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[a]Card Master
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Topic Started: Mon Mar 30, 2015 12:51 am (748 Views)
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Leyanni[Adm]
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Mon Aug 17, 2015 4:01 pm
Post #16
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- Posts:
- 150
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- Gender
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- Half-Elven
- Height
- 5'7"
- Age
- 28
- Hair
- Black
- Eyes
- Yellow
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- Dark Brown
- Name
- Leyanni Kah
- Link to Inventory
- http://imythess.com/topic/890145/1/
- Link to Alt Registry
- http://imythess.com/topic/5094692/1/
- Link to Extended Description
- http://imythess.com/topic/889883/1/
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I don't see any problems at all.
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Ah'Har
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Mon Aug 17, 2015 9:19 pm
Post #17
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- Posts:
- 21
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- #11,028
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- October 14, 2009
- Gender
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- Gold Elf
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- 5'10"
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- 155lbs.
- Build
- Athletic Ectomorphic
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- Young by elf standards.
- Hair
- Sandy Blonde Mohawk
- Eyes
- Green w/ Gold Flecks
- Skin
- Dark Tan
- Name
- Ah'har Shifret Adem
- Alias
- "The Bloodblade"
- Link to Inventory
- http://imythess.com/topic/5166549/1/#new
- Link to Alt Registry
- http://imythess.com/topic/887368/1/#new
- Link to Extended Description
- http://imythess.com/topic/888436/1/#new
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Would it be okay if I changed Dead Man's Hand to once per combat?
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Leyanni[Adm]
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Sun Aug 23, 2015 5:23 pm
Post #18
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- Posts:
- 150
- Group:
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- #11,267
- Joined:
- April 30, 2010
- Gender
- Female
- Species
- Half-Elven
- Height
- 5'7"
- Age
- 28
- Hair
- Black
- Eyes
- Yellow
- Skin
- Dark Brown
- Name
- Leyanni Kah
- Link to Inventory
- http://imythess.com/topic/890145/1/
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- http://imythess.com/topic/5094692/1/
- Link to Extended Description
- http://imythess.com/topic/889883/1/
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Ofcourse! : D Make that change.
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Ah'Har
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Sun Aug 23, 2015 6:22 pm
Post #19
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- Posts:
- 21
- Group:
- Role-Players
- Member
- #11,028
- Joined:
- October 14, 2009
- Gender
- Male
- Species
- Gold Elf
- Height
- 5'10"
- Weight
- 155lbs.
- Build
- Athletic Ectomorphic
- Age
- Young by elf standards.
- Hair
- Sandy Blonde Mohawk
- Eyes
- Green w/ Gold Flecks
- Skin
- Dark Tan
- Name
- Ah'har Shifret Adem
- Alias
- "The Bloodblade"
- Link to Inventory
- http://imythess.com/topic/5166549/1/#new
- Link to Alt Registry
- http://imythess.com/topic/887368/1/#new
- Link to Extended Description
- http://imythess.com/topic/888436/1/#new
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Simple change on Dead Man's Head, Once Per Topic changed to Once Per Combat.
Card Master Prerequisites Checklist:
- Who am I? Ogichi
- Is this character active, at least a few weeks old and unlikely to be removed in the near future? Yes
- Do I have at least 150 gold sitting on this character's account? I can at a transfer's notice
Why should you accept this custom PrC concept?As Ah'Har (Bloodblade) tries distancing himself further from a past as a hired killer for a bunch of Istani thugs, he looks to alternative tricks and skills. Among these is cards and all the neat tricks that come with them. Cards are non-threatening, can have more use than just killing, and the abilities that come with the Card Master style can allow him a bit more freedom from his past by opening up a brand new oddball skillset for him. Name of PrC Card Master Custom PrC: Ogichi
Gamblers, Hucksters, Card Masters. Whatever the name, the game is the same, cards. These rare individuals have not only managed to make deadly weapons out of simple playing cards, but have focused themselves to learning interesting tricks to go with them. From simple party tricks meant to entertain to dangerous traps lying in wait, the Card Masters won't just defeat their enemies, they'll do it with style.
Mostly magical abilities.Prerequisites
- Concentration: Adept
- Marksman: Adept
| Training Costs |
|---|
| Level One | Level Two | Level Three | Level Four | Level Five |
|---|
| RPer | x | | IRPer | x | | ARPer | x | | ERPer | x | | Selling | x |
| | RPer | x | | IRPer | x | | ARPer | x | | ERPer | x | | Selling | x |
| | RPer | x | | IRPer | x | | ARPer | x | | ERPer | x | | Selling | x |
| | RPer | x | | IRPer | x | | ARPer | x | | ERPer | x | | Selling | x |
| | RPer | x | | IRPer | x | | ARPer | x | | ERPer | x | | Selling | x |
| Level One
- Master Deck: You have a full deck of 52 special Card Master cards that you have minor telekinesis over, enough to lift the cards as a deck, and make the cards interdependently go flying around a room to show off. These card are strong enough to easily hold a full mug of ale but you can only control them up to thirty feet away. Out of combat you can control the deck fully and even change its total appearance, allowing you to use it to cheat in a game or convey messages, though this ability cannot be used to alter how many cards you have to a suit. During combat you are limited to only controlling five cards at a time. If your cards are destroyed for any reason during combat, they will regenerate after combat is complete.
