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[x]Chosen of the Goddess
Topic Started: Wed Feb 4, 2015 3:25 am (809 Views)
Elarial
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Prerequisites Checklist:

  • Who am I? Aeyliea
  • Is this character active, at least a few weeks old and unlikely to be removed in the near future? Yes.
  • Do I have at least 150 gold sitting on this character's account? If I don't right this moment, I will by the time the review process is over!


Why should you accept this custom PrC concept?
This PrC will proved effects that should be inherent to Elarial and any other Mah'riel character - specific strengths with specific weaknesses attached to them. The weaknesses could be played out by simple IC flavor, but they work well to balance some of the bonuses I envision one of these psychotic women having. And of course, there is simply nothing out there that deals with the faith/fanaticism element of these characters quite like a PrC devoted to being a devotee of some psycho goddess!

I might add that, if this PrC is accepted, I will put the blanket statement out there that anyone wishing to buy it may insert their own deity or focus of faith into it for aesthetic purposes.


Chosen of the Goddess
Custom PrC: Elarial

You serve an omnipotent being and, no matter what you think on a conscious level, you -believe- in their godhead. A Chosen of the Goddess has the blessing of the Grey Lady on her side, and may use the power of that great Deity themselves....with permission, of course.

All Chosen of the Goddess abilities are magical in nature.


Prerequisites

  • Must be fanatically religious.
  • May not own any levels of the PrC Abyss Bound or Celestial Infused.


<Pricing Table Here>

Level One


  • Permanence: You may choose one persistent effect at the start of any combat phase. For the duration of combat, this effects may not be dispelled or negated. Abilities and spells that would negate this ability will instead cause it to function half as effectively as normal for a duration equal to the length of time they would have been negated. If no duration is specified, the duration is three posts. At level five, you may choose two persistent effects. The amount of power required to maintain these effects in this way leaves you unable to cast any spells at all, unless mana is provided from an outside source, or from an ability or item that you use. This inhibition on casting applies even if no attempt is made to dispel any protected effect. This is a passive ability.


Level Two

  • Pride of Power: You are so absolutely convinced in the omnipotence and omniscience of the Goddess that you can blindly walk into any threat or danger, knowing that if it is her will you will die, and if not, not. Once per combat, you may completely negate any basic attack or spell that targets you, or drastically reduce the effectiveness of a more powerful attack leveled against you. Doing so will reduce your resilience to damage on the following combat round.


Level Three

  • Envious Blessing: Up to four times per fight, you may call upon the Goddess, seeking permission to use Her divine power. Each use of this ability grants enough mana to cast a single non-epic spell. It requires two uses to cast an epic spell. Spells cast using this mana generate no mana fatigue - it is not your mana that is being used for these spells, but that which the Grey Lady has permitted you to use. At level five, all spells cast through this ability are treated as silent and/or still cast at no additional mana cost.

  • Wrath of the Goddess: The Lady preaches strength as the right to survival. Once per fight,if an enemy has targeted you with a ranged attack, magical or non-magical, you may teleport directly to their location and immediately initiate an attack. If the ranged attack was magical in nature, any attack made during the same round Wrath of the Goddess is activated will pierce all magical defenses, such as armor enchantments or defensive spells.


Level Four


  • Glutton for Punishment: Injuries for one blessed by the Goddess are much more easily ignored. This ability may be used once per fight, and may only be used after suffering moderate or heavy damage. Any negative effect caused by an injury is not only negated, but for the next two rounds any further injuries have no effect on you. Lethal wounds will still cause death, but any injury that would otherwise cause incapacitation or handicap will have no effect. Any injury ignored in this manner will not regenerate while under the effect, and may not be healed for one round after this ability fades.

Level Five

  • Greed:Once per fight you may attempt to invoke the power of the Goddess, drawing her essence into your flesh. This is not always successful, as the Grey Lady may choose to ignore your summons. If it is successful, for two rounds you will be capable of doing one of two things:


    • Gain a significant damage mitigation effect, a mild regeneration effect (this may stakc with other regenerative effects), and generate an aura that is capable of dealing moderate non-elemental magical damage to anyone within five feet of you. Spells cast using Envious Blessing will receive the Empower Spell feat and Undeniable Spell feat and be treated as though you were casting with Master Knowledge: Arcana skill.
    • For three rounds, you gather the power of the Goddess. This requires no concentration on your part, and you may use other attacks and abilities while the Grey Lady draws this power. On the third round, you will be able to unleash an area attack that extend in a fifteen foot radius around you. This deals extreme non-elemental magic damage to any enemy caught in the radius, as well as knocking them off their feet and potentially damaging or destroying structures made of breakable material.


