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[a]True Were (controled)
Topic Started: Fri Feb 13, 2015 6:29 pm (366 Views)
redfiver
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Who: redfiver though this cPRC is going towards my alt Shirine.
Active: Yes
150g: Yeah I have this.
Why: The main goal of this PRC was to give were-creatures the opportunity to earn their legendary powers. This is one of two versions I have created drafts for. This version is meant for those who learrn cobtrol or have control over their curse. I feel it probably needs some tweeks in durations and such, but for the most part I feel it is ready for review.

Note prices not chosen just using previous cPRC as a template. I am terrible at pricing and need asistance on that part.


Edit: Add moderate fatigue to Moon's Furry(L5 ability)
New


Old
Edited by redfiver, Thu Apr 2, 2015 6:11 pm.
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Kagiso
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I apologize for not looking this over sooner. I feel really bad.

Level 1 -

"In addition to being more deadly, they can also deflect metal weapons without harm."

Would you mind adding replacing "they" with your natural weapons? Just to specify in case anyone gets a bit of proper noun confusion during the review process.

Level 2 -

Immortal Were - Regen might be too much now that we have sources for it, and silver weapons don't really...exist anymore. They were cut from Weapon Shop 3.0 for being overspecific and I'm not going to disagree with that judgement.

Level 3 -

Primal Kin could be a bit better.

Focused Instincts - I'm thinking this needs more oomph as well.

Level 4 -

Moon's Blessing - Within the context of the current PrC (not very strong in general) this is currently okay, but my opinion might change as the PrC is improved.

Moon Light Claws - Climbing can definitely be a passive. I'd also shunt another passive agility boost into another part of the cprc. Might be good to specify other sorts of surfaces, such as the ceiling?

Level 5 -

This ability needs a bit more clarity. Right now the ten foot spear augment of the ability isn't very clear to me.
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redfiver
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Level one: No problem with this, edited.
Level two: Powerful regeneration is a particular trait that is classic for were creatures, so I am not removing this ability. I am open to toning it down or tweaking this. Also silver weapons were flavor text as that is the classic counter. The real counter would be the bane weapon enchantment mentioned and I believe I meant to have wounding there too. If you have other suggestions for thing that should counter this regeneration I am open to listening.
Level three: Not sure how to boost these, so suggestions are welcome.
Level four: I will look into boosting the claws, not sure how to phrase it yet.
Level five: I was going for like claws of energy that did heavy damage and bypassed armor. It is light energy, because the moon and such. Still if anyone has better ideas for a final ability that is good.
Edited by redfiver, Fri Feb 20, 2015 4:50 pm.
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Aeyliea
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Level 1:

Were Body: Seems fine. Strong ability for a level one, not that that makes any nevermind at all.

Level 2:

Immortal Were: My only concern with this is the stacking of regenerative effects. I don't see any problem with the ability so long as it cannot stack with other latent regenerative effects (I see no problem with it stacking with an activated regenerative effect). This, plus Blood of the Ancients, plus the RB regenerative deal, plus Inksmiths' Tattoo could effectively make you absolutely invulnerable to anything other than critical injuries (Figuring 2 posts for minor wounds being whittled down to one easily by that combo, and moderate injuries in two or less.) This is my opinion on the matter. I say its fine, though, with no stacking of latent regenerative abilities on top of it.

Level 3:

Primal Kin: As Ley said, could be better, or moved to a lower level.

Focused Instincts: Lower level. Perhaps clarify how these enhanced senses could be negaitve (I already know, but....for others who may ignore this detail!).

Level 4:

Moon's Blessing: Seems fine.

Moonlight Claws: Also seems fine as is.

Level 5: This ability seems fine as it is too.

As a side note, please repost your cPrC every time you edit it so we can track changes made as the process continues :)
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WolfheadMGJ
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Well, here's my two cents.

Level1: Were Body: What sticks out to me is the sizing; twice as large as an average creature of that type. Coming from the perspective of someone with a werewolf character, this would actually make me smaller if I purchased this prc. Ulfr is 6'4", while he stands 3 inches short of being 10' while in his werewolf form. Let's say a wolf stands 4' to the shoulder; twice that is 8'. So that would make me smaller by a good deal.

My suggestion: Make it " Your animal form is up to twice your normal size (or a time and a half (1.5) the average size of the creature normally found in the wild, whichever is more realistic.)*

*This would accommodate something like a were-elephant and also keep someone three inches tall preposterously changing into a were-elephant bigger than an actual elephant.

Level 2: Immortal Were:
My Suggestion: Perhaps add an immunity/resistance to diseases/poisons (probably just diseases to be honest). Make it a passive ability, if that wasn't your intent to begin with, and state that it doesn't stake with any active healing abilities or spells, that it stops whenever such abilities are activated. Also, be sure to say that injuries from the Bane and Wounding enchantments you mentioned and from silver weapons cannot be healed by this ability.

Level 3: Primal Kin: I like the partial shifting, however being able to change into something other than the were-creature makes it seem more like shape-shifting to me. This is just my opinion, but I don't see a were-creature as a shape-shifter. But that's me. Anyways...

