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[a][a]Hellfire Soul
Topic Started: Sat Feb 7, 2015 4:50 am (519 Views)
Alexandra
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Prerequisites Checklist:

  • Who am I? Leyanni!
  • Is this character active, at least a few weeks old and unlikely to be removed in the near future? Yes
  • Do I have at least 150 gold sitting on this character's account? Yes


Why should you accept this custom PrC concept?
Because we all like firepower. This is an offense-oriented cprc that's supposed to be a boon for mages who don't like getting close to people.



Hellfire Soul
Custom PrC: Alexandra Brie Marne

The Hellfire Soul is a daughter of war. She wields an arsenal of inescapable of flames.

The abilities present here are magical.

Prerequisites

  • Must be a fire specialist mage.
  • Must own the Mortar spell


<This is where your pricing table will go.>

The Hands of War: The Hellfire Soul reclaims spare mana left behind after spell casts. For each regular fire spell cast during a battle, the Hellfire Soul gains a single charge or three charges for each epic fire spell cast. There is no limit to the number of charges that can be held.

Level One

  • Javelin: Each charge may be cast quickly as a moderately damaging, three foot radius blast flaming bolt. There is no limit to the number of bolts that can be fired in a single post, and their maximum range is three miles.


Level Two

  • Burning Angel: Instead of being fired instantly, Javelin bolts may be held in reserve by firing them skyward, expending a charge as usual. They hover a maximum of a hundred and fifty feet in the air. They may be called down in a later post to act as regular Javelin bolts that home in on their target, or they may instead intercept incoming projectiles.

  • Wings of Fire: By spending a charge, the Hellfire Soul is able to fly sixty feet at the pace of a horse's gallop.


Level Three

  • Flash: By spending two charges, the Hellfire Soul summons a fast-moving streak of flames that explodes in mid-air, showering flames down in a fifteen foot radius cone from a height of fifteen feet. The cone only deals mild damage, but ignites all flammable objects beneath it. The ignite is not fully effective against PCs.


Level Four

  • Broken Arrow: The Hellfire Soul gains three charges for every post an enemy is within a ten foot radius of the Hellfire Soul at the start of the Hellfire Soul's post. If an enemy remains close to the Hellfire Soul for more than two posts, the Hellfire Soul may call down a field of flaming projectiles that deals moderate damage directly around then before rapidly expanding outwards, covering a total of a fifteen foot radius around the caster. This costs two charges and may be used in each post the opponent activates Broken Arrow after the secondary feature has been used.


Level Five

  • Shrieking Doom: The Hellfire Soul can spend three charges to fire a massive bolt of flame. This bolt rapidly homes in on its target, gaining speed as it moves. It is not accurate enough to directly strike a small target, but can strike ships, buildings or Huge opponents. The Exocet pierces non-organic targets, moving at least five feet into the target before detonating in a thirty foot radius. Exocet deals extreme structural damage but only heavy damage to other targets. The damage decreases the farther from the blast the target is.

  • Disciple of Congreve: The Hellfire Soul may call down the wrath of the skies. By expending a Javelin reserved by Burning Angel and an additional charge, the Hellfire Soul may bombard a ten foot radius of ground with moderately damaging bursts that deal moderate structural damage. The bombardment carries on until the Hellfire Soul's next post.

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Aeyliea
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The Hands of War: Fine.

Level 1:

Javelin: I think there needs to be a limit on the number of Javelin bolts that can be used in a single post. The speed of gaining charges isn't too spectacular at level 1, but a later ability makes it possible to completely and utterly overwhelm any foe with a ridiculous number of what essentially counts as fireballs on steroids. Maybe maximum of 3 per combat round? Its either that, or reduce the amount of damage they can do to mild - if you want more damage, use Burning Angel and grant Javelin charges used in conjunction a bonus to damage, maybe?

Level 2:

Burning Angel: Seems fine as it is, though previous suggestions might be advisable...or not.

Wings of Fire: Fine.

Level 3:

Flash: Fine.

Level 4:

Broken Arrow: I feel this is waaaaaaaaaaaaaaaaay too many charges per round that an enemy is within combat range, especially with the additional attack option. I would think two charges for the first round of close proximity and one charge thereafter per round would be sufficient - this ability as it reads is part of the reason that limitless Javelin's is so horribly broke. An opponent in range for three rounds could be nailed by a wall of fire and seven javelins before anything else is even considered. The secondary effect should only be able to be activated a maximum of twice per fight in my opinion, and the charge cost is fine (to me at least).