    Upon the conclusion of Greed, the Lady will leave your mind and flesh, and for three rounds any latent and activated enhancements will become inactive and unusable, regardless of their source. If a summoning is attempted by the Lady does not heed your plea, Greed may not be used again, though suffer no other negative effect.

  • Lust of Life: After receiving a mortal wound and dying, you may choose to rise again within two posts of the killing blow. You are resurrected under the effect of Glutton For Punishment (This does not count toward a use of the ability). For two rounds, you may function at full effectiveness despite serious injuries and mortal wounds (severed limbs remain severed). During List for Life, you may not be healed in any way. On the beginning of the third round, you will die once more, and be unable to resurrect by any means until after combat has been completed. This ability may only be used once per fight.
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Leyanni[Adm]
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Level 1 needs to be a bit more specific on what a persistent effect is. My trick to rewriting abilities to be more concise and clear is to list out all the effects in the shortest possible form, dividing damage, radius, effect, cooldown/limiter into their own lines and then stringing it back together.

Level 2 - Pride of Power is a very powerful defensive ability and needs to be more clear on what is a basic attack versus a powerful one.

Level 3 -
Envious Blessing - This seems fine on the face of it to me, provided there's some limitation to how many times it can be used in a single post or something. Free epic spells should have some downside, so leading up to it is probably a good thing.

Wrath of the Goddess - This also seems fine.

Level 4 -Glutton for Punishment is like a "lite" version of one of the RB rages and lasts three posts which is quite a long time.

Level 5 - Greed is far too powerful. "Extreme" damage should be reserved for structures and structures alone. The combination of heavy damage reduction + regeneration + spell buffs + moderate elemental damage is a lot.

Lust of Life - The combination of resurrection and a top-tier lite-rage is a bit much.
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Elarial
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Changelog
 
  • Removed Glutton for Punishment, replaced it with Lady's Radiance.
  • Changed the strength of some of the effects in Greed, and split it into three options instead of two.
  • Clarified 'persistent effects' in the Permanence.
  • Clarified the definition of attacks in Pride of Power.
  • Added a limiter to Envious Blessing.
  • Removed Lust for Life, replaced it with Chains of Immortality.


Prerequisites Checklist:

  • Who am I? Aeyliea
  • Is this character active, at least a few weeks old and unlikely to be removed in the near future? Yes.
  • Do I have at least 150 gold sitting on this character's account? If I don't right this moment, I will by the time the review process is over!


Why should you accept this custom PrC concept?
This PrC will proved effects that should be inherent to Elarial and any other Mah'riel character - specific strengths with specific weaknesses attached to them. The weaknesses could be played out by simple IC flavor, but they work well to balance some of the bonuses I envision one of these psychotic women having. And of course, there is simply nothing out there that deals with the faith/fanaticism element of these characters quite like a PrC devoted to being a devotee of some psycho goddess!

I might add that, if this PrC is accepted, I will put the blanket statement out there that anyone wishing to buy it may insert their own deity or focus of faith into it for aesthetic purposes.


Chosen of the Goddess
Custom PrC: Elarial

You serve an omnipotent being and, no matter what you think on a conscious level, you -believe- in their godhead. A Chosen of the Goddess has the blessing of the Grey Lady on her side, and may use the power of that great Deity themselves....with permission, of course.

All Chosen of the Goddess abilities are magical in nature.


Prerequisites

  • Must be fanatically religious.
  • May not own any levels of the PrC Abyss Bound or Celestial Infused.


<Pricing Table Here>

Level One


  • Permanence: You may choose one persistent effect at the start of any combat phase. A persistent effect is defined as a latent effect that is always on, gained through PrC's or latent magical tattoos, or similar sources. For the duration of combat, this effects may not be dispelled or negated. Abilities and spells that would negate this ability will instead cause it to function half as effectively as normal for a duration equal to the length of time they would have been negated. If no duration is specified, the duration is three posts. At level five, you may choose two persistent effects. The amount of power required to maintain these effects in this way leaves you unable to cast any spells at all, unless mana is provided from an outside source, or from an ability or item that you use. This inhibition on casting applies even if no attempt is made to dispel any protected effect. This is a passive ability.


