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[x]Sanguine Soldier
Topic Started: Tue Feb 2, 2016 7:16 pm (266 Views)
Neon
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Prerequisites Checklist:

  • Who am I? Ogichi
  • Is this character active, at least a few weeks old and unlikely to be removed in the near future? Yes
  • Do I have at least 150 gold sitting on this character's account? Yes*


*On Ogichi

Why should you accept this custom PrC concept?
As far as Auras is concerned, this CPrC represents the core of not only his abilities, but his life. The blood based abilities reflect his study into blood, as well as why he was mistaken for a murderer in his home. Being associated as a Sanguine Soldier led people to believe that he was a violent psychopath. The abilities reflect not only his resilience, and up-front combat, but the Sanguine Soldier's as well.




Sanguine Soldier
Custom PrC: Auras



"Blood is beautiful / the scarlet essence of life / and crimson of death."
- Sanguine Soldier Haiku

Sanguine Soldiers are considered bloodthirsty madmen, whose desires to spill blood can lead even to self mutilation just to see the essence of life dripping from their flesh. The most renown for better or worse are known to stand in fields of blood at the peak of their power, craving more blood to be spilled. Some show enough restraint to let their prey live, but it is not uncommon for them to finish their enemies in the bloodiest of fashions.

As one of these madmen and madwomen, you become perfectly fine with taking damage as well as dishing it out. Masters have even been known to defy the effects of their own bloodlust for a time. You will bleed, and you will cause others to bleed, if not for the sure ecstasy of it then for the power that will flow through your veins. Whether or not you are truly crazy, there will be no shaking the stigma that comes from any who know of the Sanguine Soldiers.

Abilities are mostly considered physical.

Prerequisites

  • Must have the Feat: Endurance


Training Costs
Level OneLevel TwoLevel ThreeLevel FourLevel Five
RPer60
IRPer50
ARPer40
ERPer30
Selling25
RPer80
IRPer70
ARPer60
ERPer50
Selling40
RPer130
IRPer115
ARPer90
ERPer75
Selling65
RPer150
IRPer125
ARPer100
ERPer90
Selling75
RPer150
IRPer125
ARPer100
ERPer90
Selling75


Lvl 1:

  • Hot-Blooded
    At will your blood begins to warm inside of your veins, increasing your temperature, destroying simple diseases, makes you resistant to both magical and normal cold, while also making you more difficult to detect in warmer temperatures and your blood is capable of burning like boiling water when spilled.

    It takes at least one post to change from normal temperature to hot-blooded, unless the user is subject to heat, in which case the change will be immediate. It takes two posts to lower the user's temperature to normal levels under normal circumstances, and four posts when already subjected to heat, but while subject to either cold it takes two posts to increase temperature, while only taking one post to revert to normal temperatures.

  • Cold-Blooded
    At will your blood turns cold, lowering your temperature and making you harder to detect by body temperature in normal and colder environments, as well as numbing your pain and slowing bleeding. You also become resistant to heat. However you do not fully realize when you are injured and react slower. Your blood, when spilled, can chill just short of freezing.

    It takes at least one post to change from normal temperature to cold-blooded, unless the user is subject to cold, in which case the change will be immediate. It takes two posts to raise the user's temperature to normal levels under normal circumstances, and four posts when already subjected to cold, but while subject to heat it takes two posts to increase temperature, while only taking one post to revert to normal temperatures.


Lvl 2:

  • Blood for Blood
    Once per five posts, or two minutes, you can turn spilled natural blood of any sort into the designated target's blood and have it enter their veins, purified of things such as dirt or simple bacteria but not of things such as poisons. This ability is mostly useful for blood transfusions.


Lvl 3:

  • Out for Blood
    You are able to turn your own blood into dangerous weapons. These weapons are sharp but as fragile as glass and can be formed from within the veins of the Sanguine Soldier. At any time the weapons created through this effect can be safely returned to the bloodstream without damaging the user so long as they are in contact with it. After one hour outside of the Sanguine Soldier's touch weapons created through this effect will return to being a liquid. Additionally you can track enemies damaged by Out for Blood weapons up to 300ft.

    Properties of the user's blood, such as blood from the grafting shop, are present in their Out for Blood weapons. Out for Blood weapons count as natural weapons.

    When exposed to flames, the weapons made through Out for Blood will shatter and catch aflame.