Level 5:

Shrieking Doom: Seems fair. Not really intended for PVP is what I get out of this ability, but strong nonetheless. I think, though, that with the amount of damage it deals it should use all available charges, a minimum of 3. Makes a good apex ability that can be used more than once, but costly enough to not be spammed no matter how many charges you have stored.

Disciple of Congreve: Seems fine. Maybe a limitation on the number of uses, or an increase in the number of charges? Its not super potent, but its strong enough, and its cost is low enough to spam it.

------------

I will note that a lot of my commentary is based on the premis that Broken Arrow doesn't get nerfed. Dealing with a melee fighter would make this entire cPrC so spammy it wouldn't even be funny, especially since there are no per-combat limitations on uses for any of them, and it would be possible to gain 9-14 charges in just 3 posts by being careful about it. Thats a lot of Javelins, or lot of Disciples, or a lot of Shrieking Dooms.
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Leyanni[Adm]
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Broken Arrow was nerfed to 1 charge per post. Considering this CPrC is so much stronger if someone decides to be an actual close combat character using this CPrC. Might have to remove it even though it was designed for pure mages to handle close combat.

I didn't want to give this CPrC limits per battle, but I would assign one to Shrieking Doom if I have to.

Hellfire Soul
Custom PrC: Alexandra Brie Marne

The Hellfire Soul is a daughter of war. She wields an arsenal of inescapable of flames.

The abilities present here are magical.

Prerequisites

  • Must be a fire specialist mage.
  • Must own the Mortar spell


<This is where your pricing table will go.>

The Hands of War: The Hellfire Soul reclaims spare mana left behind after spell casts. For each regular fire spell cast during a battle, the Hellfire Soul gains a single charge or three charges for each epic fire spell cast. There is no limit to the number of charges that can be held.

Level One

  • Javelin: Each charge may be cast quickly as a moderately damaging, three foot radius blast flaming bolt. There is no limit to the number of bolts that can be fired in a single post, and their maximum range is three miles.


Level Two

  • Burning Angel: Instead of being fired instantly, Javelin bolts may be held in reserve by firing them skyward, expending a charge as usual. They hover a maximum of a hundred and fifty feet in the air. They may be called down in a later post to act as regular Javelin bolts that home in on their target, or they may instead intercept incoming projectiles.

  • Wings of Fire: By spending a charge, the Hellfire Soul is able to fly sixty feet at the pace of a horse's gallop.


Level Three

  • Flash: By spending two charges, the Hellfire Soul summons a fast-moving streak of flames that explodes in mid-air, showering flames down in a fifteen foot radius cone from a height of fifteen feet. The cone only deals mild damage, but ignites all flammable objects beneath it. The ignite is not fully effective against PCs.


Level Four

  • Broken Arrow: The Hellfire Soul gains a charge for every post an enemy is within a ten foot radius of the Hellfire Soul at the start of the Hellfire Soul's post. If an enemy remains close to the Hellfire Soul for more than two posts, the Hellfire Soul may call down a field of flaming projectiles that deals moderate damage directly around then before rapidly expanding outwards, covering a total of a fifteen foot radius around the caster. This costs two charges and may be used in each post the opponent activates Broken Arrow after the secondary feature has been used.


Level Five

  • Shrieking Doom: The Hellfire Soul can spend three charges to fire a massive bolt of flame. This bolt rapidly homes in on its target, gaining speed as it moves. It is not accurate enough to directly strike a small target, but can strike ships, buildings or Huge opponents. Shrieking Doom pierces non-organic targets, moving at least five feet into the target before detonating in a thirty foot radius. Shrieking Doom deals extreme structural damage but only heavy damage to other targets. The damage decreases the farther from the blast the target is.

  • Disciple of Congreve: The Hellfire Soul may call down the wrath of the skies. By expending a Javelin reserved by Burning Angel and an additional charge, the Hellfire Soul may bombard a ten foot radius of ground with moderately damaging bursts that deal moderate structural damage. The bombardment carries on until the Hellfire Soul's next post.

Edited by Leyanni, Sun Feb 8, 2015 2:08 pm.
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Aeyliea
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That makes it much more manageable, but I still think Javelin needs to have a capped limit of uses per post. As it sits right now it is by far the most powerful ability of the PrC - without any limits on uses per battle, a long and drawn out fight could see you drop a dozen bolts on someones head all at once, which would be ganking in the extreme.

