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[a]True Were (Primal)
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Topic Started: Fri Jan 8, 2016 7:48 am (1,543 Views)
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Volare
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Mon Jul 4, 2016 7:22 pm
Post #31
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- http://imythess.com/topic/5223346/1/?x=90
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Okay...
Made Primal Instincts an active ability for two posts, although the anti-spell buff hasn't changed. Basically, for the first two posts, you can't focus on anyone but your opponent, the idea being that you're spending that time hyper-focused so you can buff up.
The reason I made SDs immune to Sixth Sense is because they function differently than most people using stealth. I divided the ability into two modes: passive for Adept Stealth or lower, and then active for Expert or lower, with Master Stealth and SDs still being immune to the ability.
And yeah, I know some of the abilities might seem weak while others seem kinda strong, but bear in mind that this is sort of a balance between the two existing forms - a walk between extremes, if you will. So in a way, that kinda makes sense. Anyway, here's the latest version, as per your edits. =) True Were (Primal) Custom PrC: Volare
Many know of the werecreatures that live in these lands, the most famous being the werewolf. This class explores those who have been cursed and chosen to channel the primal instincts of their curse, their raw emotions often driving them and only controlled enough to keep them from completely losing themselves. They walk in both worlds, straddling the line between their sentience and their animalistic instincts, and it’s not always clear to others which has more dominance.
The effects of this CPrC are non-magical except where stated otherwise. Prerequisites
- Must be or have contracted the curse of a werecreature.
- Journeyman Concentration
- Specify an animal that is your were-type (e.g. werewolf, werebear).
<This is where your pricing table will go.>
Level One
- Were Body: On the full moon, you may transform into your chosen animal or hybrid form. Your animal form is usually twice as large as an average creature of that type. You possess a tough hide with the same defensive properties as Leather Armor, and your natural weapons are as sharp and hard as metal; in addition to being deadlier, these natural weapons are capable of deflecting metal weapons without harm. Your hybrid form remains humanoid in shape but possesses the same natural capabilities of your animal form. Your hybrid form also tends to be slightly larger than either of your other forms. At level two, you can transform as long as you can see the moon; at level three, you can transform at night even when the moon is not visible; and at level four, you can transform at any time of day or night.
(Note: Sizes can vary from were to were. The above is just the average result but you may tweak this a bit to fit your character. Please use common sense for sizes.)
Level Two
- Immortal Were: Your curse refuses to let you die, instilling your body with amazing regenerative capabilities. When you are not transformed, you can regenerate from light wounds in two posts and moderate wounds in four posts; when you are in your animal or hybrid form, the speed at which you regenerate is doubled, thereby reducing the time it takes to heal (one post for light, two posts for moderate). Severe wounds may also be healed but they require you to enter a hibernation state that renders you defenseless and cannot be used in battle. Injuries from the Bane: Werecreature enchantment, the Wounding enchantment, or silver weapons cannot be healed. This ability does not stack with any other sources of regeneration.
Level Three
- Primal Shifting: Your understanding of your inner nature has grown, giving you a great degree of control over your abilities. You can transform into normal relatives of your were-form at will (i.e. without the enhanced size, hide, and natural weapons of True Were). You may also partially shift to only change certain body parts (e.g. claws, ears, a tail).
- Primal Instincts: When in a fight, your focus is nigh unshakeable. You can hone in on whatever enemy you’re currently focusing on, unable to be distracted from attacking for two posts. The attacks of the enemy you’re focusing on are more easily dodged than usual. Your focus shifts only when your enemy has been defeated or killed. Also, you remember well the spells cast against you. Up to three offensive spells cast against you can be remembered for a period of twenty-four hours after they were cast, and you can dodge them far more quickly and easily than you can even with the Alertness and Lightning Reflexes feats if they are cast against you again. Your instincts also allow you to multitask in fast-paced, high-stress situations outside of battle easily enough that others are impressed at your ability to function; however, when multitasking in such situations, you find it much more difficult to focus entirely on a single thing.
Level Four
- Sixth Sense: You have developed the ability to detect the presence of others that are nearby but are using their Stealth skill and/or other concealment abilities. You can only passively detect others using Stealth at Adept level or lower. However, if you are actively focusing, you can detect others using Stealth at Expert level or lower for two posts. Shadow Dancers and those with Master Stealth can elude you entirely even if you are actively using this ability. You can only use this ability passively while in combat.