Lvl 4:


  • Covenant of Blood
    Through blood you can create a contract with an ally. You may mimic any buff a player-controlled ally earns through abilities or spells, but you suffer any damage your ally takes you will also suffer and vice verse, but this also applies to healing effects.


  • Blood Destruction
    You can actually turn any exposed blood into an explosive blast once every two turns dealing moderate damage to all enemies in the vicinity. The effective area of Blood Destruction is relative to how much blood has been spilled (IE: Moderate amount of blood results in a medium area). If used on an Out for Blood weapon, the blood erupts away from the Sanguine Soldier in shards doing moderate damage but the blood becomes unrecoverable for the Sanguine Soldier.



Lvl 5:
  • Blood Drive
    The more blood spilled the better. When the blood of others is spilled your Sanguine Soldier abilities become slightly more powerful per liter. Your own blood doesn't count towards this ability as it is already a part of you. Artificial blood created through magic or alchemy (substituted magic or healing spells) counts for substantially less than natural blood, (IE: 1 post of a rain spell substituted into blood counts as a minor amount of blood.)

    For example

    • Minor amount of blood
      Hot-Blooded: Slight increase in physical speed.
      Cold-Blooded: Non-magical physical weakness flaws (Such as Glass Jaw, Bruise Easily, or Fragility) no longer affect you.

    • Moderate amount of blood
      Hot-Blooded: Slight increase in physical strength.
      Cold-Blooded: Your skin becomes as tough as leather armor
      Out for Blood weapons become as durable as steel but will still shatter and catch on fire.

    • Major amount of blood
      Hot-Blooded: Moderate increase in physical strength. Out for Blood weapons can cauterize wounds
      Cold-Blooded: Your skin becomes as tough as beast hide and Out for Blood weapons can cause frostbite


    Blood for Blood's Hot-Blooded and Cold-Blooded enhancements do not stack with other physical power enhancing abilities of the same kind.
Edited by Neon, Sun Feb 14, 2016 5:22 am.
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Zolero Rossen
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Here are some opinions:

I think the concept is pretty awesome. Could use a little proofreading but nothing big.

The first two abilities look all right, though you could probably take out some of the per-post limits. Four posts seems like an excessive amount of time to go from hot-blooded to normal-blooded, even in hot places. Some limits might be worth having so that you can't make your blood hot in the time it takes between someone shooting a fireball and it actually hitting you, but I think having so many variables clutters up the PrC unnecessarily.

Could you use Blood for Blood to channel poison directly into an enemy's veins? (Assuming there was poisoned blood available, I mean.) Also, is there a limit on the amount of blood you can transfer this way?

Are you thinking Out for Blood will give you something like big blood daggers bursting out of your skin to stab enemies? I mean, if you can't pop them out into some sort of creepy Wolverine thing, then having a bunch of tiny daggers in your bloodstream isn't all that useful. But if you can you'll want to mention whether it's painful to do so and whether the lacerations heal over after you're done stabbing people with your own blood. Which, incidentally, is SO METAL.

Covenant of Blood looks good to me, as does Blood Destruction.

Blood Drive doesn't really increase the power of the other spells so much as add a bunch of new effects to them. The effects themselves look all right. But you're not providing examples; you're actually explaining what it does to all of the abilities.

A lot of these look to me like they should be magical abilities. Blood for Blood, Out for Blood, and Blood Destruction are all pretty difficult to justify without it. Possibly I'm just being pedantic.

Oh, one other thing: I was assuming that "minor amount of blood" is anything less than enough to kill a single person; "moderate amount of blood" is between enough to kill a single person and to kill a small group of people; and "major amount of blood" is anything more than that. But on the other hand if someone had lost so much blood that they almost died and the doctor said "There was some minor blood loss" I would think that was a pretty major understatement. Is that about what you were thinking?
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Neon
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I think the concept is pretty awesome. Could use a little proofreading but nothing big.

Z
 
The first two abilities look all right, though you could probably take out some of the per-post limits. Four posts seems like an excessive amount of time to go from hot-blooded to normal-blooded, even in hot places. Some limits might be worth having so that you can't make your blood hot in the time it takes between someone shooting a fireball and it actually hitting you, but I think having so many variables clutters up the PrC unnecessarily.