I really don't see a need to limit Shrieking Doom, so long as it cannot be spammed in a one on one fight situation....which with the reduction on Broken Arrow, is unlikely now.

Really the only problem is the potential for instant KO volleys from Javelin; everything else looks fine.
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Leyanni[Adm]
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Javelin nerfed. : D

Hellfire Soul
Custom PrC: Alexandra Brie Marne

The Hellfire Soul is a daughter of war. She wields an arsenal of inescapable of flames.

The abilities present here are magical.

Prerequisites

  • Must be a fire specialist mage.
  • Must own the Mortar spell


<This is where your pricing table will go.>

The Hands of War: The Hellfire Soul reclaims spare mana left behind after spell casts. For each regular fire spell cast during a battle, the Hellfire Soul gains a single charge or three charges for each epic fire spell cast. There is no limit to the number of charges that can be held.

Level One

  • Javelin: Each charge from The Hands of War may be cast quickly as a moderately damaging, three foot radius blast flaming bolt. The Hellfire Soul may only fire three bolts in a single post, and their maximum range is three miles.


Level Two

  • Burning Angel: Instead of being fired instantly, Javelin bolts may be held in reserve by firing them skyward, expending a charge as usual. They hover a maximum of a hundred and fifty feet in the air. They may be called down in a later post to act as regular Javelin bolts that home in on their target, or they may instead intercept incoming projectiles.

  • Wings of Fire: By spending a charge, the Hellfire Soul is able to fly sixty feet at the pace of a horse's gallop.


Level Three

  • Flash: By spending two charges, the Hellfire Soul summons a fast-moving streak of flames that explodes in mid-air, showering flames down in a fifteen foot radius cone from a height of fifteen feet. The cone only deals mild damage, but ignites all flammable objects beneath it. The ignite is not fully effective against PCs.


Level Four

  • Broken Arrow: The Hellfire Soul gains a charge for every post an enemy is within a ten foot radius of the Hellfire Soul at the start of the Hellfire Soul's post. If an enemy remains close to the Hellfire Soul for more than two posts, the Hellfire Soul may call down a field of flaming projectiles that deals moderate damage directly around then before rapidly expanding outwards, covering a total of a fifteen foot radius around the caster. This costs two charges and may be used in each post the opponent activates Broken Arrow after the secondary feature has been used.


Level Five

  • Shrieking Doom: The Hellfire Soul can spend three charges to fire a massive bolt of flame. This bolt rapidly homes in on its target, gaining speed as it moves. It is not accurate enough to directly strike a small target, but can strike ships, buildings or Huge opponents. Shrieking Doom pierces non-organic targets, moving at least five feet into the target before detonating in a thirty foot radius. Shrieking Doom deals extreme structural damage but only heavy damage to other targets. The damage decreases the farther from the blast the target is.

  • Disciple of Congreve: The Hellfire Soul may call down the wrath of the skies. By expending a Javelin reserved by Burning Angel and an additional charge, the Hellfire Soul may bombard a ten foot radius of ground with moderately damaging bursts that deal moderate structural damage. The bombardment carries on until the Hellfire Soul's next post.

Edited by Leyanni, Sun Feb 8, 2015 2:39 pm.
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Aeyliea
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This looks pretty solid now. There are some grammatical errors in Broken Arrow and a few other minor, aesthetic details that could be touched up.

Unless someone else sees something I don't, I think this is green light worthy.
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Leyanni[Adm]
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Adjusted Hands of War to make it clear these abilities use less mana otherwise it is probably too mana heavy as a PrC.

Changed Javelin to "as far as the caster can see", the horizon, instead of the admittedly weird 3 miles.

Changed Wings of Fire to fly for the remainder of the post, changed the speed to "good", and made it clear you can use abilities while aloft with additional benefits.

Clarified Flash so that it makes the weakness against PCs more obvious and makes it seem less like the ability catches PCs on fire.

Made it so Broken Arrow scales with number of nearby enemies, pet hordes beware, and so that the Soul cannot be the "aggressor" and still gain Broken Arrow charges. Also makes it clear Broken Arrow can be used for the rest of the fight without each use requiring a two-post charge time.

Changed Shrieking Doom, nerfing the homing ability ("rapidly homes in" reduces chances to dodge) and making the acceleration more clear. Still capable of ruining someone's day.