- Familial Bonds: You can communicate freely with relatives of your Were Body forms while in those forms. Animals may or may not trust you while in your hybrid form, but they are likely to help you and give you useful information as needed while in your animal form. This ability cannot be used in combat or while in a rage state.
Level Five
- Moon Madness: Your hybrid form can unleash a tremendous amount of power and ferocity when need be, allowing you to overcome even the most daunting foes. Your strength and speed increase equivalent to the Haste and Bull’s Strength spells; your hybrid form will be resilient enough during this time to mimic the protection value of medium armour.
Unfortunately, being filled with this much power tends to overwhelm your body while numbing your mind; while active, this ability causes you to revert to your most basic animalistic instincts. Although you are aware of what you are doing, you have difficulty stopping yourself from doing things such as attacking allies or killing enemies or targets that you might need to keep alive. Only people you have a strong emotional bond with (e.g. very close friends, favoured family members, lovers, spouses) are able to be distinguished as completely non-threatening by your animal instincts.
This is a magical rage ability that can only be used while in your hybrid form; if you are in any other form when you activate this ability, you will immediately shift into your hybrid form. Moon Madness lasts for four posts, after which the protection value of your hybrid form will return to being equivalent to Leather Armour. After the ability has ended, you are exhausted and cannot shift into any other form until you recover; the detrimental effects mentioned above also remain until your exhaustion has worn off. You cannot heal while exhausted but your healing ability will return to normal once your exhaustion has ended. Moon Madness can only be used once per battle.
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Aeyliea
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Mon Jul 4, 2016 9:03 pm
Post #32
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For Primal Instincts, if it is an activated ability it only has its affects for the duration of the ability. To extend it would require another use, or to shift focus to another target would require another use.
For Sixth Sense, this ability must be either passive OR activated, but cannot be both.
Additionally, activated abilities need limiters on uses, either uses per battle or some other factor, like fatigue or mana fatigue.
Once that is clear, this should be go for launch.
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Volare
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Mon Jul 4, 2016 9:34 pm
Post #33
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- #12,482
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- Gender
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- Species
- Tylwyth Teg Wereleopard
- Build
- Athletic
- Height
- 5' 6"/6'
- Hair
- Red
- Eyes
- Gray
- Skin
- Pale/Black-Mottled Gray
- Link to Inventory
- http://imythess.com/topic/5223348/1/?x=90
- Link to Alt Registry
- http://imythess.com/single/?p=8068664&t=5186229
- Link to Extended Description
- http://imythess.com/topic/5223346/1/?x=90
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Okay, altered those 2 abilities. True Were (Primal) Custom PrC: Volare
Many know of the werecreatures that live in these lands, the most famous being the werewolf. This class explores those who have been cursed and chosen to channel the primal instincts of their curse, their raw emotions often driving them and only controlled enough to keep them from completely losing themselves. They walk in both worlds, straddling the line between their sentience and their animalistic instincts, and it’s not always clear to others which has more dominance.
The effects of this CPrC are non-magical except where stated otherwise. Prerequisites
- Must be or have contracted the curse of a werecreature.
- Journeyman Concentration
- Specify an animal that is your were-type (e.g. werewolf, werebear).
<This is where your pricing table will go.>
Level One
- Were Body: On the full moon, you may transform into your chosen animal or hybrid form. Your animal form is usually twice as large as an average creature of that type. You possess a tough hide with the same defensive properties as Leather Armor, and your natural weapons are as sharp and hard as metal; in addition to being deadlier, these natural weapons are capable of deflecting metal weapons without harm. Your hybrid form remains humanoid in shape but possesses the same natural capabilities of your animal form. Your hybrid form also tends to be slightly larger than either of your other forms. At level two, you can transform as long as you can see the moon; at level three, you can transform at night even when the moon is not visible; and at level four, you can transform at any time of day or night.
(Note: Sizes can vary from were to were. The above is just the average result but you may tweak this a bit to fit your character. Please use common sense for sizes.)
Level Two
- Immortal Were: Your curse refuses to let you die, instilling your body with amazing regenerative capabilities. When you are not transformed, you can regenerate from light wounds in two posts and moderate wounds in four posts; when you are in your animal or hybrid form, the speed at which you regenerate is doubled, thereby reducing the time it takes to heal (one post for light, two posts for moderate). Severe wounds may also be healed but they require you to enter a hibernation state that renders you defenseless and cannot be used in battle. Injuries from the Bane: Werecreature enchantment, the Wounding enchantment, or silver weapons cannot be healed. This ability does not stack with any other sources of regeneration.
