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Masterworking starters?
Topic Started: Tue Sep 7, 2010 9:29 pm (377 Views)
Caoimhe Whelan
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The Masterwork thread says an item someone already has can be masterworked...but, does this include starter items? And, if so, do I have to find the price of the non-starter weapon (in this case, quarterstaff) to add to the masterwork price? Or, since I already have the item (even though it's starter), can I just get the staff masterworked and only pay the masterwork price? Oh, and can they be enchanted like bought weapons? Like...the purchased quarterstaff can have 4 enchantments...so could I masterwork my staff and then buy 4 enchantments for it if I wanted?

Also...does armor hinder magic? How much armor? Like, a Woman's Leather Vest - could that be worn with no penalty to magic? What about certain armors...are some made or enchanted to allow for magic to be cast without penalty while wearing?

And, the Staff of Air...can it be used for combat like the quarterstaff, or is it too weak for that?
Edited by Caoimhe Whelan, Tue Sep 7, 2010 9:55 pm.
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Rosaline
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Starter items can be masterworked at their listed masterwork cost. Once masterworked they can be enchanted.

Amor does not hinder magic in Imythess at this time unless an effect of the armor explicitly states that it affects magic in some way.

I'm pretty sure you can perform an "item fusion" with the Staff of Air and a Quarterstaff to fight with the Staff of Air to ensure that it is strong enough.
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Caoimhe Whelan
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So...I'd only have to pay the 50 gold cost for a staff to masterwork it?

And for fusion...would I be able to masterwork the combined weapon, or would fusing the two weapons masterwork them?

Also...where are Dragonmount and the Dragon Graveyard in relation to each other in the Dragonspines? Like...is one north/south/east/west/etc of the other, are they really far apart, close together...?

Oh...and would having both Blunt Weapons and Polearms be beneficial for someone who primarily wields a staff, or would having Polearms kinda make Blunt Weapons unnecessary?
Edited by Caoimhe Whelan, Tue Sep 7, 2010 11:47 pm.
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Rosaline
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Only masterwork items or better can be fused, so you would have to do that first. The Staff of Air is already masterwork because it is magical.

Up to you how far apart the two locations are, though given that the Dragonspine is considered a pretty nasty mountain range any distance may take days to reach on foot. This is especially true if there is no reason for a well-maintained path to exist between the locations.

When the Northlands were discovered it was actually via a cave that spanned beneath the mountains and led into the area, rather than a circuitous route across the peaks. Don't expect any major trade routes to take you to the graveyard, etc.

Blunt weapons generally refers to clubs/maces. A large warhammer that requires two hands is still operated about the same as its smaller relative, for instance. If you are sticking with a pole weapon like a quarterstaff or perhaps eventually a spear/halberd/etc then you will want to go with the polearms.
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Caoimhe Whelan
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So, stick with Polearms. And, just pick a direction/etc (if I end up mentioning it, which I probably will) in the thread. And, okay on the staff...so, 50 gold to masterwork, then the Staff of Air, and then combine them...I assume the magic of the Staff of Air wouldn't count as one of the four enchantments I could place on the weapon?
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Rosaline
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If you fuse the weapons it would have a total of 2 enchantment slots, not four. The magic of the staff would not count against those two.

You'll want to post in Staff Requests to get an approval for your item fusion, probably before you spend any money. Shouldn't be a problem, but that's the policy.
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Caoimhe Whelan
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Okay.

Thanks, all.
Edited by Caoimhe Whelan, Wed Sep 8, 2010 4:18 am.
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