Tweak tweak tweak.

Hellfire Soul
Custom PrC: Alexandra Brie Marne

The Hellfire Soul is a daughter of war. She wields an arsenal of inescapable of flames.

The abilities present here are magical.

Prerequisites

  • Must be a fire specialist mage.
  • Must own the Mortar spell


<This is where your pricing table will go.>

The Hands of War: The Hellfire Soul reclaims spare mana left behind after spell casts. For each regular fire spell cast during a battle, the Hellfire Soul gains a single charge or three charges for each epic fire spell cast. There is no limit to the number of charges that can be held. Ability using charges consume less mana than normal.

Level One

  • Javelin: Each charge from The Hands of War may be cast quickly as a moderately damaging, three foot radius blast flaming bolt. The Hellfire Soul may only fire three bolts in a single post, and they can travel as far as the caster can see.


Level Two

  • Burning Angel: Instead of being fired instantly, Javelin bolts may be held in reserve by firing them skyward, expending a charge as usual. They hover a maximum of a hundred and fifty feet in the air. They may be called down in a later post to act as regular Javelin bolts that home in on their target, or they may instead intercept incoming projectiles.

  • Wings of Fire: By spending a charge, the Hellfire Soul is able to fly for the duration of their post at good speed. PrC abilities and spells can be used without Concentration while airborne under this method..


Level Three

  • Flash: By spending two charges, the Hellfire Soul summons a fast-moving streak of flames that explodes in mid-air, showering flames down in a fifteen foot radius cone from a height of fifteen feet. The cone only deals mild damage, but ignites all flammable objects beneath it. The ignite is not fully effective against equipment on held or on the body of a player character.


Level Four

  • Broken Arrow: The Hellfire Soul gains a charge for every post for each enemy within ten feet of the Hellfire Soul. If enemies remains close to the Hellfire Soul for more than two posts, the Hellfire Soul may call down a field of flaming projectiles. These projectiles deals moderate damage directly around the Soul before rapidly expanding outwards to a maximum of a fifteen foot radius. This costs two charges and after the ability has been used once it can be used once per post for the rest of the battle. If the Hellfire Soul is the aggressor and entered into range of their opponents of their free will, this ability does not function.


Level Five

  • Shrieking Doom: The Hellfire Soul can spend three charges to fire a massive bolt of flame. This bolt has a mediocre homing ability and gains speed as it travels. The first hundred feet Shrieking Doom moves slowly but after that rapidly accelerates until it can overtake even the fastest ship. It is not accurate enough to directly strike a small target, but can strike ships, buildings or Huge opponents. Shrieking Doom pierces non-organic targets, moving at least five feet into the target before detonating in a thirty foot radius. Shrieking Doom deals extreme structural damage but only heavy damage to other targets. The damage decreases the farther from the blast the target is.

  • Disciple of Congreve: The Hellfire Soul may call down the wrath of the skies. By expending a Javelin reserved by Burning Angel and an additional charge, the Hellfire Soul may bombard a ten foot radius of ground with moderately damaging bursts that deal moderate structural damage. The bombardment carries on until the Hellfire Soul's next post.

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Luna Moore
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The abilities look good.

Clean-up mode (fixing grammar and other problems created in the editing process:)

Javelin
 
...moderately damaging, three foot radius blast flaming bolt.


Maybe change this to 'moderately damaging flaming bolt that generates a blast three feet in radius on impact.' ?

Wings of Fire
 
. PrC abilities and spells can be used without Concentration while airborne under this method..


'PrC abilities and spells may be used without need for skill in Concentration while under the effect of Wings of Fire.'

Flash
 
The ignite is not fully effective against equipment on held or on the body of a player character.


This ignition is not completely effective against equipment a player character is either wearing or holding.

Broken Arrow
 
This costs two charges and after the ability has been used once it can be used once per post for the rest of the battle. If the Hellfire Soul is the aggressor and entered into range of their opponents of their free will, this ability does not function.


This costs two charges. After the secondary ability has been used once, it may be used again in each post that an enemy comes within ten feet of the Soul, for an additional two charges per use. If the Hellfire Soul is the aggressor and enters range of their opponent of their own free will, this ability is unavailable.
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Leyanni[Adm]
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Hellfire Soul
Custom PrC: Alexandra Brie Marne

The Hellfire Soul is a daughter of war. She wields an arsenal of inescapable of flames.

The abilities present here are magical.