My Suggestion: Normal animals of the True-Were chosen type find themselves compelled to follow the commands of the True-Were, whether it be from respect or fear, it doesn't matter, maybe even both. Animal Companions of other PC's and NPC's will be too afraid to follow commands to attack unless their owner has the Handle Animal Skill at Adept or higher. The ability of any animals following the orders of the True-Were to carry out those orders is determined by the True-Were's Handle Animal Skill (minus two levels?).

Moonlight Claws:
My Suggestion: Attack's the True-Were makes with his/her natural weapons are more powerful, as if they have the Wounding Weapon Enchantment and the True-Were's Unarmed Fighting Skill is treated as one level higher than it is while using Were Body, but there is no level above Master. Also, so long as the True-Were can use his/her Were Body, the True-Were can partial shift his/her body. For example, just the hands, mouth, ears, and/or tail. Partially shifting does not add a damage bonus or a bonus to skill level.

Focused Instincts: All the True-Were's base senses (sight, hearing, scent, touch and taste) are heightened. The True-Were can take a moment to focus on one sense in particular, making the chosen sense incredibly sensitive. If the True-Were focuses on sight, their eyes will see at a much faster rate, allowing more time to react to things seen. For Hearing, the True-Were gains the ability of Echolocation for the duration of the ability. Scent, allows the True-Were to (smell what is around and able to fight from scents. Basically echolocation for the nose. I was at a loss on how to word it). For Touch, (a tremor sense basically, maybe extend to air currents.) For Taste, (be able to detect anything off about a consumable, if it is diseased, poisoned or whatnot. Maybe taste the air and basically get echolocation for the tongue).

It may just be best to leave ability vague. I suggest making the effects last two combat posts and be able to used twice in combat. Outside of it, indefinite but with required, continued concentration.

Level4: Moon Blessing: Sounds good.

Moonlight Claws: Just saw I put it under level three by accident. So... Either put Primal Kin here or move Moonlight Claws back to this level.

Level 5: Moon's Fury:
My Suggestion: This ability can only be used while using Were Body. The True-Were is able to harness the power of the moon that resonates within their body. Curse becoming more a blessing, the True-Were is surrounded by an aura of moonlight that extends a few inches from their body. This aura will protect the True-Were, causing their skin to be as resilient as medium class armor. Where the aura is over their natural weapons, the aura extends the reach of attacks made, which would allow such attacks to bypass armor. Only the aura will bypass armors, not the physical natural weapons. Armors enchanted to resist such attacks will resist this effect. This ability lasts for 4 combat posts and can be used once per fight.



My main concern with this cprc is that people who already have existing were-creature characters, such as myself, will have to either compete with the cprc or buy this just to justify their lycan powers. I like this cprc, but at the same time I find it threatening. I hope I helped with my suggestions, and I hope I didn't alter your original idea so much that it's not what you have envisioned.
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redfiver
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Okay first real revision under the New spoilerin the first post. Old version is in the old spoiler. This was done via a phone so there may be some typos. Sorry about that in advance and do not hesitate to pint any of them out.

Anyways added some notes to clarify size in Were Body. Hopefully this gives a little more flexiblity and covers Wolf's concerns.

Added the does not stack clause to the regeneration

Updated Primal Kin with some new ability and changed its name to Primal Shifting, which makes more sense I think.

Updated Focuse Instincts with examples of super sense problems. Also gave it a progression where you could have multiple simultaneous super senses based on concentration.

Was not sure what Ley meant by passive for climbing with moon light claws. This ability has remained the same.

Tried to clarify the last ability and tweaked it a bit. Currently have it broken up so it is easier to read, but will put it into one paragraph again when it is all ironed out.
Edited by redfiver, Wed Mar 18, 2015 6:23 pm.
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Aeyliea
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Only thing I can add to this is that your Moon's Blessing (L5) ability should probably have a fatigue modifier added to it. Moderate would be fine, considering that its not zomg powerful, but it is strong enough that there should be a downside to whipping out Ginsu Light Knives (tm).
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redfiver
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Okay added fatigue. Just made a nite near the top of the proposal nd not an entirely new version as it is one line being added.

If there are no other problems then I suppose it is ime to figure out pricing. I am terrible at pricing things out so just give me a price table that seems resonable to you and I will add it in.
Edited by redfiver, Thu Apr 2, 2015 6:16 pm.
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Aeyliea
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I see no problem with this as it stands, now.
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Aeyliea
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Prices:

Level 1: 75
Level 2: 125
Level 3: 125
Level 4: 125
Level 5: 200
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Seele
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I think this looks fine as well. Some spelling needs to be cleared up, but whoever goes through and posts the final version can take care of that.

I would do this pricing like this:

Level 1: 100
Level 2: 125
Level 3: 75
Level 4: 150
Level 5: 200

Same total cost (650), but I feel it better reflects the abilities. Level 3 is by far the weakest in the bunch
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Aeyliea
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Congratulations! Your custom Prestige Class has been accepted. A staff member will post a copy of the final PrC in the Accepted Custom PrCs forum so you and anyone else can start buying levels.
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