- Trading Cards: Every deck needs a couple of wild cards. Your deck has two cards in it that can not only trade places on command, but can take something with them, whether it be a bag, an animal, or another person.
Level Two
- 52:
You choose four set designs for your cards to express their powers through. Each card may only be of a single suit, and you may only have a maximum of 13 cards to a suit.
Four Suits
- Lvl 2 Cutter Suit - The cards' edges become as sharp as knives, able to cut normal flesh, and these cards count as weapons in terms of enchantments and PrC abilities. The Heart of the Cards ability cannot allow the cards to go hard enough to sink into bone, but a skilled marksman can most likely do so easily. The cards are still only as durable as normal cards.
- Lvl 3 Blocker Suit - The cards become as tough as wood and cannot be easily moved by normal strength when under the effects of Heart of the Cards, however they also are not effective as weapons, still retaining the weight of cards.
- Lvl 4 Bomber Suit - The cards become charged with a single nonelemental magical explosion. After a card in this suit is activated it will do mild damage to living creatures after being thrown. The explosion does enhanced damage against structures, but cannot even knock living creatures back. The explosions work like smoke bombs, maybe it difficult to see in a five foot radius around the point of detonation for a few seconds.
- Lvl 5 Caster Suit - These cards are actually able of acting as remote focuses for the Card Master's spells, allowing them to choose a single one of these cards to use a spell through, but an offensive spell will destroy the card it was cast from. No support spells can be applied to the cards. Normal Arcane Feats cannot be applied to spells focused through these cards without the Charged Card ability. Once per combat you may use a normal Arcane Feat with a spell cast through Spell Suit cards.
- Ace up the Sleeve: At will you can summon any number of your cards from your deck to your hand, from wherever they are, even if pinned beneath something.
Level Three
- Royal Flush Assault: Five cards from your Sharp Suit thrown in rapid succession may have enough force behind them to embed themselves in plate armor and break links in chainmail. This ability can only be used once per combat.
Level Four
- Trap Card: You are able to empower your Bomb Suit cards to act like mines. When something other than the Card Master comes in contact with these cards, they'll explode with nonelemental force, strong enough to a medium-large creature back ten feet while doing moderate damage. The card maintains its damage against structures like the Bomber suit. If not deactivated by the Card Master, the card will be destroyed in the blast and cannot regenerate for 12 hours. Trap card explosions will not trigger one another.
Level Five
- Dead Man's Hand Once per combat you may instantly regenerate up to five cards from your deck that have been destroyed in the past 12 hours. They, along with one of your wild cards, are summoned to your hand. Your second wild card will appear at any location within your line of sight.
Edited by Ah'Har, Sun Aug 23, 2015 6:23 pm.
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Leyanni[Adm]
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Sun Aug 23, 2015 6:42 pm
Post #20
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- Posts:
- 150
- Group:
- Admins
- Member
- #11,267
- Joined:
- April 30, 2010
- Gender
- Female
- Species
- Half-Elven
- Height
- 5'7"
- Age
- 28
- Hair
- Black
- Eyes
- Yellow
- Skin
- Dark Brown
- Name
- Leyanni Kah
- Link to Inventory
- http://imythess.com/topic/890145/1/
- Link to Alt Registry
- http://imythess.com/topic/5094692/1/
- Link to Extended Description
- http://imythess.com/topic/889883/1/
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Pricing methinks
50 75 75 100 125
425 gold total. Might be a bit low but there isn't too much power in this cPrC.
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Aeyliea
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Sun Aug 23, 2015 6:44 pm
Post #21
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- Posts:
- 87
- Group:
- Role-Players
- Member
- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
- Species
- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
- 147
- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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Agreed, and there isn't a lot of oomph to this cPrC. Prices look fine! Give me a few and I will put the final draft, with price table up, and approve this!
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Aeyliea
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Sun Aug 23, 2015 6:56 pm
Post #22
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- Posts:
- 87
- Group:
- Role-Players
- Member
- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
- Species
- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
- 147
- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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Name of PrC Card Master Custom PrC: Ogichi
Gamblers, Hucksters, Card Masters. Whatever the name, the game is the same, cards. These rare individuals have not only managed to make deadly weapons out of simple playing cards, but have focused themselves to learning interesting tricks to go with them. From simple party tricks meant to entertain to dangerous traps lying in wait, the Card Masters won't just defeat their enemies, they'll do it with style.