Prerequisites

  • Must be a fire specialist mage.
  • Must own the Mortar spell


<This is where your pricing table will go.>

The Hands of War: The Hellfire Soul reclaims spare mana left behind after spell casts. For each regular fire spell cast during a battle, the Hellfire Soul gains a single charge or three charges for each epic fire spell cast. There is no limit to the number of charges that can be held. Ability using charges consume less mana than normal.

Level One

  • Javelin: Each charge from The Hands of War may be cast quickly. Javelin is moderately damaging and explodes into a three foot radius blast on impact. The Hellfire Soul may only fire three bolts in a single post, and they can travel as far as the caster can see.


Level Two

  • Burning Angel: Instead of being fired instantly, Javelin bolts may be held in reserve by firing them skyward, expending a charge as usual. They hover a maximum of a hundred and fifty feet in the air. They may be called down in a later post to act as regular Javelin bolts that home in on their target, or they may instead intercept incoming projectiles.

  • Wings of Fire: By spending a charge, the Hellfire Soul is able to fly for the duration of their post at good speed. PrC abilities and spells may be used without skill in Concentration while under the effect of Wings of Fire.


Level Three

  • Flash: By spending two charges, the Hellfire Soul summons a fast-moving streak of flames that explodes in mid-air, showering flames down in a fifteen foot radius cone from a height of fifteen feet. The cone only deals mild damage, but ignites all flammable objects beneath it. This ignition is not completely effective against equipment a player character is either wearing or holding.


Level Four

  • Broken Arrow: The Hellfire Soul gains a charge for every post for each enemy within ten feet of the Hellfire Soul. If enemies remains close to the Hellfire Soul for more than two posts, the Hellfire Soul may call down a field of flaming projectiles. These projectiles deals moderate damage directly around the Soul before rapidly expanding outwards to a maximum of a fifteen foot radius. This costs two charges. After the secondary ability has been used once, it may be used again in each post that an enemy comes within ten feet of the Soul, for an additional two charges per use. If the Hellfire Soul is the aggressor and enters range of their opponent of their own free will, this ability does not generate charges.


Level Five

  • Shrieking Doom: The Hellfire Soul can spend three charges to fire a massive bolt of flame. This bolt has a mediocre homing ability and gains speed as it travels. The first hundred feet Shrieking Doom moves slowly but after that rapidly accelerates until it can overtake even the fastest ship. It is not accurate enough to directly strike a small target, but can strike ships, buildings or Huge opponents. Shrieking Doom pierces non-organic targets, moving at least five feet into the target before detonating in a thirty foot radius. Shrieking Doom deals extreme structural damage but only heavy damage to other targets. The damage decreases the farther from the blast the target is.

  • Disciple of Congreve: The Hellfire Soul may call down the wrath of the skies. By expending a Javelin reserved by Burning Angel and an additional charge, the Hellfire Soul may bombard a ten foot radius of ground with moderately damaging bursts that deal moderate structural damage. The bombardment carries on until the Hellfire Soul's next post.

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Taiaka
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This is almost ready to go, just a few things.

First, i can see this cprc's being substituted without much fuss (like, only the spell requirement would need to be replaced) and I don't know if you did that on purpose or not, but I think this thing is very streamlined- and ultimately easily changed into Glacial Soul or whatever.

You might also have to play in game with this for a minute to see if the charges gained are in good balance with charges spent on abilites- only going at it IC is going to really answer that. See if it works for you. Later tweaks if you need them.

Burning Angel: How long can they be held in reserve?

Broken Arrow: "The Hellfire Soul gains a charge for every post for each enemy within ten feet of the Hellfire Soul." There has to be a maximum number of charges gained here- you could stand in front of an army and gain 1000 charges XD "If enemies remain close"...within that 10 foot no-go zone, yah?

Disciple of Congreve: Is this once per fight?

Otherwise, this cprc is putting on it's coat and stepping out the door. heh

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Leyanni[Adm]
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Burning Angels can be held in reserve indefinitely. I'll put up a time limit of three posts before being called back down.

Close refers to the 10ft no-go zone. I'll cap maximum draw at 5 - if anyone puts five creatures next to the HS they should pay for it.

Disciple of Congreve has no usage limits. It has an extensive setup(launch javelin into burning angel, wait a post, spend an additional charge) to get an area where people don't want to go. It is supposed to be reusable, but I'd take a uses-per-fight. How about three?