Level Three
- Primal Shifting: Your understanding of your inner nature has grown, giving you a great degree of control over your abilities. You can transform into normal relatives of your were-form at will (i.e. without the enhanced size, hide, and natural weapons of True Were). You may also partially shift to only change certain body parts (e.g. claws, ears, a tail).
- Primal Instincts: When in a fight, your focus is nigh unshakeable. You can hone in on whatever enemy you’re currently focusing on, unable to be distracted from attacking for two posts. The attacks of the enemy you’re focusing on are more easily dodged than usual. Your focus shifts only when your enemy has been defeated or killed. Also, up to three offensive spells that specifically target you can be dodged far more quickly and easily than you can even with the Alertness and Lightning Reflexes feats. This ability can only be used once per combat.
Level Four
- Sixth Sense: You have developed the ability to detect the presence of others that are nearby but are using their Stealth skill and/or other concealment abilities. When you stop and focus, you can detect others using Stealth at Expert level or lower; you can detect others using other concealment methods as well, although some (like the Invisibility spell) will prevent certain senses (sight, in this instance) from detecting them. Shadow Dancers and those with Master Stealth can elude your Sixth Sense ability entirely. This ability cannot be used while in combat.
- Familial Bonds: You can communicate freely with relatives of your Were Body forms while in those forms. Animals may or may not trust you while in your hybrid form, but they are likely to help you and give you useful information as needed while in your animal form. This ability cannot be used in combat or while in a rage state.
Level Five
- Moon Madness: Your hybrid form can unleash a tremendous amount of power and ferocity when need be, allowing you to overcome even the most daunting foes. Your strength and speed increase equivalent to the Haste and Bull’s Strength spells; your hybrid form will be resilient enough during this time to mimic the protection value of medium armour.
Unfortunately, being filled with this much power tends to overwhelm your body while numbing your mind; while active, this ability causes you to revert to your most basic animalistic instincts. Although you are aware of what you are doing, you have difficulty stopping yourself from doing things such as attacking allies or killing enemies or targets that you might need to keep alive. Only people you have a strong emotional bond with (e.g. very close friends, favoured family members, lovers, spouses) are able to be distinguished as completely non-threatening by your animal instincts.
This is a magical rage ability that can only be used while in your hybrid form; if you are in any other form when you activate this ability, you will immediately shift into your hybrid form. Moon Madness lasts for four posts, after which the protection value of your hybrid form will return to being equivalent to Leather Armour. After the ability has ended, you are exhausted and cannot shift into any other form until you recover; the detrimental effects mentioned above also remain until your exhaustion has worn off. You cannot heal while exhausted but your healing ability will return to normal once your exhaustion has ended. Moon Madness can only be used once per battle.
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Aeyliea
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Mon Jul 4, 2016 9:56 pm
Post #34
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- Posts:
- 87
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- Role-Players
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- May 26, 2013
- Gender
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- Human
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- Height
- 5' 3"
- Weight
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- Age
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- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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Last thing.
On Primal Instincts, you should probably make that evasion bonus into a modifier like we usually use - I would suggest moderate bonus to evasion. Since the ability duration is 2 posts, your focus will be able to shift at the end of that period of time. Also, just saying, since its a two post duration anyway, you can simply say you are more evasive to spells that target you while the ability is active. That way you are capable of actually being able to dodge more than three if they happen to cast more than three during that activated abilities duration. Could also just include that in the overall evasion bonus. So maybe like:
Primal Instincts: When in a fight, your focus is nigh unshakeable. You can home in on whatever enemy you’re currently focusing on, unable to be distracted from attacking for two posts. The attacks of the enemy you’re focusing on, be they magical or physical, are moderately easier to dodge than usual. This ability can only be used once per combat.
Just my final stab at that ability. Makes it cleaner and neater, too.