Maybe. Maybe it's a been complex. I'd like to wait for input from other staff before modifying the detriment, though. Originally they would even harm the Sanguine Soldier if used for too long.

Z
 
Could you use Blood for Blood to channel poison directly into an enemy's veins? (Assuming there was poisoned blood available, I mean.) Also, is there a limit on the amount of blood you can transfer this way?


That. . . Can probably be edited to specify willing targets.

Z
 
Are you thinking Out for Blood will give you something like big blood daggers bursting out of your skin to stab enemies? I mean, if you can't pop them out into some sort of creepy Wolverine thing, then having a bunch of tiny daggers in your bloodstream isn't all that useful. But if you can you'll want to mention whether it's painful to do so and whether the lacerations heal over after you're done stabbing people with your own blood. Which, incidentally, is SO METAL.


I think maybe if it were painful to do so it would be more of a detriment than a buff, considering the blood is flammable and can then be lost. At the same it can be up to the owner of the ability if they want it to hurt or not, but I didn't think it would be a good idea to force pain.

As well I thought it was obvious that you could form something like a sword with it from the description, if you were so inclined.

Z
 
Blood Drive doesn't really increase the power of the other spells so much as add a bunch of new effects to them. The effects themselves look all right. But you're not providing examples; you're actually explaining what it does to all of the abilities.


Yeah, that could use some rewording, it was something overlooked from one of the earlier drafts.

Z
 
A lot of these look to me like they should be magical abilities. Blood for Blood, Out for Blood, and Blood Destruction are all pretty difficult to justify without it. Possibly I'm just being pedantic.


Maybe, though I had edited in response to an issue Aeyliea had pointed out in that the buffs were excessive on Blood Drive. I figured since this Imy something like preternatural blood abilities might be fine. Though this is another thing that would be good to receive additional staff input on, methinks.

Z
 
Oh, one other thing: I was assuming that "minor amount of blood" is anything less than enough to kill a single person; "moderate amount of blood" is between enough to kill a single person and to kill a small group of people; and "major amount of blood" is anything more than that. But on the other hand if someone had lost so much blood that they almost died and the doctor said "There was some minor blood loss" I would think that was a pretty major understatement. Is that about what you were thinking?


This was actually a suggestion from Aeyliea as the previous iteration basically meant you would have to exsanguinate a cow to reach the second effects.








Changelog:

Type: Updated cPrC to physical following pre-submission decision
Blood for Blood: Specified willing targets.
Blood Drive: Updated description text to more accurately reflect changes.
Blood Drive: Removed bit about physical abilities not stacking since it had already been nerfed to account for stacking.


V0.2
Edited by Neon, Tue Feb 16, 2016 8:58 am.
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Leyanni[Adm]
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There's a bit of a problem here. Unfortunately, CPrCs are for active characters, and Auras hasn't been used for a year...but you also list Ogichi as the recipient of this CPrC, and not Auras(the character you are using to post) but by my recollection you have used Ogichi recently for Luna Moore's plot.

So if you intend for Ogichi to be the recipient of this CPrC, you'll have to state that clearly and use him to post these updates. I need some clarification on this matter before we can move forward with the review.
Edited by Leyanni, Sat Feb 13, 2016 4:54 am.
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Ogichi
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GOGI

I don't list Ogi as the recipient, just as the source of my current gold.

Does a single OTA topic count Auras as active or would RP need to be a bit more frequent for a bit?
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Leyanni[Adm]
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No, you've literally listed Ogichi as the recipient of this custom CPrC which is causing part of this confusion.

You'd need to RP frequently to prove you have current interest in this character.
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Neon
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Ah. . .

Did I edit it right?
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Leyanni[Adm]
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So if this CPrC is for Auras(you didn't edit his name into your most recent update) then we'll have to move it aside until you prove you are willing to maintain Auras as an active character.
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Neon
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Would it be okay to continue fine-tuning this cPrC for readiness while I work on getting Auras up to "reasonably active"?
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Leyanni[Adm]
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You can do that in the creative counter because until you prove activity, this isn't a legitimate review. The time of people willing to review CPrCs seems pretty limited right now, so I'd prefer to keep it all focused on legitimate requests.

Custom PrC canceled.

edit: Don't take the [x] as a personal thing, I don't have a [shelved] or anything like that. You can repost this later.
Edited by Leyanni, Tue Feb 16, 2016 3:23 pm.
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