throwing water out of the stern, and before too long, the tiny port at which the Weasel had docked was shrinking into the distance. Zinnia went below-deck herself and headed for the map room, Edward keeping a weather eye upon everything around him as she did so. The chart was clean enough, well-marked, and Zinnia copied the route and notes onto her own map and into her log. She headed over to the hold to check the cargo one last time after that, and then she checked that the payment had been properly sorted.

Finally, she headed back to the map room to plot out her own course on her own maps. Just because she was to follow a certain route didn’t mean that a detour or three wouldn’t be necessary or possible along the way, although the island in question was close enough that she didn’t really have a reason to make any detours prior to that. But afterward was another matter entirely.

OOC
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Malaure
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Malaure nodded to the captain, "Alright then we shall see you in the map room shortly Captain." Turning to Hearne she said, Well first off I want to know what sort of equipment you brought with you. I also need to know how much portable equipment and tools you have? We may habe to do some on site investation or have you tinker with some devices on the way. So if you can show me that first and give me some basic information on your gear that would be great. Once we are done with that we can meet the captain in the map room. Oh yeah and do show me where you are staying on the ship. I want to be able to find you if needed."

Malaure was interested in these arcane crafts and was curious what sort of tools were involved. She really didn't know much. She did hope they could avoid carting around an entire workshop or lab every time they needed to do something.

Once that was taken care of they could head to the map room. Once there Malaure would pull out a some what old looking piece of copper. It looked to be a a two inch thin pie wedge of a disc made of copper. It was covered in runes and had a small central pin with a clock arm attached. It had several gears and arcane systems inside. It looked very complex, but also old and a little strangers. All were non functional and some stuff like coral had grow inside, though now dried out. It was clearly one piece of a full device. "Okay well this is the first piece of our goal. The island we are headed to should hopefully have the second piece. I will also say do not show this item to others. There is at least one other party interested in this treasure and they have a decent divination mage. I purchased some wards that hide me, that object and the maps. I have some scrolls to hide others we find, but the more people who know the weaker it gets.

Anyways as the captain you need to know our goal and Hearne needs to clean up this one and see if he can repair any damges. Itcwas sitting on the ocean floor for a long time. If it helps the item was made by an ancient and now dead Sothern Dragon. Probably a decently old one given the size of the skeleton I found. I sort of found it's grave and along with it the begings of those maps I provided. I recently confirmed other parts if that dead dagon's legacy by finding that first item deep under water in a whirlpool. It was quite deadly down there. The others will probably be just as hard to retrieve....

The item is supposed to form a compass that will let us find an island and bypass the first layer of defenses to this dragon's old home. Supposedly great storms and mazes of water, illusion and traps, surounding an island where it used to be worshiped. The dragon left after the people were killed by some great disaster leaving it's treasure and it's gaurdians behind. Probably golems if I had guess about the gaurdian thing. I also read mention of weapons similar to those new projectors I keep hearing about. Elemntal cannons or whatever. This dragon was quite interested in making stuff from what I have discoverd... Regardless we need to find all these pieces before we can go to our real destination. So I am sure you both have some questions?


Malaure leaned a against a wall after finishing the long explanation. She wondered how they would react to the story or what questions they would have.
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Hearne
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Hearne lifted both hands splayed outward, a spark of magic wrapping around one wrist, dancing between his fingers, and leaping to the opposite hand, running back up his forearm and darting under his sleeve. “Tools aren't an absolute necessity. But for fine work I have steel engraving rods with lithicite cores. Great for fine enchantment work. If it's a typical type of ship we're after, I'm perfectly capable of regrowing and recovering warped wood and patching the enchantments. Hell, I should be able to recover the original spirits that powered the workings. That or give the old enchantments a good goosing to get them going again.

He looked around the ship, searching out a good position before coming to a decision. “I'll show you in the map room. Need to find a decent place to set up. I have all the equipment I need, as long as nothing fishy happens with the planar ties in the area we're headed to.