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Volare
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Mon Jul 4, 2016 10:11 pm
Post #35
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- Posts:
- 0
- Group:
- Role-Players
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- #12,482
- Joined:
- April 14, 2015
- Gender
- Female
- Species
- Tylwyth Teg Wereleopard
- Build
- Athletic
- Height
- 5' 6"/6'
- Hair
- Red
- Eyes
- Gray
- Skin
- Pale/Black-Mottled Gray
- Link to Inventory
- http://imythess.com/topic/5223348/1/?x=90
- Link to Alt Registry
- http://imythess.com/single/?p=8068664&t=5186229
- Link to Extended Description
- http://imythess.com/topic/5223346/1/?x=90
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True Were (Primal) Custom PrC: Volare
Many know of the werecreatures that live in these lands, the most famous being the werewolf. This class explores those who have been cursed and chosen to channel the primal instincts of their curse, their raw emotions often driving them and only controlled enough to keep them from completely losing themselves. They walk in both worlds, straddling the line between their sentience and their animalistic instincts, and it’s not always clear to others which has more dominance.
The effects of this CPrC are non-magical except where stated otherwise. Prerequisites
- Must be or have contracted the curse of a werecreature.
- Journeyman Concentration
- Specify an animal that is your were-type (e.g. werewolf, werebear).
<This is where your pricing table will go.>
Level One
- Were Body: On the full moon, you may transform into your chosen animal or hybrid form. Your animal form is usually twice as large as an average creature of that type. You possess a tough hide with the same defensive properties as Leather Armor, and your natural weapons are as sharp and hard as metal; in addition to being deadlier, these natural weapons are capable of deflecting metal weapons without harm. Your hybrid form remains humanoid in shape but possesses the same natural capabilities of your animal form. Your hybrid form also tends to be slightly larger than either of your other forms. At level two, you can transform as long as you can see the moon; at level three, you can transform at night even when the moon is not visible; and at level four, you can transform at any time of day or night.
(Note: Sizes can vary from were to were. The above is just the average result but you may tweak this a bit to fit your character. Please use common sense for sizes.)
Level Two
- Immortal Were: Your curse refuses to let you die, instilling your body with amazing regenerative capabilities. When you are not transformed, you can regenerate from light wounds in two posts and moderate wounds in four posts; when you are in your animal or hybrid form, the speed at which you regenerate is doubled, thereby reducing the time it takes to heal (one post for light, two posts for moderate). Severe wounds may also be healed but they require you to enter a hibernation state that renders you defenseless and cannot be used in battle. Injuries from the Bane: Werecreature enchantment, the Wounding enchantment, or silver weapons cannot be healed. This ability does not stack with any other sources of regeneration.
Level Three
- Primal Shifting: Your understanding of your inner nature has grown, giving you a great degree of control over your abilities. You can transform into normal relatives of your were-form at will (i.e. without the enhanced size, hide, and natural weapons of True Were). You may also partially shift to only change certain body parts (e.g. claws, ears, a tail).
- Primal Instincts: When in a fight, your focus is nigh unshakeable. You can hone in on whatever enemy you’re currently focusing on, unable to be distracted from attacking for two posts or until your enemy has been defeated or killed. The attacks of the enemy you’re focusing on are moderately easier to dodge than usual, including spells that specifically target you. Your focus shifts only when the effects of this ability have ended. This ability can only be used once per enemy.
Level Four
- Sixth Sense: You have developed the ability to detect the presence of others that are nearby but are using their Stealth skill and/or other concealment abilities. When you stop and focus, you can detect others using Stealth at Expert level or lower; you can detect others using other concealment methods as well, although some (like the Invisibility spell) will prevent certain senses (sight, in this instance) from detecting them. Shadow Dancers and those with Master Stealth can elude your Sixth Sense ability entirely. This ability cannot be used while in combat.
- Familial Bonds: You can communicate freely with relatives of your Were Body forms while in those forms. Animals may or may not trust you while in your hybrid form, but they are likely to help you and give you useful information as needed while in your animal form. This ability cannot be used in combat or while in a rage state.
Level Five
- Moon Madness: Your hybrid form can unleash a tremendous amount of power and ferocity when need be, allowing you to overcome even the most daunting foes. Your strength and speed increase equivalent to the Haste and Bull’s Strength spells; your hybrid form will be resilient enough during this time to mimic the protection value of medium armour.
Unfortunately, being filled with this much power tends to overwhelm your body while numbing your mind; while active, this ability causes you to revert to your most basic animalistic instincts. Although you are aware of what you are doing, you have difficulty stopping yourself from doing things such as attacking allies or killing enemies or targets that you might need to keep alive. Only people you have a strong emotional bond with (e.g. very close friends, favoured family members, lovers, spouses) are able to be distinguished as completely non-threatening by your animal instincts.