Level Two

  • Pride of Power: You are so absolutely convinced in the omnipotence and omniscience of the Goddess that you can blindly walk into any threat or danger, knowing that if it is her will you will die, and if not, not. Once per combat, you may completely negate any basic armed, unarmed, or magical attack that targets you, or drastically reduce the effectiveness of a more powerful attack or epic spell leveled against you. Doing so will reduce your resilience to damage on the following combat round.


Level Three

  • Envious Blessing: Up to four times per fight, you may call upon the Goddess, seeking permission to use Her divine power. Each use of this ability grants enough mana to cast a single non-epic spell. It requires two uses to cast an epic spell. Spells cast using this mana generate no mana fatigue - it is not your mana that is being used for these spells, but that which the Grey Lady has permitted you to use. At level five, all spells cast through this ability are treated as silent and/or still cast at no additional mana cost. This ability may only be used once per round.

  • Wrath of the Goddess: The Lady preaches strength as the right to survival. Once per fight,if an enemy has targeted you with a ranged attack, magical or non-magical, you may teleport directly to their location and immediately initiate an attack. If the ranged attack was magical in nature, any attack made during the same round Wrath of the Goddess is activated will pierce all magical defenses, such as armor enchantments or defensive spells.


Level Four


  • Lady's Radiance: You may summon a brief flash of the Lady's glorious power. A sudden and incredible surge of mana flows through your body, and you generate a magical kinetic burst. This emanates from your person and travels to a distance of ten feet in radius. Foes caught in this burst will be momentarily stunned, knocked back, and dealth moderate blunt-force damage. This ability may be used twice per fight.

Level Five

  • Greed:Once per fight you may attempt to invoke the power of the Goddess, drawing her essence into your flesh. This is not always successful, as the Grey Lady may choose to ignore your summons. If it is successful, for two rounds you will be capable of doing one of three things:


    • Gain a moderate damage mitigation effect, a mild regeneration effect (this may stack with other regenerative effects), and generate an aura that is capable of dealing moderate non-elemental magical damage to anyone within five feet of you.
    • Spells cast using Envious Blessing will receive the Empower Spell feat and Undeniable Spell feat and be treated as though you were casting with Master Knowledge: Arcana skill.
    • For two rounds, you gather the power of the Goddess. This requires no concentration on your part, and you may use other attacks and abilities while the Grey Lady draws this power. On the third round, you will be able to unleash an area attack that extend in a fifteen foot radius around you. This deals heavy non-elemental magic damage to any enemy caught in the radius, as well as knocking them off their feet and potentially damaging or destroying structures.


    Upon the conclusion of Greed, the Lady will leave your mind and flesh, and for three rounds any latent and activated enhancements will become inactive and unusable, regardless of their source. If a summoning is attempted by the Lady does not heed your plea, Greed may not be used again, though suffer no other negative effect.

  • Chains of Immortality: After receiving a mortal wound and dying, you may choose to rise again within two posts of the killing blow. Upon resurrection, all fatal injuries are healed enough to no longer threaten your life. All accrued fatigue from the battle to that point will remain, and all cooldowns for abilities will remain the same. All latent abilities and effects present are deactivated, including abilities protected by Permanence. You also suffer from a moderate penalty in speed and strength for two rounds after resurrection, and may use no PrC abilities, spells, or other special abilities for these two rounds. A negated latent ability may be reactivated by using two Envious Blessing charges, but no effect may negate the penalty to strength and speed. If you are killed a second time, you may not be brought back to life by any means until the end of combat.
Edited by Aeyliea, Fri Feb 13, 2015 4:48 am.
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Elarial
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I have recently done some thinking, revolving around how I create my cPrC's. There has been a recurring flaw in the process, one I will address with this one currentrly under review.

I will mark changes in a changelog.