Packing off to the map room, he stopped by where Branse swabbed, purple candleflame eyes watching the goings on around him warily. The herbal cigarette hung from one corner of his mouth, idly trickling smoke from an end. “Keep an eye out. If you see anything suspicious, send word with one of the constructs. If there's so much as a whisper of intrigue I want to hear about it.” He spoke quietly, well under the noise of the deck's bustle and shouts. Branse nodded and kept his eyes trained on the crew. Patting an auspiciously bared wooden shoulder where the sleeves had been torn from his naval coat, Hearne followed his employer to the map room to consult with the captain.

Entering the map room, he checked every door in the room, picking out a sizable cupboard with a large enough door. Approaching it, he brushed a thumb against one corner, leaving behind a rune the size of a thumbnail to anchor it to the Mare's front door. “If you can't find me, just give this door a good knock with me in mind. I'll find you.” He wiped the side of his palm against the black mark, leaving unmarred wood behind it. There was no visible trace left behind.

Approaching the pair, he offered an empty hand palm-up toward Malaure. “Mind if I take a look?” He took up the disc carefully, pulling a pair of opaque, armless spectacles from one pocket, setting them onto his nose where they stayed put. Through the outside of the glasses, a flowing mesh of complex runes were blurred and faint where Hearne's eyes would be. From his side, he brought the object into sharp focus, analyzing the device. Bringing out a thin leaden rod, he lifted loose gears and scraped at several bits of debris.

It was fine work once. Let's see if we can't make it so again. Should be enough left to work with.” He prepared a pair of spells, one in each hand as he studied the object. In a handful of seconds he'd brushed aside the scrying wards and browsed the item's history, seeing a particular event he was after. The device in use, seeing every spell in working with trained eyes. As he stared in the map room his eyes heated and began to glow, seeing through the years. In his empty left hand he formed an illusion, bending light to show an identical object as it would have been without the years of wear and debris covering it. Shiny and new, the enchantments flowing around it clear as day in green lines.

Closing his eyes, they had returned to a plain golden-copper iris when they reopened. He cut off the past scrying and set the object on the table with the illusion next to it, slightly transparent. “It'll take a bit of work, but I should be able to pull it off. When do you need it in working order and when do we set off?
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Zinnia
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Zinnia snorted in derision at the mention of golems.

“No’ li’ly, bein’ as golems’re a new thing. On’y started up a while back, an’ now ev’ryone thinks they’ve been ‘round fer an age.”

She shook her head at the notion. More than likely, what they faced was constructs, not golems. Constructs were made my old-school mages, after all, usually as servants and personal guards. If this old home of the dragon in question was so ancient, there was no way it was home to any golems - not unless they’d been brought there very recently. And Zinnia should know, being a bit of an arcanotechnician herself; her first successful project, built years ago, was still flying high above the ship as a look-out, as fresh and new as the day she’d built it. ‘course, that was mostly because she knew how to maintain her projects. Then there was the engine aboard the Weasel; she’d taken apart several engines and put them back together before following a schematic to build her current engine. True, she could have just bought a water engine (or stolen one) and had it installed aboard her ship, but what was the fun in that?

After a moment, though, Zinnia grinned a little.

“Dragons an’ ‘eir treasure, eh?” she said with a light chuckle. “Sounds like an adventure t’me.”

When the illusion was created and set upon the table, Zinnia leaned forward, her arms resting upon the map table as she closely inspected the two. She got a very good feel for both of the existing disc and the illusory one, memorizing their shape and size as well as the moving parts that she could see. She would be very interested to see this compass in good working order, once Hearne was done with it. She didn’t bother to mention that she would be accompanying them ashore and asea or that she was just as good on the bottom of the ocean as she was upon the waves. But given where the ship had been found, Malaure might have picked up the compass fragment either personally or with a bell; there was no way to know that without asking.

“So how exactly’d y’come by this?” she inquired. “Divin’? Bell, maybe?”

She straightened up, satisfied with her gander as she ran the image and workings of the compass fragment through her mind repeatedly.
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Malaure
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Malaure found Hearne to sound fairly competent, but she did hope it wasn't more complicated. She wasn't sure what all they would run into. Entering the map room she found it interesting to see him setting a rune on a decent sized door. Magically connected workshop... useful.

