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[x]Revision: Ancient Ascetic
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Topic Started: Sat Jan 24, 2015 4:35 am (212 Views)
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Luna Moore
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Sat Jan 24, 2015 4:35 am
Post #1
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I am looking to revise Ascetics rage.
Old Version You have become so accustomed to channeling the flow of power through your flesh that occasionally you can push what was already beyond the limit a step further. For three rounds after activation, the cool down timers of Flowing Infusions are negated, the spell penalty for Infusions is also negated, and the strength of active Infusions rises to a moderate bonus - regardless of whether an appropriate spell is cast. Additionally, while Ascetic's Rage is active, the Ancient Ascetic may change which Infusion is active up to once per post, and may use two instances of the same Infusion at once, if desired. On the fourth round, Ascetic's Fury will deactivate, and any Infusions active will cease. For three rounds following the end of Ascetic's Rage, all Ancient Ascetic's abilities will be unavailable. This ability is moderately fatiguing, and may be used once per fight.
New Version You have become so accustomed to channeling the flow of power through your flesh that occasionally you can push what was already beyond the limit a step further. For three rounds after activation, the cool down timers of Flowing Infusions are negated, the spell penalty for Infusions is also negated, and the strength of active Infusions rises to a moderate bonus - regardless of whether an appropriate spell is cast. Additionally, while Ascetic's Rage is active, the Ancient Ascetic may change which Infusion is active up to once per post, and may use two instances of the same Infusion at once, if desired. During Ascetic's Rage, available mana is limitless and the Ascetic may not suffer from mana fatigue. On the fourth round, Ascetic's Fury will deactivate, and any Infusions active will cease. Activation of Ascetic's Rage will incur mild psionic damage at its base line, but increasing amounts of abilities and mana used - including abilities unrelated to Ancient Ascetic - will generate increasing psionic and potential physical harm to the Ascetic. At maximum, this penalty may leave the Ascetic near death. This ability can be used once per fight.
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Leyanni[Adm]
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Sat Jan 31, 2015 2:01 pm
Post #2
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I'm not so sure about this. Considering you are going to use this ability as a fight ending ability the pain at the end isn't so much of a downside considering your opponent could very well be dealing with two epic spells every post.
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Aeyliea
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Mon Feb 2, 2015 3:19 am
Post #3
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Sorry I may have worded that poorly. It is intended to be crippling.
Newer Version You have become so accustomed to channeling the flow of power through your flesh that occasionally you can push what was already beyond the limit a step further. For three rounds after activation, the cool down timers of Flowing Infusions are negated, the spell penalty for Infusions is also negated, and the strength of active Infusions rises to a moderate bonus - regardless of whether an appropriate spell is cast. Additionally, while Ascetic's Rage is active, the Ancient Ascetic may change which Infusion is active up to once per post, and may use two instances of the same Infusion at once, if desired. During Ascetic's Rage, available mana is limitless and the Ascetic may not suffer from mana fatigue. On the fourth round, Ascetic's Fury will deactivate, and any Infusions active will cease. Activation of Ascetic's Rage will incur mild physical damage as a base, but increasing use of magic and magical abilities will increase the amount of damage taken considerably. It is possible to suffer massive internal injuries as a result, though the conclusion of the ability may not result in instant death.
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Taiaka
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Fri Feb 13, 2015 11:25 pm
Post #4
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There were a lot of things going on with this abilities in the original version, there are even MORE things going on with this proposal.
Two instances of the same Infusion at once, is a little much.
- Quote:
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During Ascetic's Rage, available mana is limitless and the Ascetic may not suffer from mana fatigue.
^Nope. XD Limitless mana and no fatigue is just crazy OP.
And I'm just not buying the physical drawbacks either. There are too many things out there that heal, heal quickly, and heal non-magically, for me to consider throwing 2 more effects into this single ability.
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Aeyliea
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Fri Feb 13, 2015 11:28 pm
Post #5
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No prob. I will cancel this request then. Thanks for considering hehe
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Aeyliea
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Sat Feb 14, 2015 1:14 am
Post #6
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- Link to Inventory
- http://imythess.com/topic/5170110/1/
- Link to Alt Registry
- http://imythess.com/topic/5170155/1/
- Link to Extended Description
- http://imythess.com/topic/5169779/1/#new
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Custom PrC canceled.
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