Changelog
 
  • Permanence was altered to remove the injunction against casting spells.
  • Pride of Power has been removed.
  • Conviction was added.
  • Envious Blessing has been removed.
  • Challenge of the Goddess has been added to replace Envious Blessing.
  • Lady's Radiance has been removed.
  • Proof Against Heresy has been added to replace Lady's Radiance.
  • Greed has been removed.
  • Her Will Guides My Hands has been added to replace Greed.
  • Chains of Immortality has been changed.



Prerequisites Checklist:

  • Who am I? Aeyliea
  • Is this character active, at least a few weeks old and unlikely to be removed in the near future? Yes.
  • Do I have at least 150 gold sitting on this character's account? If I don't right this moment, I will by the time the review process is over!


Why should you accept this custom PrC concept?
This PrC will proved effects that should be inherent to Elarial and any other Mah'riel character - specific strengths with specific weaknesses attached to them. The weaknesses could be played out by simple IC flavor, but they work well to balance some of the bonuses I envision one of these psychotic women having. And of course, there is simply nothing out there that deals with the faith/fanaticism element of these characters quite like a PrC devoted to being a devotee of some psycho goddess!

I might add that, if this PrC is accepted, I will put the blanket statement out there that anyone wishing to buy it may insert their own deity or focus of faith into it for aesthetic purposes.


Chosen of the Goddess
Custom PrC: Elarial

You serve an omnipotent being and, no matter what you think on a conscious level, you -believe- in their godhead. A Chosen of the Goddess has the blessing of the Grey Lady on her side, and may use the power of that great Deity themselves....with permission, of course.

All Chosen of the Goddess abilities are magical in nature.


Prerequisites

  • Must be fanatically religious.
  • May not own any levels of the PrC Abyss Bound or Celestial Infused.


<Pricing Table Here>

Level One


  • Permanence: The Goddess casts her protection over you. You may choose one permanent enhancement gained through Prestige Class passive or latent arcane tattoo, and make this ability immune to dispelling. At level five, you may choose a second effect. Effects protected by Permanence may not be dispelled in any way. Any ability that would dispel or nullify these abilities will instead reduce their effectiveness by half for the duration they would otherwise have been removed. If a duration is not specified, these effects are reduced in effectiveness for three combat rounds. This is a passive ability.


Level Two

  • Conviction: Your are thoroughly convinced in the deification of the Goddess, so much so that you take anything that happens around you and to you as her express will. So long as you are attacking an opponent, you may use Conviction to drastically reduce the amount of damage you take from physical or magical attacks directed against you. Conviction confers a major damage mitigation factor for the round it was used. This ability may not be used when defending, or fleeing, and may be used twice per battle.


Level Three

  • Challenge of the Goddess: Life is not free, and can only be earned through the proof of strength. At any point during a period of combat, you may declare that the Goddess accepts an opponent or opponents challenge. After the first successful strike against any foe present when the Challenge is initiated, that opponent and every opponent in sight of the attack will suffer from a penalty in strength and stamina, as well as a two level penalty to any defensive ability they may rely on. This effect lasts for two rounds. Challenge of the Goddess may be used multiple times per fight, but the effect may only trigger one time per battle, per person.

  • Wrath of the Goddess: The Lady preaches strength as the right to survival. Once per fight,if an enemy has targeted you with a ranged attack, magical or non-magical, you may teleport directly to their location and immediately initiate an attack. If the ranged attack was magical in nature, any attack made during the same round Wrath of the Goddess is activated will pierce all magical defenses, such as armor enchantments or defensive spells.


Level Four


  • Proof Against Heresy Your faith and conviction forces you to adhere to the will of the Goddess at all times. If an ability, spell, or other effect would cause a change in your emotional state or your mode of thinking away from the standards and ideals of the Goddess (fear effects, demoralization effects, etc), you will instead feel a great deal of anger as opposed to the intended effect. This anger is strong enough to make you irrational and difficult to deal with, even for those skilled in Diplomacy or other means. If you were not in combat before, this will very likely cause you to attack immediately. This is a passive ability.

Level Five

  • Her Will Guides My Hands: You call upon the Goddess for her ultimate gift. Once triggered, Her Will will remain active for two rounds. While under this effect, you receive a non-magical, moderate regenerative effect. You also gain greatly enhanced accuracy and greatly enhanced evasion, making your attacks much more likely to connect and making it very difficult to land a blow against you. Attacks that do connect will knock an opponent off balance for the round following the successful hit. Any spell you cast during this period of time will receive a major enhancement in damage, and the extra damage will be non-elemental in nature. This ability generates a moderate level of fatigue, and may be used once per fight.