Added additional structural damage to Javelin, because Alexandra Brie Marne hates campus buildings.



Hellfire Soul
Custom PrC: Alexandra Brie Marne

The Hellfire Soul is a daughter of war. She wields an arsenal of inescapable of flames.

The abilities present here are magical.

Prerequisites

  • Must be a fire specialist mage.
  • Must own the Mortar spell


<This is where your pricing table will go.>

The Hands of War: The Hellfire Soul reclaims spare mana left behind after spell casts. For each regular fire spell cast during a battle, the Hellfire Soul gains a single charge or three charges for each epic fire spell cast. There is no limit to the number of charges that can be held. All abilities in this cPrC use less mana than normal.

Level One

  • Javelin: Javelin is moderately damaging to structures/organic targets and explodes into a three foot radius blast on impact. The Hellfire Soul may only fire three bolts in a single post, and they can travel as far as the caster can see. Javelin only uses a single charge.


Level Two

  • Burning Angel: Instead of being fired instantly, Javelin bolts may be held in reserve by firing them skyward, expending a charge as usual. They hover a maximum of a hundred and fifty feet in the air. They may be called down in a later post to act as regular Javelin bolts that home in on their target, or they may instead intercept incoming projectiles. They must come back down within three posts or burn to nothingness.

  • Wings of Fire: By spending a charge, the Hellfire Soul is able to fly for a single round.


Level Three

  • Flash: By spending two charges, the Hellfire Soul summons a fast-moving streak of flames that explodes in mid-air, showering flames down in a fifteen foot radius cone from a height of fifteen feet. The cone only deals mild damage, but ignites all flammable objects beneath it. This ignition is not completely effective against equipment a player character is either wearing or holding.


Level Four

  • Broken Arrow: The Hellfire Soul gains a charge for every post for each enemy within ten feet of the Hellfire Soul, up to a maximum of five per post. If enemies remains close to the Hellfire Soul for more than two posts, the Hellfire Soul may call down a field of flaming projectiles. These projectiles deals moderate damage directly around the Soul before rapidly expanding outwards to a maximum of a fifteen foot radius. This costs two charges. After the secondary ability has been used once, it may be used again in each post that an enemy comes within ten feet of the Soul, for an additional two charges per use. If the Hellfire Soul is the aggressor and enters range of their opponent of their own free will, this ability does not generate charges.


Level Five

  • Shrieking Doom: The Hellfire Soul can spend three charges to fire a massive bolt of flame. This bolt has a mediocre homing ability and gains speed as it travels. The first hundred feet Shrieking Doom moves slowly but after that rapidly accelerates until it can overtake even the fastest ship. It is not accurate enough to directly strike a small target, but can strike ships, buildings or Huge opponents. Shrieking Doom pierces non-organic targets, moving at least five feet into the target before detonating in a thirty foot radius. Shrieking Doom deals extreme structural damage but only heavy damage to other targets. The damage decreases the farther from the blast the target is.

  • Disciple of Congreve: The Hellfire Soul may call down the wrath of the skies. By expending a Javelin reserved by Burning Angel and an additional charge, the Hellfire Soul may bombard a ten foot radius of ground with moderately damaging bursts that deal moderate structural damage. The bombardment carries on until the Hellfire Soul's next post. Disciple of Congreve may be used three times per battle.

Edited by Leyanni, Tue Apr 7, 2015 2:28 pm.
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¤Ozan[Adm]
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I heard this one needed a second approval and was in the final stages.

Just looking at the most recent copy.



Please format your metarule according to standards. "The Hands of War" should be a centered heading in "big" tags, and the metarule description should also be centered at the top of the cPrC.

Level 1 is fine, but could I trouble you to change the name of the Javelin ability, even if it's just to "Burning Javelin" or "Fire Javelin?" The problem is that we have so many different abilities and items on the site that referencing ones with similar or identical names can get confusing, and making the ability name more specific can help people get context more easily.

Level 2
- Wings of Fire's second sentence is unnecessary because you can already cast spells and PrC abilities while moving or flying. I don't know why people think you can't. We should add that to the New Roleplayer Guide.
- Otherwise this is fine.

Level 3
- Please alter or replace the name of the Flash ability for the reason I talked about in my level 1 feedback.
- Otherwise this is fine.