This is a magical rage ability that can only be used while in your hybrid form; if you are in any other form when you activate this ability, you will immediately shift into your hybrid form. Moon Madness lasts for four posts, after which the protection value of your hybrid form will return to being equivalent to Leather Armour. After the ability has ended, you are exhausted and cannot shift into any other form until you recover; the detrimental effects mentioned above also remain until your exhaustion has worn off. You cannot heal while exhausted but your healing ability will return to normal once your exhaustion has ended. Moon Madness can only be used once per battle.
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Aeyliea
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Tue Jul 5, 2016 12:15 am
Post #36
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- Posts:
- 87
- Group:
- Role-Players
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- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
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- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
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- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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I will table this up as soon as I get back this evening.
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Aeyliea
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Tue Jul 5, 2016 12:28 pm
Post #37
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- Posts:
- 87
- Group:
- Role-Players
- Member
- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
- Species
- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
- 147
- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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Level 1: 100 Level 2: 125 Level 3: 150 Level 4: 100 Level 5: 100
Please put the price table into this in a new post, and it will be approved.
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Volare
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Tue Jul 5, 2016 3:29 pm
Post #38
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- Posts:
- 0
- Group:
- Role-Players
- Member
- #12,482
- Joined:
- April 14, 2015
- Gender
- Female
- Species
- Tylwyth Teg Wereleopard
- Build
- Athletic
- Height
- 5' 6"/6'
- Hair
- Red
- Eyes
- Gray
- Skin
- Pale/Black-Mottled Gray
- Link to Inventory
- http://imythess.com/topic/5223348/1/?x=90
- Link to Alt Registry
- http://imythess.com/single/?p=8068664&t=5186229
- Link to Extended Description
- http://imythess.com/topic/5223346/1/?x=90
|
You put in only a single set of prices, so there's only one row of them in the table. True Were (Primal) Custom PrC: Volare
Many know of the werecreatures that live in these lands, the most famous being the werewolf. This class explores those who have been cursed and chosen to channel the primal instincts of their curse, their raw emotions often driving them and only controlled enough to keep them from completely losing themselves. They walk in both worlds, straddling the line between their sentience and their animalistic instincts, and it’s not always clear to others which has more dominance.
The effects of this CPrC are non-magical except where stated otherwise. Prerequisites
- Must be or have contracted the curse of a werecreature.
- Journeyman Concentration
- Specify an animal that is your were-type (e.g. werewolf, werebear).
| Training Costs |
|---|
| Level 1 | Level 2 | Level 3 | Level 4 |
Level 5
|
|---|
| 100 | 125 | 150 | 100 | 100 |
Level One
- Were Body: On the full moon, you may transform into your chosen animal or hybrid form. Your animal form is usually twice as large as an average creature of that type. You possess a tough hide with the same defensive properties as Leather Armor, and your natural weapons are as sharp and hard as metal; in addition to being deadlier, these natural weapons are capable of deflecting metal weapons without harm. Your hybrid form remains humanoid in shape but possesses the same natural capabilities of your animal form. Your hybrid form also tends to be slightly larger than either of your other forms. At level two, you can transform as long as you can see the moon; at level three, you can transform at night even when the moon is not visible; and at level four, you can transform at any time of day or night.
(Note: Sizes can vary from were to were. The above is just the average result but you may tweak this a bit to fit your character. Please use common sense for sizes.)
Level Two
- Immortal Were: Your curse refuses to let you die, instilling your body with amazing regenerative capabilities. When you are not transformed, you can regenerate from light wounds in two posts and moderate wounds in four posts; when you are in your animal or hybrid form, the speed at which you regenerate is doubled, thereby reducing the time it takes to heal (one post for light, two posts for moderate). Severe wounds may also be healed but they require you to enter a hibernation state that renders you defenseless and cannot be used in battle. Injuries from the Bane: Werecreature enchantment, the Wounding enchantment, or silver weapons cannot be healed. This ability does not stack with any other sources of regeneration.
Level Three
- Primal Shifting: Your understanding of your inner nature has grown, giving you a great degree of control over your abilities. You can transform into normal relatives of your were-form at will (i.e. without the enhanced size, hide, and natural weapons of True Were). You may also partially shift to only change certain body parts (e.g. claws, ears, a tail).