  • Chains of Immortality: After receiving a mortal wound and drawing your last breath, you may choose to revive yourself, at full health, within two rounds of the killing stroke. For two rounds following your resurrection, you will suffer a three level penalty to all combat related skills. All feats will be unavailable to you, and only abilities protected by Permanence will be active. During this time, you may not cast spells or use PrC abilities of any kind. No ability or spell may cancel this weakened state. Chains of Immortality is a passive ability, and may be triggered only once per battle.
Edited by Aeyliea, Sun Apr 12, 2015 4:53 pm.
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Seele
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Let's take a look at this bad boy. Note that I am only looking at your most recent post.
  • General Note: I know this is totally hypocritical of me, but I worry that your intro, "fluff" sentences might turn others off of purchasing this PrC. I know you mentioned this won't be restricted based on anything like that, but having that written into the abilities themselves makes it seem very pertinent, if not completely necessary.
  • General Note 2: ... This seems very... Martial.
  • Permanence: I worry this has potential for heavy abuse depending on what the person chooses as their enhancement. There's just a lot of possibilities, which means there's probably a broken combination out there. Like permanent damage reduction or draconic strength that can only be cut in half. That's still very very good.
  • Conviction: Fine.
  • Challenge of the Goddess: This is quite a big debuff: strength, stamina, and a defensive ability (which I assume means skill?). If it was harder to trigger maybe it would be okay, but a single "successful strike" isn't that hard to manage. Plus, all their allies get debuffed even though they weren't a part of the challenge? I'd make this only target the single person you challenge, because that makes way more sense.
  • Wrath of the Goddess: Way to steal a Pugilist ability. I'm watchin' you, punk. Just because I used it against you in the championship don't make it yours! (P.S. This is fine)
  • Proof Against Heresy: Making this rely on "the standards and ideals of the goddess" isn't going to be sufficient. I have no idea what that means (despite the examples you've given), and neither will people you're RPing with. I would just say that it activates when someone attempts to actively alter your emotional state. Also, this doesn't have much of an effect on you. *shrug*
  • Her Will Guides My Hands: So many buffs. Just so many. Even if it's only for two rounds, this makes you into an insane powerhouse. I'm not sure what anyone can really do against you: you hit accurately and can't be hit in return, plus your spells are supercharged. As a general rule, I hate boosting "accuracy" because that's so hard to achieve without godmodding. You RP partner gets to choose whether any attack connects: if they say all of your punches miss, they miss. So your accuracy scks despite the ability. So I'd look at changing that, if possible.
  • Chains of Immortality: Hrm. I personally consider this a fluff ability, because only the RPer can choose to receive a "killing stroke."The only real use I see for this is if you take enough cumulative damage to be made worthless, and then all that is gone when you revive. So it's like... a really really bad version of a Command Greater Heal Arcane Rune. >_> Your weakened state is pretty severe. No need to take away feats, they're not that powerful. Just reduce skills, no spells, no abilities. That's still a pretty big blow.
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Elarial
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I am unsure what you mean by your first general note, Seele, so I will proceed without making any changes in regard to that. In regards to other things...

Changelog
 
  • Permanence was altered to remove the injunction against casting spells.
  • Removed Permanence
  • Altered Proof Against Heresy and moved it to level one.
  • Changed Her Will Guides My Hands.
  • Altered Challenge of the Goddess.
  • Removed Chains of Immortality and replaced it with The Presence That May Not Be Withstood.
  • Added Enforced Devotion.



Prerequisites Checklist:

  • Who am I? Aeyliea
  • Is this character active, at least a few weeks old and unlikely to be removed in the near future? Yes.
  • Do I have at least 150 gold sitting on this character's account? If I don't right this moment, I will by the time the review process is over!


Why should you accept this custom PrC concept?
This PrC will proved effects that should be inherent to Elarial and any other Mah'riel character - specific strengths with specific weaknesses attached to them. The weaknesses could be played out by simple IC flavor, but they work well to balance some of the bonuses I envision one of these psychotic women having. And of course, there is simply nothing out there that deals with the faith/fanaticism element of these characters quite like a PrC devoted to being a devotee of some psycho goddess!

