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[x]Sanguine Soldier
Topic Started: Fri Mar 4, 2016 10:51 am (197 Views)
Neon
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Prerequisites Checklist:

  • Who am I? Ogichi
  • Is this character active, at least a few weeks old and unlikely to be removed in the near future? Yes (And active within at least the last two weeks)
  • Do I have at least 150 gold sitting on this character's account? Yes*


*I have 150 gold at the ready.
Why should you accept this custom PrC concept?
As far as Auras is concerned, this CPrC represents the core of not only his abilities, but his life. The blood based abilities reflect his study into blood, as well as why he was mistaken for a murderer in his home. Being associated as a Sanguine Soldier led people to believe that he was a violent psychopath. The abilities reflect not only his resilience, and up-front combat, but the Sanguine Soldier's as well.




Sanguine Soldier
Custom PrC: Auras



"Blood is beautiful / the scarlet essence of life / and crimson of death."
- Sanguine Soldier Haiku

Sanguine Soldiers are considered bloodthirsty madmen, whose desires to spill blood can lead even to self mutilation just to see the essence of life dripping from their flesh. The most renown for better or worse are known to stand in fields of blood at the peak of their power, craving more blood to be spilled. Some show enough restraint to let their prey live, but it is not uncommon for them to finish their enemies in the bloodiest of fashions.

As one of these madmen and madwomen, you become perfectly fine with taking damage as well as dishing it out. Masters have even been known to defy the effects of their own bloodlust for a time. You will bleed, and you will cause others to bleed, if not for the sure ecstasy of it then for the power that will flow through your veins. Whether or not you are truly crazy, there will be no shaking the stigma that comes from any who know of the Sanguine Soldiers.

Abilities are mostly considered physical.

Prerequisites

  • Must have the Feat: Endurance


Training Costs
Level OneLevel TwoLevel ThreeLevel FourLevel Five
RPer60
IRPer50
ARPer40
ERPer30
Selling25
RPer80
IRPer70
ARPer60
ERPer50
Selling40
RPer130
IRPer115
ARPer90
ERPer75
Selling65
RPer150
IRPer125
ARPer100
ERPer90
Selling75
RPer150
IRPer125
ARPer100
ERPer90
Selling75


Lvl 1:

  • Hot-Blooded
    At will your blood begins to warm inside of your veins, increasing your temperature, destroying simple diseases, makes you resistant to both magical and normal cold, while also making you more difficult to detect in warmer temperatures and your blood is capable of burning like boiling water when spilled.

    It takes at least one post to change from normal temperature to hot-blooded, unless the user is subject to heat, in which case the change will be immediate. It takes two posts to lower the user's temperature to normal levels under normal circumstances, and four posts when already subjected to heat, but while subject to either cold it takes two posts to increase temperature, while only taking one post to revert to normal temperatures.

  • Cold-Blooded
    At will your blood turns cold, lowering your temperature and making you harder to detect by body temperature in normal and colder environments, as well as numbing your pain and slowing bleeding. You also become resistant to heat. However you do not fully realize when you are injured and react slower. Your blood, when spilled, can chill just short of freezing.

    It takes at least one post to change from normal temperature to cold-blooded, unless the user is subject to cold, in which case the change will be immediate. It takes two posts to raise the user's temperature to normal levels under normal circumstances, and four posts when already subjected to cold, but while subject to heat it takes two posts to increase temperature, while only taking one post to revert to normal temperatures.


Lvl 2:

  • Blood for Blood
    Once per five posts, or two minutes, you can turn spilled natural blood of any sort into the designated willing target's blood and have it enter their veins, purified of things such as dirt or simple bacteria but not of things such as poisons. This ability is mostly useful for blood transfusions.


Lvl 3:

  • Out for Blood
    You are able to turn your own blood into dangerous weapons. These weapons are sharp but as fragile as glass and can be formed from within the veins of the Sanguine Soldier. At any time the weapons created through this effect can be safely returned to the bloodstream without damaging the user so long as they are in contact with it. After one hour outside of the Sanguine Soldier's touch weapons created through this effect will return to being a liquid. Additionally you can track enemies damaged by Out for Blood weapons up to 300ft.

    Properties of the user's blood, such as blood from the grafting shop, are present in their Out for Blood weapons. Out for Blood weapons count as natural weapons.

    When exposed to flames, the weapons made through Out for Blood will shatter and catch aflame.



Lvl 4:


  • Covenant of Blood
    Through blood you can create a contract with an ally. You may mimic any buff a player-controlled ally earns through abilities or spells, but you suffer any damage your ally takes you will also suffer and vice verse, but this also applies to healing effects.


  • Blood Destruction
    You can turn any exposed, connected blood that you touch into an explosive blast once every two turns dealing moderate damage to all enemies in the vicinity. The effective area of Blood Destruction is relative to how much blood has been spilled (IE: Moderate amount of blood results in a medium area). If used on an Out for Blood weapon, the blood erupts away from the Sanguine Soldier in shards doing moderate damage but the blood becomes unrecoverable for the Sanguine Soldier.



Lvl 5:
  • Blood Drive
    The more blood spilled the better. When the blood of others is spilled your Sanguine Soldier abilities become somewhat more interesting. Your own blood doesn't count towards this ability as it is already a part of you. Artificial blood created through magic or alchemy (substituted magic or blood from healing spells) counts for substantially less than natural blood, (IE: 1 post of a rain spell substituted into blood counts as a minor amount of blood. 5 posts moderate. 10 posts major.)

    For example

    • Minor amount of blood
      Hot-Blooded: Slight increase in physical speed.
      Cold-Blooded: Non-magical physical weakness flaws (Such as Glass Jaw, Bruise Easily, or Fragility) no longer affect you..

    • Moderate amount of blood
      Hot-Blooded: Slight increase in physical strength.
      Cold-Blooded: Your skin becomes as tough as leather armor
      Out for Blood weapons become as durable as steel but will still shatter and catch on fire.

    • Major amount of blood
      Hot-Blooded: Moderate increase in physical strength. Out for Blood weapons can cauterize wounds
      Cold-Blooded: Your skin becomes as tough as beast hide and Out for Blood weapons can cause frostbite


    Blood for Blood's Hot-Blooded and Cold-Blooded enhancements do not stack with other physical power enhancing abilities of the same kind.
Edited by Neon, Fri Mar 4, 2016 10:52 am.
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Aeyliea
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This cPrC is untenable. This character is inactive, even if it has been around for a long while. Characters seeking cPrC's need to be actively used in order to be eligible for submission.

If you would like to try submitting it again, please submit it for an active character.

Custom PrC canceled.
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