- Primal Instincts: When in a fight, your focus is nigh unshakeable. You can hone in on whatever enemy you’re currently focusing on, unable to be distracted from attacking for two posts or until your enemy has been defeated or killed. The attacks of the enemy you’re focusing on are moderately easier to dodge than usual, including spells that specifically target you. Your focus shifts only when the effects of this ability have ended. This ability can only be used once per enemy.
Level Four
- Sixth Sense: You have developed the ability to detect the presence of others that are nearby but are using their Stealth skill and/or other concealment abilities. When you stop and focus, you can detect others using Stealth at Expert level or lower; you can detect others using other concealment methods as well, although some (like the Invisibility spell) will prevent certain senses (sight, in this instance) from detecting them. Shadow Dancers and those with Master Stealth can elude your Sixth Sense ability entirely. This ability cannot be used while in combat.
- Familial Bonds: You can communicate freely with relatives of your Were Body forms while in those forms. Animals may or may not trust you while in your hybrid form, but they are likely to help you and give you useful information as needed while in your animal form. This ability cannot be used in combat or while in a rage state.
Level Five
- Moon Madness: Your hybrid form can unleash a tremendous amount of power and ferocity when need be, allowing you to overcome even the most daunting foes. Your strength and speed increase equivalent to the Haste and Bull’s Strength spells; your hybrid form will be resilient enough during this time to mimic the protection value of medium armour.
Unfortunately, being filled with this much power tends to overwhelm your body while numbing your mind; while active, this ability causes you to revert to your most basic animalistic instincts. Although you are aware of what you are doing, you have difficulty stopping yourself from doing things such as attacking allies or killing enemies or targets that you might need to keep alive. Only people you have a strong emotional bond with (e.g. very close friends, favoured family members, lovers, spouses) are able to be distinguished as completely non-threatening by your animal instincts.
This is a magical rage ability that can only be used while in your hybrid form; if you are in any other form when you activate this ability, you will immediately shift into your hybrid form. Moon Madness lasts for four posts, after which the protection value of your hybrid form will return to being equivalent to Leather Armour. After the ability has ended, you are exhausted and cannot shift into any other form until you recover; the detrimental effects mentioned above also remain until your exhaustion has worn off. You cannot heal while exhausted but your healing ability will return to normal once your exhaustion has ended. Moon Madness can only be used once per battle.
Edited by Volare, Tue Jul 5, 2016 3:30 pm.
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Aeyliea
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Tue Jul 5, 2016 8:28 pm
Post #39
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- Posts:
- 87
- Group:
- Role-Players
- Member
- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
- Species
- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
- 147
- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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The rules for setting that table are in the guidelines for submitting a cPrC.
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Aeyliea
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Thu Jul 7, 2016 7:46 pm
Post #40
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- Posts:
- 87
- Group:
- Role-Players
- Member
- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
- Species
- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
- 147
- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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True Were (Primal) Custom PrC: Volare
Many know of the werecreatures that live in these lands, the most famous being the werewolf. This class explores those who have been cursed and chosen to channel the primal instincts of their curse, their raw emotions often driving them and only controlled enough to keep them from completely losing themselves. They walk in both worlds, straddling the line between their sentience and their animalistic instincts, and it’s not always clear to others which has more dominance.
The effects of this CPrC are non-magical except where stated otherwise. Prerequisites
- Must be or have contracted the curse of a werecreature.
- Journeyman Concentration
- Specify an animal that is your were-type (e.g. werewolf, werebear).
| Training Costs |
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| Level One | Level Two | Level Three | Level Four | Level Five |
|---|
| RPer | 100 | | IRPer | 90 | | ARPer | 75 | | ERPer | 60 | | Selling | 50 |
| | RPer | 125 | | IRPer | 115 | | ARPer | 95 | | ERPer | 75 | | Selling | 65 |
| | RPer | 150 | | IRPer | 135 | | ARPer | 115 | | ERPer | 90 | | Selling | 75 |
| | RPer | 100 | | IRPer | 90 | | ARPer | 75x | | ERPer | 60 | | Selling | 50 |
| | RPer | 100 | | IRPer | 90 | | ARPer | 75 | | ERPer | 60 | | Selling | 50 |
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Level One
- Were Body: On the full moon, you may transform into your chosen animal or hybrid form. Your animal form is usually twice as large as an average creature of that type. You possess a tough hide with the same defensive properties as Leather Armor, and your natural weapons are as sharp and hard as metal; in addition to being deadlier, these natural weapons are capable of deflecting metal weapons without harm. Your hybrid form remains humanoid in shape but possesses the same natural capabilities of your animal form. Your hybrid form also tends to be slightly larger than either of your other forms. At level two, you can transform as long as you can see the moon; at level three, you can transform at night even when the moon is not visible; and at level four, you can transform at any time of day or night.