I might add that, if this PrC is accepted, I will put the blanket statement out there that anyone wishing to buy it may insert their own deity or focus of faith into it for aesthetic purposes.


Chosen of the Goddess
Custom PrC: Elarial

You serve an omnipotent being and, no matter what you think on a conscious level, you -believe- in their godhead. A Chosen of the Goddess has the blessing of the Grey Lady on her side, and may use the power of that great Deity themselves....with permission, of course.

All Chosen of the Goddess abilities are magical in nature.


Prerequisites

  • Must be fanatically religious.
  • May not own any levels of the PrC Abyss Bound or Celestial Infused.


<Pricing Table Here>

Level One


  • Proof Against Heresy Your faith and conviction forces you to adhere to the will of the Goddess at all times. If an ability, spell, or other effect would cause a change in your emotional state or your mode of thinking, such as fear effects, demoralization effects, or the like, you will instead feel a great deal of anger as opposed to the intended effect. This anger is strong enough to make you irrational and difficult to deal with, even for those skilled in Diplomacy or other means. If you were not in combat before, this will very likely cause you to attack immediately. This is a passive ability.


Level Two

  • Conviction: Your are thoroughly convinced in the deification of the Goddess, so much so that you take anything that happens around you and to you as her express will. So long as you are attacking an opponent, you may use Conviction to drastically reduce the amount of damage you take from physical or magical attacks directed against you. Conviction confers a major damage mitigation factor for the round it was used. This ability may not be used when defending, or fleeing, and may be used twice per battle.


Level Three

  • Challenge of the Goddess: Life is not free, and can only be earned through the proof of strength. At any point during a period of combat, you may declare that the Goddess accepts an opponent or opponents challenge. After the first successful strike that draws blood against any foe present when the Challenge is initiated, that opponent will suffer from a penalty in strength and a two level penalty to any defensive ability (such as Defense, or using offensive skills to parry) they may rely on. This effect lasts for two rounds. Challenge of the Goddess may be used multiple times per fight, but the effect may only trigger one time per battle, per person.

  • Wrath of the Goddess: The Lady preaches strength as the right to survival. Once per fight,if an enemy has targeted you with a ranged attack, magical or non-magical, you may teleport directly to their location and immediately initiate an attack. If the ranged attack was magical in nature, any attack made during the same round Wrath of the Goddess is activated will pierce all magical defenses, such as armor enchantments or defensive spells.


Level Four

  • Enforced Devotion You may force an opponent to understand the truth of the Goddess and her ways by verbally calling them down for their lack of faith. For two rounds, an opponent afflicted with Enforced Devotion may not fight in a defensive manner, instead pressing the offense at all cost, ignoring life and limb in a frantic attempt to slay you. Rational attempts to use battlefield tactics will fail, though those with increasing levels of skill in Concentration may resist this effect to an extent. Even resisting it, though, will still leave your opponent far less skilled in protecting themselves. While under this effect, your opponent gains a slight increase in physical strength and speed, but loses two levels of skill in any defensive matter. This ability may be used multiple times in a fight, but may only affect a single target one time per fight.

Level Five

  • Her Will Guides My Hands: You call upon the Goddess seeking more potent aid. Once triggered, Her Will will remain active for two rounds. While under this effect, you receive a non-magical, moderate regenerative effect. You also gain greatly enhanced evasion, making it very difficult to land a blow against you. Attacks that connect while Her Will is active will knock an opponent off balance for the round following the successful hit. This ability generates a moderate level of fatigue, and may be used once per fight.