Malaure was even more fascinated by his inspection and the illusion he built of the compass piece. Yes he was certainly a good choice for this trip. As for his question, "Well we have a bout a week I think to our next destination. Though our captain here could probably tell you better. I am just going off a standard ship of this size. The next piece will probably need repairs too. So I guess try and get it repaired before we reach the next island. Not necessary, but the sooner you get them working the better off we are."

Zinnia seemed to have focused on the dragons and treasure as well as giving Malaure a lesson in golems. To the question she responded, "Swam down myself. My helmet is enchanted to handle any sort of natural environment. Plus it was challenge and I hate passing up something that fun. Got a few bruises that time and almost broke a bone when a large piece of coral or something hit me, but it was quite exciting.

Also as for the golem thing, sorry. I guess I don't know the correct terminology. So non-sentient golems are now called constructs? ... hmm... I though sentient golems existed for quite some time. I heard about the academy of magic having one for years that used cook souls or something. Eh regardless, yeah probably constructs.

Still don't underestimate a Southern Dragon. They aren't as powerful as the others in normal combat, but their magical skill can't be matched. Get a talented one that lives for a long time and you may see some things you never would imagine get created. Some things they create are countless years ahead of other races... or just insanely dangerous.. or both. They don't share that knowledge very easily either, so not surprising if it gets lost with the dragon. Of course I only have my dad's word for all this, but I chose to believe him as he is an ancient gold dragon with a few thousand years on me in age."


She wondered if there was anything else they were curious about. The compass piece was a real prize. She just hopped her scrying barriers held. She didn't want competition on this trip if at all possible.
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Hearne
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Not sure if it's quite that simple. Constructs don't necessarily have to be living. You can make them out of just about anything. Golems too. It's all in the animation. Golems have a means of tying an existing spirit to an empty shell. An elemental, a spirit, most things can work.” He used a thin, flat tool to chip away at some of the coral. Passing a hand over the object, he began to fill the space with a void of life. The coral died and began decaying quickly, falling to pieces to leave copper behind unmarred by tool.

Constructs aren't really alive. Animated by spellwork alone. After a while they might start to gain a personality, but they aren't. Reset the enchantment and they're a blank slate again. Constructs are easy.” He waved a hand to the side, not paying much mind as energy flowed from him and began forming enchantments and spell forms. A rune flared on the floor and over it, the skeleton of a spellflesh construct began to come into being, skin of stony grey-green runes flowing around and into itself. After the shape became clear, he waved his hand the other way and it dissipated.

"Golems are damned old, dear. They just didn't used to be so pretty. There was a time I could be considered a golem myself."

Shaking out the coral onto the table, he nodded to the object, leaning back and using a pointed rod to clear the remaining debris from the engraved enchantments. “I can have this cleaned up and polished in a day. I can have it back in working in order in another day or two. The old enchantments aren't gone, just faded and frayed. The threads have snapped in a few places.” He memorized the form of the illusionary object before dissipating it.

Seen some things those dragons can do. We've had a couple come through the House of Elders and join the ranks. Damned fine lot. But I'd take a Demir craftsman any day. We've got a smith, Rohmer. I've seen wonders come out of his workshop I've yet to be seen matched.” He chuckled to himself. “Sounds like we're a pair for old fathers.
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Zinnia
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((Sorry this isn't the best post...))

The halfling shrugged. Golems might have been considered to be old by some people, but modern golemization had not been around for very long. Anyway, she wasn’t a golemancer - not really. She was an arcanotechnician. To date, her usual avian look-out was the only “creature” she’d actually built. But it hardly mattered at the moment, anyway. The important thing was the illusion that she was memorizing, which she did before it vanished.

“So, then!” she continued. “Ye’ll b’lef’ ter yer own d’vices, an’ I’ll b’lef’ t’mine. I’ve some things t’do on m’own fer now, so I’ll b’seein’ ye both t’night when I dine, which I do wit’ th’crew mos’ nights. Enjoy the journey fer now.”