(Note: Sizes can vary from were to were. The above is just the average result but you may tweak this a bit to fit your character. Please use common sense for sizes.)
Level Two
- Immortal Were: Your curse refuses to let you die, instilling your body with amazing regenerative capabilities. When you are not transformed, you can regenerate from light wounds in two posts and moderate wounds in four posts; when you are in your animal or hybrid form, the speed at which you regenerate is doubled, thereby reducing the time it takes to heal (one post for light, two posts for moderate). Severe wounds may also be healed but they require you to enter a hibernation state that renders you defenseless and cannot be used in battle. Injuries from the Bane: Werecreature enchantment, the Wounding enchantment, or silver weapons cannot be healed. This ability does not stack with any other sources of regeneration.
Level Three
- Primal Shifting: Your understanding of your inner nature has grown, giving you a great degree of control over your abilities. You can transform into normal relatives of your were-form at will (i.e. without the enhanced size, hide, and natural weapons of True Were). You may also partially shift to only change certain body parts (e.g. claws, ears, a tail).
- Primal Instincts: When in a fight, your focus is nigh unshakeable. You can hone in on whatever enemy you’re currently focusing on, unable to be distracted from attacking for two posts or until your enemy has been defeated or killed. The attacks of the enemy you’re focusing on are moderately easier to dodge than usual, including spells that specifically target you. Your focus shifts only when the effects of this ability have ended. This ability can only be used once per enemy.
Level Four
- Sixth Sense: You have developed the ability to detect the presence of others that are nearby but are using their Stealth skill and/or other concealment abilities. When you stop and focus, you can detect others using Stealth at Expert level or lower; you can detect others using other concealment methods as well, although some (like the Invisibility spell) will prevent certain senses (sight, in this instance) from detecting them. Shadow Dancers and those with Master Stealth can elude your Sixth Sense ability entirely. This ability cannot be used while in combat.
- Familial Bonds: You can communicate freely with relatives of your Were Body forms while in those forms. Animals may or may not trust you while in your hybrid form, but they are likely to help you and give you useful information as needed while in your animal form. This ability cannot be used in combat or while in a rage state.
Level Five
- Moon Madness: Your hybrid form can unleash a tremendous amount of power and ferocity when need be, allowing you to overcome even the most daunting foes. Your strength and speed increase equivalent to the Haste and Bull’s Strength spells; your hybrid form will be resilient enough during this time to mimic the protection value of medium armour.
Unfortunately, being filled with this much power tends to overwhelm your body while numbing your mind; while active, this ability causes you to revert to your most basic animalistic instincts. Although you are aware of what you are doing, you have difficulty stopping yourself from doing things such as attacking allies or killing enemies or targets that you might need to keep alive. Only people you have a strong emotional bond with (e.g. very close friends, favoured family members, lovers, spouses) are able to be distinguished as completely non-threatening by your animal instincts.
This is a magical rage ability that can only be used while in your hybrid form; if you are in any other form when you activate this ability, you will immediately shift into your hybrid form. Moon Madness lasts for four posts, after which the protection value of your hybrid form will return to being equivalent to Leather Armour. After the ability has ended, you are exhausted and cannot shift into any other form until you recover; the detrimental effects mentioned above also remain until your exhaustion has worn off. You cannot heal while exhausted but your healing ability will return to normal once your exhaustion has ended. Moon Madness can only be used once per battle.
Edited by Aeyliea, Thu Jul 7, 2016 7:47 pm.
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Aeyliea
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Thu Jul 7, 2016 7:48 pm
Post #41
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- Posts:
- 87
- Group:
- Role-Players
- Member
- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
- Species
- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
- 147
- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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Congratulations! Your custom Prestige Class has been accepted. A staff member will post a copy of the final PrC in the Accepted Custom PrCs forum so you and anyone else can start buying levels.
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