  • The Presence That May Not Be Withstood: You call the Goddess into your flesh, and become one with a piece of her divinity for a short time. For two rounds, you generate a potent aura that deals heavy non-elemental magic damage to anyone who comes within ten feet of you. The damage behaves similarly to fire, holy, or psionic sources, causing burns, bleeding, and headaches and other pains, in addition to weakening your foe. You yourself suffer mild psionic damage for the duration of the ability, as your flesh is incapable of holding the virulent power of the Goddess, just as the faithless are unable to withstand her mere presence. This ability is mildly physically fatiguing but majorly mana fatiguing, and may be used once per fight.
Edited by Elarial, Tue Apr 14, 2015 2:25 am.
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Seele
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  • Proof Against Heresy: Fine.
  • Conviction: How long does this last? If you keep attacking, right now it sounds like it will last indefinitely. Due to the huge damage reduction, each activation should only last for one post, me thinks. If we consider an average fight 6 posts a person, this is still a third of the fight. Also maybe not in subsequent posts so you can't power through the entirety of a multi-round apex ability.
  • Challenge of the Goddess: I'm much more comfortable with this activation requirement. How do you define "present"? Line of sight? Within earshot? I prefer radii on abilities like this to avoid any sort of confusion.
  • Wrath of the Goddess: Still fine.
  • Enforced Devotion: This is very similar to an available spell (Berserk). Anyway, does this actively stop them from acting defensively, or just lower their defensive skills? For example, could someone parry an attack when under the influence of this ability? I don't wamt you to be able to completely control their options and ban actions, but perhaps a harsh punishment for it (pain, slowed, etc.)?
  • Her Will Guides My Hands: Fine now.
  • The Presence That May Not Be Withstood: Does this only activate when someone comes close to you, or when you get close to them? I could see this turning into you just chasing someone and causing constant damage, which is gross. But otherwise it's a pretty good apex ability, but heavy damage is a bit much. Either shorten the duration or make it lesser damage. Two posts of heavy damage will kill most people, in my opinion.[/b][/b]
Edited by Seele, Tue Apr 14, 2015 10:59 pm.
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Elarial
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Conviction already has a limiter of a single round upon use included in it, so no change was made.

Challenge of the Goddess only procs against the opponent that it triggers on, so there is no longer an area effect associated with it.

The Presence has been altered, the amount of damage the Aura causes has been reduced, and its mechanics have been changed to make it not possible to chase an opponent to keep procing damage against them.


Prerequisites Checklist:

  • Who am I? Aeyliea
  • Is this character active, at least a few weeks old and unlikely to be removed in the near future? Yes.
  • Do I have at least 150 gold sitting on this character's account? If I don't right this moment, I will by the time the review process is over!


Why should you accept this custom PrC concept?
This PrC will proved effects that should be inherent to Elarial and any other Mah'riel character - specific strengths with specific weaknesses attached to them. The weaknesses could be played out by simple IC flavor, but they work well to balance some of the bonuses I envision one of these psychotic women having. And of course, there is simply nothing out there that deals with the faith/fanaticism element of these characters quite like a PrC devoted to being a devotee of some psycho goddess!

I might add that, if this PrC is accepted, I will put the blanket statement out there that anyone wishing to buy it may insert their own deity or focus of faith into it for aesthetic purposes.


Chosen of the Goddess
Custom PrC: Elarial

You serve an omnipotent being and, no matter what you think on a conscious level, you -believe- in their godhead. A Chosen of the Goddess has the blessing of the Grey Lady on her side, and may use the power of that great Deity themselves....with permission, of course.

All Chosen of the Goddess abilities are magical in nature.


Prerequisites

  • Must be fanatically religious.
  • May not own any levels of the PrC Abyss Bound or Celestial Infused.


<Pricing Table Here>

Level One


  • Proof Against Heresy Your faith and conviction forces you to adhere to the will of the Goddess at all times. If an ability, spell, or other effect would cause a change in your emotional state or your mode of thinking, such as fear effects, demoralization effects, or the like, you will instead feel a great deal of anger as opposed to the intended effect. This anger is strong enough to make you irrational and difficult to deal with, even for those skilled in Diplomacy or other means. If you were not in combat before, this will very likely cause you to attack immediately. This is a passive ability.


Level Two

  • Conviction: Your are thoroughly convinced in the deification of the Goddess, so much so that you take anything that happens around you and to you as her express will. So long as you are attacking an opponent, you may use Conviction to drastically reduce the amount of damage you take from physical or magical attacks directed against you. Conviction confers a major damage mitigation factor for the round it was used. This ability may not be used when defending, or fleeing, and may be used twice per battle.


Level Three

  • Challenge of the Goddess: Life is not free, and can only be earned through the proof of strength. At any point during a period of combat, you may declare that the Goddess accepts an opponent or opponents challenge. After the first successful strike that draws blood against any foe present when the Challenge is initiated, that opponent will suffer from a penalty in strength and a two level penalty to any defensive ability (such as Defense, or using offensive skills to parry) they may rely on. This effect lasts for two rounds. Challenge of the Goddess may be used multiple times per fight, but the effect may only trigger one time per battle, per person.