Level 4
- Broken Arrow was difficult for me to understand and once I parsed through it I thought that it probably has too much going on. I tweaked its description below, in the process nerfing it to prevent excessive charge generation over the course of a fight (because you know this thing's gonna proc in pretty much every fight, even PvE usually lacks pure ranged enemies). Please make sure it's what you meant before adding it to your PrC.

"The Hellfire Soul gains a charge for each enemy within ten feet of the Hellfire Soul, up to a maximum of five charges. If the Hellfire Soul is the aggressor and enters range of their opponent of their own free will, this ability does not generate charges. If enemies remain close to them for more than two posts, the Hellfire Soul may spend two charges to call down a field of flaming projectiles. These projectiles deal moderate damage directly around the Soul before rapidly expanding outwards to a maximum of a fifteen-foot radius. This costs two charges."

Level 5
- Looks good.

I approve this cPrC once these changes are made. Aeyliea, please price this cPrC in a way you think is reasonable. Please look at other cPrCs to see how those levels are priced at different strengths. I'm doing this so you can get some experience pricing cPrCs. Ley, double-check his pricings before you buy the cPrC.
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Leyanni[Adm]
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Hellfire Soul
Custom PrC: Alexandra Brie Marne

The Hellfire Soul is a daughter of war. She wields an arsenal of inescapable of flames.

The abilities present here are magical.

Prerequisites

  • Must be a fire specialist mage.
  • Must own the Mortar spell


<This is where your pricing table will go.>

The Hands of War
The Hellfire Soul reclaims spare mana left behind after spell casts. For each regular fire spell cast during a battle, the Hellfire Soul gains a single charge or three charges for each epic fire spell cast. There is no limit to the number of charges that can be held. All abilities in this cPrC use less mana than normal.


Level One

  • Blazing Javelin: Javelin is moderately damaging to structures/organic targets and explodes into a three foot radius blast on impact. The Hellfire Soul may only fire three bolts in a single post, and they can travel as far as the caster can see. Javelin only uses a single charge.


Level Two

  • Burning Angel: Instead of being fired instantly, Javelin bolts may be held in reserve by firing them skyward, expending a charge as usual. They hover a maximum of a hundred and fifty feet in the air. They may be called down in a later post to act as regular Javelin bolts that home in on their target, or they may instead intercept incoming projectiles. They must come back down within three posts or burn to nothingness.

  • Wings of Fire: By spending a charge, the Hellfire Soul is able to fly for a single round.


Level Three

  • Bursting Flash: By spending two charges, the Hellfire Soul summons a fast-moving streak of flames that explodes in mid-air, showering flames down in a fifteen foot radius cone from a height of fifteen feet. The cone only deals mild damage, but ignites all flammable objects beneath it. This ignition is not completely effective against equipment a player character is either wearing or holding.


Level Four

  • Broken Arrow: The Hellfire Soul gains a charge for each enemy within ten feet of the Hellfire Soul every post, up to a maximum of five charges per battle. If the Hellfire Soul is the aggressor and enters range of their opponent of their own free will, this ability does not generate charges. If enemies remain close to them for more than two posts, the Hellfire Soul may spend two charges to call down a field of flaming projectiles. In each successive post in which there are still close enemies, this ability may be used again. These projectiles deal moderate damage directly around the Soul before rapidly expanding outwards to a maximum of a fifteen-foot radius.


Level Five

  • Shrieking Doom: The Hellfire Soul can spend three charges to fire a massive bolt of flame. This bolt has a mediocre homing ability and gains speed as it travels. The first hundred feet Shrieking Doom moves slowly but after that rapidly accelerates until it can overtake even the fastest ship. It is not accurate enough to directly strike a small target, but can strike ships, buildings or Huge opponents. Shrieking Doom pierces non-organic targets, moving at least five feet into the target before detonating in a thirty foot radius. Shrieking Doom deals extreme structural damage but only heavy damage to other targets. The damage decreases the farther from the blast the target is.

  • Disciple of Congreve: The Hellfire Soul may call down the wrath of the skies. By expending a Javelin reserved by Burning Angel and an additional charge, the Hellfire Soul may bombard a ten foot radius of ground with moderately damaging bursts that deal moderate structural damage. The bombardment carries on until the Hellfire Soul's next post. Disciple of Congreve may be used three times per battle.

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Aeyliea
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Without formatting it into the cPrC to start with:

L1: 75
L2: 100
L3: 75
L4: 150
L5: 200
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¤Ozan[Adm]
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Looks good, both level costs and total cPrC cost. Put this in the table and ship it out. : D
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