Mostly magical abilities. Prerequisites
- Concentration: Adept
- Marksman: Adept
| Training Costs |
|---|
| Level One | Level Two | Level Three | Level Four | Level Five |
|---|
| RPer | 50 | | IRPer | 45 | | ARPer | 40 | | ERPer | 30 | | Selling | 25 |
| | RPer | 75 | | IRPer | 70 | | ARPer | 60 | | ERPer | 45 | | Selling | 40 |
| | RPer | 75 | | IRPer | 70 | | ARPer | 60 | | ERPer | 45 | | Selling | 40 |
| | RPer | 100 | | IRPer | 90 | | ARPer | 75 | | ERPer | 60 | | Selling | 50 |
| | RPer | 125 | | IRPer | 115 | | ARPer | 95 | | ERPer | 75 | | Selling | 65 |
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Level One
- Master Deck: You have a full deck of 52 special Card Master cards that you have minor telekinesis over, enough to lift the cards as a deck, and make the cards interdependently go flying around a room to show off. These card are strong enough to easily hold a full mug of ale but you can only control them up to thirty feet away. Out of combat you can control the deck fully and even change its total appearance, allowing you to use it to cheat in a game or convey messages, though this ability cannot be used to alter how many cards you have to a suit. During combat you are limited to only controlling five cards at a time. If your cards are destroyed for any reason during combat, they will regenerate after combat is complete.
- Trading Cards: Every deck needs a couple of wild cards. Your deck has two cards in it that can not only trade places on command, but can take something with them, whether it be a bag, an animal, or another person.
Level Two
- 52:
You choose four set designs for your cards to express their powers through. Each card may only be of a single suit, and you may only have a maximum of 13 cards to a suit.
Four Suits
- Lvl 2 Cutter Suit - The cards' edges become as sharp as knives, able to cut normal flesh, and these cards count as weapons in terms of enchantments and PrC abilities. The Heart of the Cards ability cannot allow the cards to go hard enough to sink into bone, but a skilled marksman can most likely do so easily. The cards are still only as durable as normal cards.
- Lvl 3 Blocker Suit - The cards become as tough as wood and cannot be easily moved by normal strength when under the effects of Heart of the Cards, however they also are not effective as weapons, still retaining the weight of cards.
- Lvl 4 Bomber Suit - The cards become charged with a single nonelemental magical explosion. After a card in this suit is activated it will do mild damage to living creatures after being thrown. The explosion does enhanced damage against structures, but cannot even knock living creatures back. The explosions work like smoke bombs, maybe it difficult to see in a five foot radius around the point of detonation for a few seconds.
- Lvl 5 Caster Suit - These cards are actually able of acting as remote focuses for the Card Master's spells, allowing them to choose a single one of these cards to use a spell through, but an offensive spell will destroy the card it was cast from. No support spells can be applied to the cards. Normal Arcane Feats cannot be applied to spells focused through these cards without the Charged Card ability. Once per combat you may use a normal Arcane Feat with a spell cast through Spell Suit cards.
- Ace up the Sleeve: At will you can summon any number of your cards from your deck to your hand, from wherever they are, even if pinned beneath something.
Level Three
- Royal Flush Assault: Five cards from your Sharp Suit thrown in rapid succession may have enough force behind them to embed themselves in plate armor and break links in chainmail. This ability can only be used once per combat.
Level Four
- Trap Card: You are able to empower your Bomb Suit cards to act like mines. When something other than the Card Master comes in contact with these cards, they'll explode with nonelemental force, strong enough to a medium-large creature back ten feet while doing moderate damage. The card maintains its damage against structures like the Bomber suit. If not deactivated by the Card Master, the card will be destroyed in the blast and cannot regenerate for 12 hours. Trap card explosions will not trigger one another.
Level Five
- Dead Man's Hand Once per combat you may instantly regenerate up to five cards from your deck that have been destroyed in the past 12 hours. They, along with one of your wild cards, are summoned to your hand. Your second wild card will appear at any location within your line of sight.
[/spoiler]
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Aeyliea
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Sun Aug 23, 2015 6:58 pm
Post #23
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- Posts:
- 87
- Group:
- Role-Players
- Member
- #12,020
- Joined:
- May 26, 2013
- Gender
- Male
- Species
- Human
- Build
- Athletic
- Height
- 5' 3"
- Weight
- 147
- Age
- 37
- Hair
- White
- Eyes
- Blue-grey
- Skin
- Fair
- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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Congratulations! Your custom Prestige Class has been accepted. A staff member will post a copy of the final PrC in the Accepted Custom PrCs forum so you and anyone else can start buying levels.
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