  • Wrath of the Goddess: The Lady preaches strength as the right to survival. Once per fight,if an enemy has targeted you with a ranged attack, magical or non-magical, you may teleport directly to their location and immediately initiate an attack. If the ranged attack was magical in nature, any attack made during the same round Wrath of the Goddess is activated will pierce all magical defenses, such as armor enchantments or defensive spells.


Level Four

  • Enforced Devotion You may force an opponent to understand the truth of the Goddess and her ways by verbally calling them down for their lack of faith. For two rounds, an opponent afflicted with Enforced Devotion may not fight easily in a defensive manner. Rational attempts to use battlefield tactics will also fail, though those with increasing levels of skill in Concentration may resist this effect to an extent. Even resisting it, though, will still leave your opponent far less skilled in protecting themselves. While under this effect, your opponent gains a slight increase in physical strength and speed, but loses two levels of skill in any defensive matter and despite the slight increase in speed, becomes less mildly less able to evade attacks. This ability may be used multiple times in a fight, but may only affect a single target one time per fight.

Level Five

  • Her Will Guides My Hands: You call upon the Goddess seeking more potent aid. Once triggered, Her Will will remain active for two rounds. While under this effect, you receive a non-magical, moderate regenerative effect. You also gain greatly enhanced evasion, making it very difficult to land a blow against you. Attacks that connect while Her Will is active will knock an opponent off balance for the round following the successful hit. This ability generates a moderate level of fatigue, and may be used once per fight.

  • The Presence That May Not Be Withstood: You call the Goddess into your flesh, and become one with a piece of her divinity for a short time. For two rounds, you generate a potent aura that deals moderate non-elemental magic damage to anyone who comes within ten feet of you. This effect does not trigger if you close the distance with them after activating it, but will process if you activate it while in close quarters, so long as you do not pursue your opponent if they flee. The damage behaves similarly to fire, holy, or psionic sources, causing burns, bleeding, and headaches and other pains, in addition to weakening your foe. You yourself suffer mild psionic damage for the duration of the ability, as your flesh is incapable of holding the virulent power of the Goddess, just as the faithless are unable to withstand her mere presence. This ability is mildly physically fatiguing but majorly mana fatiguing, and may be used once per fight.
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Seele
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Hrm. Sure. I think this is mostly fine. Obviously, Leyanni will have to agree. But I'll stop pickin' on ya.

Tentative pricing:

Level 1: 50 gold
Level 2: 100 gold
Level 3: 150 gold
Level 4: 150 gold
Level 5: 200 gold

Total: 650 gold
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Leyanni[Adm]
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Proof against Heresy - Absolute immunity to mind affecting abilities without an actual downside? This needs a nerf. "getting angry" isn't a downside as anyone who buys it will no doubt accept that response.

Conviction - Stacks with various RB abilities in nasty, nasty ways. I'd rather not. This PrC's whole problem is that it isn't martial so we have to be very strict on it giving out better-than-RK defense while you've also got RB.

Challenge of the Goddess - Much, much much too good with all these defensive abilities. It buffs your offense quite a lot given this is such an absolutely defensive cprc.

Wrath of the Goddess - As with the above ability, this really depends on the state of the defensive abilities of this Cprc.

Enforced Devotion - Another major offense booster in a cprc with a huge amount of defense. That stacks with RB.

Her Will Guides my Hands - This does -so much- for you it might as well be a mini-rage.

Wrath of the Goddess - This ability is so complex it kinda became useless. Someone backs off because that activated ->you reengage ->ability is disabled. This ability will never work for more than a moment unless someone has serious magic resistance and can just stand in it.

So this PrC has one serious problem I should have brought up way earlier: It stacks with RB. I'm going to judge it as such because Elarial has RB and this stacking was intended. I was intending to bring this up way earlier but it slipped my mind and came way too late in the process. I apologize but this CPrC cannot be considered in a vacuum.
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Luna Moore
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No apology necessary!

I am canceling this cprc request while I ruminate on a different option!
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Leyanni[Adm]
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Custom PrC canceled.
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