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Armor Refunds
Topic Started: Thu Apr 24, 2014 5:44 am (122 Views)
Tuesday
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In my inventory, I have a pair of custom gauntlets used as a mage deterrent. I'm trying to figure out my refunds and I'm posting here to make sure I understand what all I need to refund and to ask about the materials that I already possess. This will apply to other characters with custom armor as well, of course, but I'll be using Tuesday's gauntlets as the example.

So Tuesday's "Mage's Gauntlets" consist of Gauntlets, Beast Hide, Bracers, and Spell Turning (I've already posted to get a Masterworking refund). The new shop states that I can buy a material and classify it in a category rather than having to buy the armor and the material. So would I get a refund for the Gauntlets, then, and list the Beast Hide component as Leather Arm Armor? Also, because Bracers are no longer a listed add-on, do I need to get a refund for them?

Assuming the above questions are answered in the affirmative, I assume the components list would be Leather Armor (Arm) and Spell Turning. Correct? How would I describe the gloves, then? 'cause the idea behind the gloves was that they would protect the forearms and hands and grant Spell Turning. Would they just be long gloves, then, perhaps with ties (like on bracers) for tightening the forearm protection?
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Firaliel
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Most of the material prices are increased from their old values, so you'll need to pay the difference. However, you get full refunds for the armor add-ons that have been retired (bracers, spaulders, and leg armor). Between the pieces and the addons, you should end up ahead.

In your specific case, you are eligible for a refund for your gauntlets component and your bracers, but you will need to pay the difference for the new material price. I checked the numbers, and (at ARP price), you get a net refund of 5 gold.
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Leyanni[Adm]
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For future reference, you never have to pay the difference when we raise prices on something.
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Tiberius
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Oh. It said something in the announcement about paying the difference.
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