With that, she headed out to speak with a couple of her higher-ranked crew members before retiring to her large and luxurious cabin. She put her feet up, filled and lit her pipe, and sat there smoking for a while with her arms behind her back. She was thinking of the journey ahead and how she might best exploit it, and she was thinking of other projects that she hadn’t yet gotten started on but knew that she needed to.
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Malaure
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"Well then that all sounds good I suppose we shall see you tonight at dinner I think I covered most of the important things for now...Oh right one last thing Captain. When you approach the island in a few days do be careful on your approach. Most the fire monkeys on the island can only throw a bit of fire short distances, but one is quite powerful with magic. It can launch a spell of earth and fire and that punches holes in ships and he can cast just out side of most weapon ranges too. Had to retreat with my ship for a few days last time I visited. Well then until this evening I suppose."

Malaure continued to work through the day keeping an eye on things. There was nothing particular for this day. She mostly left Hearne to his own work unless he came to talk with her more.

OOC
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Hearne
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Hearne quirked an eyebrow, crossing his arms and leaning back in his seat. He thought about offering help with the monkeys too, but there was little point in taking on even more. The less these people had to know about him, the better. If they thought he was just an arcane technician and a fair hand at magic, he'd have an easier time staying under cover from Celestia.

Leaning back over the piece, he studied the illusion until he was certain he understood the weave and dismissed it, setting to work on the debris and warped metal. Coral and sand were scraped away, using clean water from a commandeered bowl and a simple spell to wash away the dust as he worked. Once clean, he began working at repair. Much of it was still intact, but there were sections that would need material to be added to make up for what was missing.

Scooping up the piece, he opened the closet door and stepped through. He only opened it far enough to step through, but boisterous music came muffled into the map room and the smell of excellent food wafted on a brief breeze.

He took the piece to the forges and consulted one of his dearest friends. In less than a couple of hours he had sections of freshly mixed metals added seamlessly to the piece, giving him more than enough to work with. Returning to the map room, he set to shaping and etching, carving out the enchantments anew.

It took him the better part of a couple days, but he finally finished up his final inspection of the tool and set two hands on the compass piece, running magic through it. The enchantment sucked it right up as it started, but it was holding the energy without a leak. Making the final binding to the lands around them, the work was finished. It was functional again, identical to the illusion he'd pulled out of the past.

We getting close?” He approached the halfling on deck as he exited the map room, stretching as he walked. His sword dangled at his waist alongside two new sealed tubes on his belt containing freshly inked scrolls. He'd poured a good couple hours and a decent amount of power into those scrolls.
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Zinnia
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Supper was a not-very-fine affair. Rum, whiskey, and various other bottles were passed around to share, and despite their exhaustion from their work, many of the pirates were in good spirits and boisterous to boot. They were all glad for a chance to eat, drink, and be the salty dogs that they were when they weren’t being salty dogs. Zinnia herself smoked a pipe and usually had a grin on her face, and it didn’t hurt that half the time they were together, they ended up making lewd jokes or half-singing sailor and pirate songs. It was a very merry affair. Zinnia made mention to Malaure not to worry about fire, although she did say with a dung-eating grin that she should probably be wary of heavy rain.

The journey to the island thereafter was a mostly fruitless one, much to Zinnia’s chagrin. As much as she loved adventure, though, she was used to long voyages. The engine and sails working together helped to get the ship moving, and more dangerous waters were passed through by remaining essentially invisible, although those aboard the ship saw nothing out of the ordinary. Although it would be another half-day’s travel when Hearne asked if they were getting close to the island, it was late-afternoon when the island was finally spotted on the horizon. The scout out from atop the crow’s nest at mizzenmast, and Zinnia checked the maps and logs before going top-side to speak with her first mate. He nodded and began passing information along to the rest of the crew regarding plans for approaching the waters surrounding the island and what was to happen when they did.

Her stoats were out in force today, Helga eyeing everyone beadily from around Zinnia’s neck (she was playing the role of a stole for the time being) while Edward and Edmond danced to and fro. They were all doing their own thing, of course. But Zinnia let loose her black iron raven to get a closer look at the island, so long as it didn’t get too close. It would be probably an hour before it returned, as it was a fast little flier despite the distance to the island from where the ship now sailed.
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